/external/angle/src/libGL/ |
D | entry_points_gl_1_autogen.h | 20 ANGLE_EXPORT void GL_APIENTRY GL_Accum(GLenum op, GLfloat value); 21 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref); 22 ANGLE_EXPORT void GL_APIENTRY GL_Begin(GLenum mode); 23 ANGLE_EXPORT void GL_APIENTRY GL_Bitmap(GLsizei width, 30 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunc(GLenum sfactor, GLenum dfactor); 31 ANGLE_EXPORT void GL_APIENTRY GL_CallList(GLuint list); 32 ANGLE_EXPORT void GL_APIENTRY GL_CallLists(GLsizei n, GLenum type, const void *lists); 33 ANGLE_EXPORT void GL_APIENTRY GL_Clear(GLbitfield mask); 34 ANGLE_EXPORT void GL_APIENTRY GL_ClearAccum(GLfloat red, 38 ANGLE_EXPORT void GL_APIENTRY GL_ClearColor(GLfloat red, [all …]
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D | entry_points_gl_3_autogen.h | 20 ANGLE_EXPORT void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode); 21 ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode); 22 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer); 23 ANGLE_EXPORT void GL_APIENTRY 25 ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocation(GLuint program, 28 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer); 29 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer); 30 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array); 31 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0, 41 ANGLE_EXPORT GLenum GL_APIENTRY GL_CheckFramebufferStatus(GLenum target); [all …]
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D | entry_points_gl_4_autogen.h | 20 ANGLE_EXPORT void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id); 21 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id); 22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf, 25 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode); 26 ANGLE_EXPORT void GL_APIENTRY 28 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst); 29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids); 30 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect); 31 ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, 34 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedback(GLenum mode, GLuint id); [all …]
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D | entry_points_gl_2_autogen.h | 20 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader); 21 ANGLE_EXPORT void GL_APIENTRY GL_BindAttribLocation(GLuint program, 24 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 25 ANGLE_EXPORT void GL_APIENTRY GL_CompileShader(GLuint shader); 26 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateProgram(); 27 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShader(GLenum type); 28 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgram(GLuint program); 29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteShader(GLuint shader); 30 ANGLE_EXPORT void GL_APIENTRY GL_DetachShader(GLuint program, GLuint shader); 31 ANGLE_EXPORT void GL_APIENTRY GL_DisableVertexAttribArray(GLuint index); [all …]
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D | libGL_autogen.cpp | 22 void GL_APIENTRY glAccum(GLenum op, GLfloat value) in glAccum() 27 void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) in glAlphaFunc() 32 void GL_APIENTRY glBegin(GLenum mode) in glBegin() 37 void GL_APIENTRY glBitmap(GLsizei width, in glBitmap() 48 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) in glBlendFunc() 53 void GL_APIENTRY glCallList(GLuint list) in glCallList() 58 void GL_APIENTRY glCallLists(GLsizei n, GLenum type, const void *lists) in glCallLists() 63 void GL_APIENTRY glClear(GLbitfield mask) in glClear() 68 void GL_APIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearAccum() 73 void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearColor() [all …]
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.h | 18 ANGLE_EXPORT void GL_APIENTRY GL_ActiveTexture(GLenum texture); 19 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader); 20 ANGLE_EXPORT void GL_APIENTRY GL_BindAttribLocation(GLuint program, 23 ANGLE_EXPORT void GL_APIENTRY GL_BindBuffer(GLenum target, GLuint buffer); 24 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer); 25 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer); 26 ANGLE_EXPORT void GL_APIENTRY GL_BindTexture(GLenum target, GLuint texture); 27 ANGLE_EXPORT void GL_APIENTRY GL_BlendColor(GLfloat red, 31 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquation(GLenum mode); 32 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); [all …]
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D | entry_points_gles_1_0_autogen.h | 18 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref); 19 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFuncx(GLenum func, GLfixed ref); 20 ANGLE_EXPORT void GL_APIENTRY GL_ClearColorx(GLfixed red, 24 ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthx(GLfixed depth); 25 ANGLE_EXPORT void GL_APIENTRY GL_ClientActiveTexture(GLenum texture); 26 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanef(GLenum p, const GLfloat *eqn); 27 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanex(GLenum plane, const GLfixed *equation); 28 ANGLE_EXPORT void GL_APIENTRY GL_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 29 ANGLE_EXPORT void GL_APIENTRY GL_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 30 ANGLE_EXPORT void GL_APIENTRY GL_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); [all …]
