/external/skia/src/gpu/ops/ |
D | FillRRectOp.cpp | 642 v->codeAppend("float2 corner = corner_and_radius_outsets.xy;"); in onEmitCode() 643 v->codeAppend("float2 radius_outset = corner_and_radius_outsets.zw;"); in onEmitCode() 644 v->codeAppend("float2 aa_bloat_direction = aa_bloat_and_coverage.xy;"); in onEmitCode() 645 v->codeAppend("float is_linear_coverage = aa_bloat_and_coverage.w;"); in onEmitCode() 648 v->codeAppend("float2 pixellength = inversesqrt(" in onEmitCode() 650 v->codeAppend("float4 normalized_axis_dirs = skew * pixellength.xyxy;"); in onEmitCode() 651 v->codeAppend("float2 axiswidths = (abs(normalized_axis_dirs.xy) + " in onEmitCode() 653 v->codeAppend("float2 aa_bloatradius = axiswidths * pixellength * .5;"); in onEmitCode() 656 v->codeAppend("float4 radii_and_neighbors = radii_selector" in onEmitCode() 658 v->codeAppend("float2 radii = radii_and_neighbors.xy;"); in onEmitCode() [all …]
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D | GrOvalOpFactory.cpp | 147 fragBuilder->codeAppend("float4 circleEdge;"); in onEmitCode() 150 fragBuilder->codeAppend("half3 clipPlane;"); in onEmitCode() 155 fragBuilder->codeAppend("half3 isectPlane;"); in onEmitCode() 161 fragBuilder->codeAppend("half3 unionPlane;"); in onEmitCode() 167 fragBuilder->codeAppend("float4 roundCapCenters;"); in onEmitCode() 192 fragBuilder->codeAppend("float d = length(circleEdge.xy);"); in onEmitCode() 193 fragBuilder->codeAppend("half distanceToOuterEdge = half(circleEdge.z * (1.0 - d));"); in onEmitCode() 194 fragBuilder->codeAppend("half edgeAlpha = saturate(distanceToOuterEdge);"); in onEmitCode() 196 fragBuilder->codeAppend( in onEmitCode() 198 fragBuilder->codeAppend("half innerAlpha = saturate(distanceToInnerEdge);"); in onEmitCode() [all …]
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D | PathInnerTriangulateOp.cpp | 86 v->codeAppend(R"( in makeProgramImpl() 124 v->codeAppend(R"( in makeProgramImpl() 130 v->codeAppend(R"( in makeProgramImpl() 154 v->codeAppend(R"( in makeProgramImpl()
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D | QuadPerEdgeAA.cpp | 727 args.fFragBuilder->codeAppend("float2 texCoord;"); in makeProgramImpl() 743 args.fFragBuilder->codeAppend("float4 subset;"); in makeProgramImpl() 747 args.fFragBuilder->codeAppend( in makeProgramImpl() 759 args.fFragBuilder->codeAppend(");"); in makeProgramImpl() 789 args.fFragBuilder->codeAppend("float4 geoSubset;"); in makeProgramImpl() 794 args.fFragBuilder->codeAppend( in makeProgramImpl() 802 args.fFragBuilder->codeAppend( in makeProgramImpl()
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D | PathStencilCoverOp.cpp | 77 args.fVertBuilder->codeAppend(R"( in makeProgramImpl() 80 args.fVertBuilder->codeAppend(R"( in makeProgramImpl()
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D | LatticeOp.cpp | 72 args.fFragBuilder->codeAppend("float2 textureCoords;"); in makeProgramImpl() 76 args.fFragBuilder->codeAppend("float4 textureDomain;"); in makeProgramImpl() 92 args.fFragBuilder->codeAppend(";"); in makeProgramImpl()
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/external/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.cpp | 112 fragBuilder->codeAppend("half4 texColor;"); in onEmitCode() 116 fragBuilder->codeAppend("half distance = " in onEmitCode() 123 fragBuilder->codeAppend("half afwidth;"); in onEmitCode() 149 fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);"); in onEmitCode() 154 fragBuilder->codeAppend("half2 dist_grad = half2(float2(dFdx(distance), " in onEmitCode() 158 fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);"); in onEmitCode() 159 fragBuilder->codeAppend("if (dg_len2 < 0.0001) {"); in onEmitCode() 160 fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);"); in onEmitCode() 161 fragBuilder->codeAppend("} else {"); in onEmitCode() 162 fragBuilder->codeAppend("dist_grad = dist_grad*half(inversesqrt(dg_len2));"); in onEmitCode() [all …]
