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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <gtest/gtest.h>
18 #include <effects/StretchEffect.h>
19 #include "tests/common/TestUtils.h"
20 #include "Properties.h"
21 
22 using namespace android;
23 using namespace android::uirenderer;
24 
TEST(StretchEffect,noStretchDirectionDoesNotRequireLayer)25 TEST(StretchEffect, noStretchDirectionDoesNotRequireLayer) {
26   Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
27   auto stretchEffect = StretchEffect({.fX = 0.f, .fY = 0.f}, 100.f, 100.f);
28   ASSERT_FALSE(stretchEffect.requiresLayer());
29 
30   Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
31   ASSERT_FALSE(stretchEffect.requiresLayer());
32 }
33 
TEST(StretchEffect,horizontalStretchRequiresLayer)34 TEST(StretchEffect, horizontalStretchRequiresLayer) {
35   Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
36   auto stretchEffect = StretchEffect({.fX = 1.f, .fY = 0.f}, 100.f, 100.f);
37   ASSERT_TRUE(stretchEffect.requiresLayer());
38 
39   Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
40   ASSERT_TRUE(stretchEffect.requiresLayer());
41 }
42 
TEST(StretchEffect,verticalStretchRequiresLayer)43 TEST(StretchEffect, verticalStretchRequiresLayer) {
44   Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
45 
46   auto stretchEffect = StretchEffect({.fX = 0.f, .fY = 1.f}, 100.f, 100.f);
47   ASSERT_TRUE(stretchEffect.requiresLayer());
48 
49   Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
50   ASSERT_TRUE(stretchEffect.requiresLayer());
51 }
52 
TEST(StretchEffect,bidirectionalStretchRequiresLayer)53 TEST(StretchEffect, bidirectionalStretchRequiresLayer) {
54   Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
55 
56   auto stretchEffect = StretchEffect({.fX = 1.f, .fY = 1.f}, 100.f, 100.f);
57   ASSERT_TRUE(stretchEffect.requiresLayer());
58 
59   Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
60   ASSERT_TRUE(stretchEffect.requiresLayer());
61 }