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D | entry_points_gles_ext_autogen.h | 24 ANGLE_EXPORT void GL_APIENTRY GL_BeginPerfMonitorAMD(GLuint monitor); 25 ANGLE_EXPORT void GL_APIENTRY GL_DeletePerfMonitorsAMD(GLsizei n, GLuint *monitors); 26 ANGLE_EXPORT void GL_APIENTRY GL_EndPerfMonitorAMD(GLuint monitor); 27 ANGLE_EXPORT void GL_APIENTRY GL_GenPerfMonitorsAMD(GLsizei n, GLuint *monitors); 28 ANGLE_EXPORT void GL_APIENTRY GL_GetPerfMonitorCounterDataAMD(GLuint monitor, 33 ANGLE_EXPORT void GL_APIENTRY GL_GetPerfMonitorCounterInfoAMD(GLuint group, 37 ANGLE_EXPORT void GL_APIENTRY GL_GetPerfMonitorCounterStringAMD(GLuint group, 42 ANGLE_EXPORT void GL_APIENTRY GL_GetPerfMonitorCountersAMD(GLuint group, 47 ANGLE_EXPORT void GL_APIENTRY GL_GetPerfMonitorGroupStringAMD(GLuint group, 51 ANGLE_EXPORT void GL_APIENTRY GL_GetPerfMonitorGroupsAMD(GLint *numGroups, [all …]
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D | entry_points_gles_3_0_autogen.h | 18 ANGLE_EXPORT void GL_APIENTRY GL_BeginQuery(GLenum target, GLuint id); 19 ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode); 20 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer); 21 ANGLE_EXPORT void GL_APIENTRY 23 ANGLE_EXPORT void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler); 24 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id); 25 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array); 26 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0, 36 ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfi(GLenum buffer, 40 ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfv(GLenum buffer, [all …]
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D | libGLESv2_autogen.cpp | 24 void GL_APIENTRY glActiveTexture(GLenum texture) in glActiveTexture() 29 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) in glAttachShader() 34 void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) in glBindAttribLocation() 39 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer() 44 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) in glBindFramebuffer() 49 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) in glBindRenderbuffer() 54 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) in glBindTexture() 59 void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glBlendColor() 64 void GL_APIENTRY glBlendEquation(GLenum mode) in glBlendEquation() 69 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) in glBlendEquationSeparate() [all …]
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D | entry_points_gles_3_1_autogen.h | 19 ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program); 20 ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit, 27 ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline); 28 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex, 32 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, 35 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); 36 ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, 39 ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect); 40 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect); 41 ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, [all …]
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D | entry_points_gles_3_2_autogen.h | 18 ANGLE_EXPORT void GL_APIENTRY GL_BlendBarrier(); 19 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf, 22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode); 23 ANGLE_EXPORT void GL_APIENTRY 25 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst); 26 ANGLE_EXPORT void GL_APIENTRY 28 ANGLE_EXPORT void GL_APIENTRY GL_CopyImageSubData(GLuint srcName, 43 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam); 44 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageControl(GLenum source, 50 ANGLE_EXPORT void GL_APIENTRY GL_DebugMessageInsert(GLenum source, [all …]
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/external/mesa3d/src/mesa/main/ |
D | es1_conversion.h | 27 #ifndef GL_APIENTRY 28 #define GL_APIENTRY GLAPIENTRY macro 31 void GL_APIENTRY 34 void GL_APIENTRY 37 void GL_APIENTRY 40 void GL_APIENTRY 43 void GL_APIENTRY 46 void GL_APIENTRY 49 void GL_APIENTRY 52 void GL_APIENTRY [all …]
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/external/ComputeLibrary/include/linux/GLES3/ |
D | gl31.h | 41 #define GL_APIENTRYP GL_APIENTRY* 380 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 381 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 382 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 383 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 384 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 385 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 386 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 387 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 388 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); [all …]
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D | gl3.h | 807 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 808 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 809 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLc… 810 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 811 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 812 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 813 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 814 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLflo… 815 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 816 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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/external/angle/src/libGLESv1_CM/ |
