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Searched refs:GL_APIENTRY (Results 1 – 25 of 61) sorted by relevance

123

/external/angle/src/libGL/
Dentry_points_gl_1_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_Accum(GLenum op, GLfloat value);
21 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref);
22 ANGLE_EXPORT void GL_APIENTRY GL_Begin(GLenum mode);
23 ANGLE_EXPORT void GL_APIENTRY GL_Bitmap(GLsizei width,
30 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunc(GLenum sfactor, GLenum dfactor);
31 ANGLE_EXPORT void GL_APIENTRY GL_CallList(GLuint list);
32 ANGLE_EXPORT void GL_APIENTRY GL_CallLists(GLsizei n, GLenum type, const void *lists);
33 ANGLE_EXPORT void GL_APIENTRY GL_Clear(GLbitfield mask);
34 ANGLE_EXPORT void GL_APIENTRY GL_ClearAccum(GLfloat red,
38 ANGLE_EXPORT void GL_APIENTRY GL_ClearColor(GLfloat red,
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Dentry_points_gl_3_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode);
21 ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode);
22 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
23 ANGLE_EXPORT void GL_APIENTRY
25 ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocation(GLuint program,
28 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer);
29 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer);
30 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array);
31 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0,
41 ANGLE_EXPORT GLenum GL_APIENTRY GL_CheckFramebufferStatus(GLenum target);
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Dentry_points_gl_4_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id);
21 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id);
22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf,
25 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode);
26 ANGLE_EXPORT void GL_APIENTRY
28 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst);
29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
30 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect);
31 ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode,
34 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedback(GLenum mode, GLuint id);
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Dentry_points_gl_2_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader);
21 ANGLE_EXPORT void GL_APIENTRY GL_BindAttribLocation(GLuint program,
24 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
25 ANGLE_EXPORT void GL_APIENTRY GL_CompileShader(GLuint shader);
26 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateProgram();
27 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShader(GLenum type);
28 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgram(GLuint program);
29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteShader(GLuint shader);
30 ANGLE_EXPORT void GL_APIENTRY GL_DetachShader(GLuint program, GLuint shader);
31 ANGLE_EXPORT void GL_APIENTRY GL_DisableVertexAttribArray(GLuint index);
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DlibGL_autogen.cpp22 void GL_APIENTRY glAccum(GLenum op, GLfloat value) in glAccum()
27 void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) in glAlphaFunc()
32 void GL_APIENTRY glBegin(GLenum mode) in glBegin()
37 void GL_APIENTRY glBitmap(GLsizei width, in glBitmap()
48 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) in glBlendFunc()
53 void GL_APIENTRY glCallList(GLuint list) in glCallList()
58 void GL_APIENTRY glCallLists(GLsizei n, GLenum type, const void *lists) in glCallLists()
63 void GL_APIENTRY glClear(GLbitfield mask) in glClear()
68 void GL_APIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearAccum()
73 void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearColor()
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/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.h18 ANGLE_EXPORT void GL_APIENTRY GL_ActiveTexture(GLenum texture);
19 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader);
20 ANGLE_EXPORT void GL_APIENTRY GL_BindAttribLocation(GLuint program,
23 ANGLE_EXPORT void GL_APIENTRY GL_BindBuffer(GLenum target, GLuint buffer);
24 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer);
25 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer);
26 ANGLE_EXPORT void GL_APIENTRY GL_BindTexture(GLenum target, GLuint texture);
27 ANGLE_EXPORT void GL_APIENTRY GL_BlendColor(GLfloat red,
31 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquation(GLenum mode);
32 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
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Dentry_points_gles_1_0_autogen.h18 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref);
19 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFuncx(GLenum func, GLfixed ref);
20 ANGLE_EXPORT void GL_APIENTRY GL_ClearColorx(GLfixed red,
24 ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthx(GLfixed depth);
25 ANGLE_EXPORT void GL_APIENTRY GL_ClientActiveTexture(GLenum texture);
26 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanef(GLenum p, const GLfloat *eqn);
27 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanex(GLenum plane, const GLfixed *equation);
28 ANGLE_EXPORT void GL_APIENTRY GL_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
29 ANGLE_EXPORT void GL_APIENTRY GL_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
30 ANGLE_EXPORT void GL_APIENTRY GL_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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Dentry_points_gles_ext_autogen.h24 ANGLE_EXPORT void GL_APIENTRY GL_BeginPerfMonitorAMD(GLuint monitor);
25 ANGLE_EXPORT void GL_APIENTRY GL_DeletePerfMonitorsAMD(GLsizei n, GLuint *monitors);
26 ANGLE_EXPORT void GL_APIENTRY GL_EndPerfMonitorAMD(GLuint monitor);
27 ANGLE_EXPORT void GL_APIENTRY GL_GenPerfMonitorsAMD(GLsizei n, GLuint *monitors);
28 ANGLE_EXPORT void GL_APIENTRY GL_GetPerfMonitorCounterDataAMD(GLuint monitor,
33 ANGLE_EXPORT void GL_APIENTRY GL_GetPerfMonitorCounterInfoAMD(GLuint group,
37 ANGLE_EXPORT void GL_APIENTRY GL_GetPerfMonitorCounterStringAMD(GLuint group,
42 ANGLE_EXPORT void GL_APIENTRY GL_GetPerfMonitorCountersAMD(GLuint group,
47 ANGLE_EXPORT void GL_APIENTRY GL_GetPerfMonitorGroupStringAMD(GLuint group,
51 ANGLE_EXPORT void GL_APIENTRY GL_GetPerfMonitorGroupsAMD(GLint *numGroups,
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Dentry_points_gles_3_0_autogen.h18 ANGLE_EXPORT void GL_APIENTRY GL_BeginQuery(GLenum target, GLuint id);
19 ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode);
20 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
21 ANGLE_EXPORT void GL_APIENTRY
23 ANGLE_EXPORT void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler);
24 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id);
25 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array);
26 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0,
36 ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfi(GLenum buffer,
40 ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfv(GLenum buffer,
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DlibGLESv2_autogen.cpp24 void GL_APIENTRY glActiveTexture(GLenum texture) in glActiveTexture()
29 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) in glAttachShader()
34 void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) in glBindAttribLocation()
39 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer()
44 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) in glBindFramebuffer()
49 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) in glBindRenderbuffer()
54 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) in glBindTexture()
59 void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glBlendColor()
64 void GL_APIENTRY glBlendEquation(GLenum mode) in glBlendEquation()
69 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) in glBlendEquationSeparate()
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Dentry_points_gles_3_1_autogen.h19 ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program);