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D | GrShadowGeoProc.cpp | 31 fragBuilder->codeAppend("half3 shadowParams;"); in onEmitCode() 43 fragBuilder->codeAppend("half d = length(shadowParams.xy);"); in onEmitCode() 44 fragBuilder->codeAppend("float2 uv = float2(shadowParams.z * (1.0 - d), 0.5);"); in onEmitCode() 45 fragBuilder->codeAppend("half factor = "); in onEmitCode() 47 fragBuilder->codeAppend(".a;"); in onEmitCode()
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D | GrBicubicEffect.cpp | 46 fragBuilder->codeAppend("half2 f = half2(fract(coord));"); in emitCode() 47 fragBuilder->codeAppend("coord += 0.5 - f;"); in emitCode() 52 fragBuilder->codeAppend("half4 rowColors[4];"); in emitCode() 64 fragBuilder->codeAppend( in emitCode() 69 fragBuilder->codeAppend("half f = half(fract(coord));"); in emitCode() 70 fragBuilder->codeAppend("coord += 0.5 - f;"); in emitCode() 71 fragBuilder->codeAppend("half f2 = f * f;"); in emitCode() 73 fragBuilder->codeAppend("half4 c[4];"); in emitCode() 84 fragBuilder->codeAppend( in emitCode() 91 fragBuilder->codeAppend("bicubicColor = saturate(bicubicColor);"); in emitCode() [all …]
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D | GrTextureEffect.cpp | 461 fb->codeAppend("{"); in emitCode() 467 fb->codeAppend("float m = mod(d, w2);"); in emitCode() 468 fb->codeAppend("float o = mix(m, w2 - m, step(w, m));"); in emitCode() 475 fb->codeAppend("float hw = w/2;"); in emitCode() 476 fb->codeAppend("float n = mod(d - hw, w2);"); in emitCode() 479 fb->codeAppend("}"); in emitCode() 482 fb->codeAppend("{"); in emitCode() 490 fb->codeAppend("}"); in emitCode() 520 fb->codeAppend("float2 extraRepeatCoord;"); in emitCode() 523 fb->codeAppend("half repeatCoordWeightX;"); in emitCode() [all …]
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D | GrRRectEffect.cpp | 201 fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);"); in emitCode() 249 fragBuilder->codeAppend("float2 dxy = max(float2(dxy0.x, max(dxy0.y, dy1)), 0.0);"); in emitCode() 258 fragBuilder->codeAppend("float2 dxy = max(float2(max(dxy0.x, dx1), dxy0.y), 0.0);"); in emitCode() 267 fragBuilder->codeAppend("float2 dxy = max(float2(dxy1.x, max(dy0, dxy1.y)), 0.0);"); in emitCode() 276 fragBuilder->codeAppend("float2 dxy = max(float2(max(dx0, dxy1.x), dxy1.y), 0.0);"); in emitCode() 285 fragBuilder->codeAppend("alpha = 1.0 - alpha;"); in emitCode() 553 fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);"); in emitCode() 572 fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);"); in emitCode() 585 fragBuilder->codeAppend("half implicit = half(dot(Z, dxy) - 1.0);"); in emitCode() 587 fragBuilder->codeAppend("half grad_dot = half(4.0 * dot(Z, Z));"); in emitCode() [all …]
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D | GrMatrixConvolutionEffect.cpp | 174 fragBuilder->codeAppend("half k;"); in emitKernelBlock() 175 fragBuilder->codeAppend("half2 sourceOffset;"); in emitKernelBlock() 192 fragBuilder->codeAppend("c = unpremul(c);"); in emitKernelBlock() 193 fragBuilder->codeAppend("c.rgb = saturate(c.rgb);"); in emitKernelBlock() 195 fragBuilder->codeAppend("sum += c * k;"); in emitKernelBlock() 225 fragBuilder->codeAppend("half4 sum = half4(0);"); in emitCode()
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D | GrAtlasedShaderHelpers.h | 94 args.fFragBuilder->codeAppend("; } else "); in append_multitexture_lookup() 98 args.fFragBuilder->codeAppend("; }"); in append_multitexture_lookup()
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D | GrModulateAtlasCoverageEffect.cpp | 49 f->codeAppend("half coverage = 0;"); in onMakeProgramImpl()
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/external/skia/src/gpu/tessellate/shaders/ |