D | libGLESv1_CM.cpp | 18 void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) in glAlphaFunc() 23 void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearColor() 28 void GL_APIENTRY glClearDepthf(GLfloat d) in glClearDepthf() 33 void GL_APIENTRY glClipPlanef(GLenum p, const GLfloat *eqn) in glClipPlanef() 38 void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glColor4f() 43 void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) in glDepthRangef() 48 void GL_APIENTRY glFogf(GLenum pname, GLfloat param) in glFogf() 53 void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params) in glFogfv() 58 void GL_APIENTRY glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) in glFrustumf() 63 void GL_APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation) in glGetClipPlanef() [all …]
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/external/mesa3d/include/GLES/ |
D | gl.h | 404 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref); 405 GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 406 GL_API void GL_APIENTRY glClearDepthf (GLfloat d); 407 GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn); 408 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 409 GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 410 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 411 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 412 GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat … 413 GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation); [all …]
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/external/ComputeLibrary/include/linux/GLES/ |
D | gl.h | 593 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 594 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); 596 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); 597 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 599 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 600 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLflo… 602 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); [all …]
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/external/ComputeLibrary/include/linux/GLES2/ |
D | gl2.h | 473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLcha… 476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLcl… 481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); 482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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/external/mesa3d/src/mapi/glapi/ |
D | glapi_dispatch.c | 103 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); 104 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); 105 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLflo… 106 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); 107 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat… 109 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); 110 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 111 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); 112 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); 113 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); [all …]
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/external/angle/include/GLES/ |
D | gl.h | 40 #define GL_APIENTRYP GL_APIENTRY* 553 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref); 554 GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 555 GL_API void GL_APIENTRY glClearDepthf (GLfloat d); 556 GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn); 557 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 558 GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 559 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 560 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 561 GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat … [all …]
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/external/ComputeLibrary/src/core/GLES_COMPUTE/ |
D | OpenGLES.cpp | 42 using glAttachShader_func = void GL_APIENTRY (*)(GLuint program, GLuint shader); 43 using glCompileShader_func = void GL_APIENTRY (*)(GLuint shader); 44 using glCreateProgram_func = GLuint GL_APIENTRY (*)(); 45 using glCreateShader_func = GLuint GL_APIENTRY (*)(GLenum type); 46 using glDeleteProgram_func = void GL_APIENTRY (*)(GLuint program); 47 using glDeleteShader_func = void GL_APIENTRY (*)(GLuint shader); 48 using glDetachShader_func = void GL_APIENTRY (*)(GLuint program, GLuint shader); 49 using glGetProgramInfoLog_func = void GL_APIENTRY (*)(GLuint program, GLsizei bufsize, GLsize… 50 using glGetProgramiv_func = void GL_APIENTRY (*)(GLuint program, GLenum pname, GLint *pa… 51 using glGetShaderInfoLog_func = void GL_APIENTRY (*)(GLuint shader, GLsizei bufsize, GLsizei… [all …]
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 40 #define GL_APIENTRYP GL_APIENTRY* 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); [all …]
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/external/angle/include/GLES3/ |
D | gl3.h | 21 #define GL_APIENTRYP GL_APIENTRY* 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); [all …]
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/external/angle/include/GLES2/ |
D | gl2.h | 21 #define GL_APIENTRYP GL_APIENTRY* 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); [all …]
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