20 ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit,
27 ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline);
28 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex,
32 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type,
35 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
36 ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x,
39 ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect);
40 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect);
41 ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode,
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Dentry_points_gles_3_2_autogen.h18 ANGLE_EXPORT void GL_APIENTRY GL_BlendBarrier();
19 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf,
22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode);
23 ANGLE_EXPORT void GL_APIENTRY
25 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst);
26 ANGLE_EXPORT void GL_APIENTRY
28 ANGLE_EXPORT void GL_APIENTRY GL_CopyImageSubData(GLuint srcName,
43 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam);
44 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageControl(GLenum source,
50 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageInsert(GLenum source,
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/external/mesa3d/src/mesa/main/
Des1_conversion.h27 #ifndef GL_APIENTRY
28 #define GL_APIENTRY GLAPIENTRY macro
31 void GL_APIENTRY
34 void GL_APIENTRY
37 void GL_APIENTRY
40 void GL_APIENTRY
43 void GL_APIENTRY
46 void GL_APIENTRY
49 void GL_APIENTRY
52 void GL_APIENTRY
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/external/ComputeLibrary/include/linux/GLES3/
Dgl31.h41 #define GL_APIENTRYP GL_APIENTRY*
380 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
381 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
382 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
383 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
384 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
385 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
386 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
387 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
388 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
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Dgl3.h807 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
808 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
809 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLc…
810 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
811 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
812 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
813 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
814 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLflo…
815 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
816 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/external/angle/src/libGLESv1_CM/
DlibGLESv1_CM.cpp18 void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) in glAlphaFunc()
23 void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearColor()
28 void GL_APIENTRY glClearDepthf(GLfloat d) in glClearDepthf()
33 void GL_APIENTRY glClipPlanef(GLenum p, const GLfloat *eqn) in glClipPlanef()
38 void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glColor4f()
43 void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) in glDepthRangef()
48 void GL_APIENTRY glFogf(GLenum pname, GLfloat param) in glFogf()
53 void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params) in glFogfv()
58 void GL_APIENTRY glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) in glFrustumf()
63 void GL_APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation) in glGetClipPlanef()
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/external/mesa3d/include/GLES/
Dgl.h404 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
405 GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
406 GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
407 GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
408 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
409 GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
410 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
411 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
412 GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat …
413 GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
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/external/ComputeLibrary/include/linux/GLES/
Dgl.h593 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
594 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
596 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
597 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
599 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
600 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLflo…
602 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
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/external/ComputeLibrary/include/linux/GLES2/
Dgl2.h473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLcha…
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLcl…
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/external/mesa3d/src/mapi/glapi/
Dglapi_dispatch.c103 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
104 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
105 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLflo…
106 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
107 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat…
109 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
110 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
111 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
112 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
113 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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/external/angle/include/GLES/
Dgl.h40 #define GL_APIENTRYP GL_APIENTRY*
553 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
554 GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
555 GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
556 GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
557 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
558 GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
559 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
560 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
561 GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat …
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/external/ComputeLibrary/src/core/GLES_COMPUTE/
DOpenGLES.cpp42 using glAttachShader_func = void GL_APIENTRY (*)(GLuint program, GLuint shader);
43 using glCompileShader_func = void GL_APIENTRY (*)(GLuint shader);
44 using glCreateProgram_func = GLuint GL_APIENTRY (*)();
45 using glCreateShader_func = GLuint GL_APIENTRY (*)(GLenum type);
46 using glDeleteProgram_func = void GL_APIENTRY (*)(GLuint program);
47 using glDeleteShader_func = void GL_APIENTRY (*)(GLuint shader);
48 using glDetachShader_func = void GL_APIENTRY (*)(GLuint program, GLuint shader);
49 using glGetProgramInfoLog_func = void GL_APIENTRY (*)(GLuint program, GLsizei bufsize, GLsize…
50 using glGetProgramiv_func = void GL_APIENTRY (*)(GLuint program, GLenum pname, GLint *pa…
51 using glGetShaderInfoLog_func = void GL_APIENTRY (*)(GLuint shader, GLsizei bufsize, GLsizei…
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/external/mesa3d/include/GLES3/
Dgl3.h40 #define GL_APIENTRYP GL_APIENTRY*
526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
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/external/angle/include/GLES3/
Dgl3.h21 #define GL_APIENTRYP GL_APIENTRY*
507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
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/external/angle/include/GLES2/
Dgl2.h21 #define GL_APIENTRYP GL_APIENTRY*
507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
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