D | GrStrokeTessellationShader_InstancedImpl.cpp | 67 args.fVertBuilder->codeAppend(R"( in onEmitCode() 98 args.fVertBuilder->codeAppend(R"( in onEmitCode() 110 args.fVertBuilder->codeAppend(R"( in onEmitCode() 118 args.fVertBuilder->codeAppend(R"( in onEmitCode() 140 args.fVertBuilder->codeAppend(R"( in onEmitCode() 149 args.fVertBuilder->codeAppend(R"( in onEmitCode() 162 args.fVertBuilder->codeAppend(R"( in onEmitCode() 171 args.fVertBuilder->codeAppend(R"( in onEmitCode() 184 args.fVertBuilder->codeAppend(R"( in onEmitCode()
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D | GrStrokeTessellationShader_HardwareImpl.cpp | 106 v->codeAppend(R"( in onEmitCode() 114 v->codeAppend(R"( in onEmitCode() 123 v->codeAppend(R"( in onEmitCode() 299 v->codeAppend(R"( in onEmitCode() 303 v->codeAppend(R"( in onEmitCode()
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D | GrPathTessellationShader_MiddleOut.cpp | 131 v->codeAppend(R"( in makeProgramImpl() 136 v->codeAppend(R"( in makeProgramImpl() 142 v->codeAppend(R"( in makeProgramImpl()
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D | GrPathTessellationShader_Hardware.cpp | 66 v->codeAppend(R"( in makeProgramImpl() 210 v->codeAppend(R"( in makeProgramImpl()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.h | 116 void codeAppend(const char* str) { this->code().append(str); } in codeAppend() function 118 void codeAppend(const char* str, size_t length) { this->code().append(str, length); } in codeAppend() function 120 void codeAppend(std::unique_ptr<SkSL::Statement> stmt); 172 fBuilder->codeAppend("{"); in ShaderBlock() 176 fBuilder->codeAppend("}"); in ~ShaderBlock()
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D | GrGLSLProgramBuilder.cpp | 333 fFS.codeAppend("// Read color from copy of the destination\n"); in emitAndInstallDstTexture() 337 fFS.codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n"); in emitAndInstallDstTexture() 344 fFS.codeAppend(";\n"); in emitAndInstallDstTexture() 355 fFS.codeAppend("// Read color from input attachment\n"); in emitAndInstallDstTexture() 361 fFS.codeAppend(";\n"); in emitAndInstallDstTexture() 387 fFS.codeAppend(openBrace.c_str()); in emitAndInstallXferProc() 408 fFS.codeAppend("}"); in emitAndInstallXferProc()
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D | GrGLSLShaderBuilder.cpp | 92 void GrGLSLShaderBuilder::codeAppend(std::unique_ptr<SkSL::Statement> stmt) { in codeAppend() function in GrGLSLShaderBuilder 95 this->codeAppend(stmt->description().c_str()); in codeAppend() 137 this->codeAppend("("); in appendTextureLookupAndBlend() 154 this->codeAppend(load.c_str()); in appendInputLoad() 277 this->codeAppend(xform.c_str()); in appendColorGamutXform()
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D | GrGLSLVertexGeoBuilder.cpp | 38 this->codeAppend("sk_PointSize = 1.0;"); in onFinalize()
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/external/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 832 fragBuilder->codeAppend("abs("); in emitCode() 858 fragBuilder->codeAppend(")"); // end of "abs(" in emitCode() 860 fragBuilder->codeAppend(" * ratio;"); in emitCode() 862 fragBuilder->codeAppend(R"(noiseVec *= half2(2.0); in emitCode() 866 fragBuilder->codeAppend("stitchData *= half2(2.0);"); in emitCode() 868 fragBuilder->codeAppend("}"); // end of the for loop on octaves in emitCode()
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/external/skia/src/sksl/dsl/ |
D | DSLStatement.cpp | 66 ThreadContext::CurrentEmitArgs()->fFragBuilder->codeAppend(this->release()); in ~DSLStatement()
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/external/skia/src/gpu/ |
D | GrGeometryProcessor.cpp | 303 vb->codeAppend("{\n"); in emitTransformCode() 323 vb->codeAppend(";\n"); in emitTransformCode() 324 vb->codeAppend("}\n"); in emitTransformCode()
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