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Searched refs:arrayElementOffset (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp259 void SetFloatUniformMatrix(unsigned int arrayElementOffset, in SetFloatUniformMatrix() argument
266 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); in SetFloatUniformMatrix()
270 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride); in SetFloatUniformMatrix()
282 void SetFloatUniformMatrixFast(unsigned int arrayElementOffset, in SetFloatUniformMatrixFast() argument
290 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); in SetFloatUniformMatrixFast()
293 targetData = targetData + arrayElementOffset * matrixSize; in SetFloatUniformMatrixFast()
806 static void Run(unsigned int arrayElementOffset,
827 static void Run(unsigned int arrayElementOffset,
842 void SetFloatUniformMatrixGLSL<cols, 4>::Run(unsigned int arrayElementOffset, in Run() argument
855 SetFloatUniformMatrixFast(arrayElementOffset, elementCount, countIn, srcMatrixSize, value, in Run()
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Drenderer_utils.h232 static void Run(unsigned int arrayElementOffset,
243 static void Run(unsigned int arrayElementOffset,
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2714 const unsigned int arrayElementOffset = locationInfo.arrayIndex; in setUniformImpl() local
2719 T *dest = reinterpret_cast<T *>(targetState) + arrayElementOffset * blockSize; in setUniformImpl()
2739 GLint *boolParams = reinterpret_cast<GLint *>(targetState) + arrayElementOffset * 4; in setUniformImpl()
2792 unsigned int arrayElementOffset = uniformLocation.arrayIndex; in setUniformMatrixfvInternal() local
2799 SetFloatUniformMatrixHLSL<cols, rows>::Run(arrayElementOffset, elementCount, countIn, in setUniformMatrixfvInternal()