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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/effects/GrBicubicEffect.h"
9 
10 #include "src/core/SkMatrixPriv.h"
11 #include "src/gpu/GrTexture.h"
12 #include "src/gpu/KeyBuilder.h"
13 #include "src/gpu/effects/GrMatrixEffect.h"
14 #include "src/gpu/effects/GrTextureEffect.h"
15 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "src/gpu/glsl/GrGLSLProgramDataManager.h"
17 #include "src/gpu/glsl/GrGLSLUniformHandler.h"
18 #include <cmath>
19 
20 class GrBicubicEffect::Impl : public ProgramImpl {
21 public:
22     void emitCode(EmitArgs&) override;
23 
24 private:
25     void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
26 
27     SkImage::CubicResampler fKernel = {-1, -1};
28     UniformHandle fCoefficientUni;
29 };
30 
emitCode(EmitArgs & args)31 void GrBicubicEffect::Impl::emitCode(EmitArgs& args) {
32     const GrBicubicEffect& bicubicEffect = args.fFp.cast<GrBicubicEffect>();
33 
34     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
35 
36     const char* coeffs;
37     fCoefficientUni = args.fUniformHandler->addUniform(&args.fFp, kFragment_GrShaderFlag,
38                                                        SkSLType::kHalf4x4, "coefficients", &coeffs);
39     // We determine our fractional offset (f) within the texel. We then snap coord to a texel
40     // center. The snap prevents cases where the starting coords are near a texel boundary and
41     // offsets with imperfect precision would cause us to skip/double hit a texel.
42     // The use of "texel" above is somewhat abstract as we're sampling a child processor. It is
43     // assumed the child processor represents something akin to a nearest neighbor sampled texture.
44     if (bicubicEffect.fDirection == GrBicubicEffect::Direction::kXY) {
45         fragBuilder->codeAppendf("float2 coord = %s - float2(0.5);", args.fSampleCoord);
46         fragBuilder->codeAppend("half2 f = half2(fract(coord));");
47         fragBuilder->codeAppend("coord += 0.5 - f;");
48         fragBuilder->codeAppendf("half4 wx = %s * half4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);",
49                                  coeffs);
50         fragBuilder->codeAppendf("half4 wy = %s * half4(1.0, f.y, f.y * f.y, f.y * f.y * f.y);",
51                                  coeffs);
52         fragBuilder->codeAppend("half4 rowColors[4];");
53         for (int y = 0; y < 4; ++y) {
54             for (int x = 0; x < 4; ++x) {
55                 auto coord = SkSL::String::printf("coord + float2(%d, %d)", x - 1, y - 1);
56                 auto childStr = this->invokeChild(0, args, coord);
57                 fragBuilder->codeAppendf("rowColors[%d] = %s;", x, childStr.c_str());
58             }
59             fragBuilder->codeAppendf(
60                     "half4 s%d = wx.x * rowColors[0] + wx.y * rowColors[1] + wx.z * rowColors[2] + "
61                     "wx.w * rowColors[3];",
62                     y);
63         }
64         fragBuilder->codeAppend(
65                 "half4 bicubicColor = wy.x * s0 + wy.y * s1 + wy.z * s2 + wy.w * s3;");
66     } else {
67         const char* d = bicubicEffect.fDirection == Direction::kX ? "x" : "y";
68         fragBuilder->codeAppendf("float coord = %s.%s - 0.5;", args.fSampleCoord, d);
69         fragBuilder->codeAppend("half f = half(fract(coord));");
70         fragBuilder->codeAppend("coord += 0.5 - f;");
71         fragBuilder->codeAppend("half f2 = f * f;");
72         fragBuilder->codeAppendf("half4 w = %s * half4(1.0, f, f2, f2 * f);", coeffs);
73         fragBuilder->codeAppend("half4 c[4];");
74         for (int i = 0; i < 4; ++i) {
75             std::string coord;
76             if (bicubicEffect.fDirection == Direction::kX) {
77                 coord = SkSL::String::printf("float2(coord + %d, %s.y)", i - 1, args.fSampleCoord);
78             } else {
79                 coord = SkSL::String::printf("float2(%s.x, coord + %d)", args.fSampleCoord, i - 1);
80             }
81             auto childStr = this->invokeChild(0, args, coord);
82             fragBuilder->codeAppendf("c[%d] = %s;", i, childStr.c_str());
83         }
84         fragBuilder->codeAppend(
85                 "half4 bicubicColor = c[0] * w.x + c[1] * w.y + c[2] * w.z + c[3] * w.w;");
86     }
87     // Bicubic can send colors out of range, so clamp to get them back in (source) gamut.
88     // The kind of clamp we have to do depends on the alpha type.
89     switch (bicubicEffect.fClamp) {
90         case Clamp::kUnpremul:
91             fragBuilder->codeAppend("bicubicColor = saturate(bicubicColor);");
92             break;
93         case Clamp::kPremul:
94             fragBuilder->codeAppend(
95                     "bicubicColor.rgb = max(half3(0.0), min(bicubicColor.rgb, bicubicColor.aaa));");
96             break;
97     }
98     fragBuilder->codeAppendf("return bicubicColor;");
99 }
100 
101 #include "src/shaders/SkImageShader.h"
102 
onSetData(const GrGLSLProgramDataManager & pdm,const GrFragmentProcessor & fp)103 void GrBicubicEffect::Impl::onSetData(const GrGLSLProgramDataManager& pdm,
104                                       const GrFragmentProcessor& fp) {
105     auto& bicubicEffect = fp.cast<GrBicubicEffect>();
106 
107     if (fKernel.B != bicubicEffect.fKernel.B || fKernel.C != bicubicEffect.fKernel.C) {
108         fKernel = bicubicEffect.fKernel;
109         pdm.setSkM44(fCoefficientUni, SkImageShader::CubicResamplerMatrix(fKernel.B, fKernel.C));
110     }
111 }
112 
Make(GrSurfaceProxyView view,SkAlphaType alphaType,const SkMatrix & matrix,SkImage::CubicResampler kernel,Direction direction)113 std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView view,
114                                                            SkAlphaType alphaType,
115                                                            const SkMatrix& matrix,
116                                                            SkImage::CubicResampler kernel,
117                                                            Direction direction) {
118     auto fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I());
119     auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
120     return GrMatrixEffect::Make(matrix, std::unique_ptr<GrFragmentProcessor>(
121             new GrBicubicEffect(std::move(fp), kernel, direction, clamp)));
122 }
123 
Make(GrSurfaceProxyView view,SkAlphaType alphaType,const SkMatrix & matrix,const GrSamplerState::WrapMode wrapX,const GrSamplerState::WrapMode wrapY,SkImage::CubicResampler kernel,Direction direction,const GrCaps & caps)124 std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView view,
125                                                            SkAlphaType alphaType,
126                                                            const SkMatrix& matrix,
127                                                            const GrSamplerState::WrapMode wrapX,
128                                                            const GrSamplerState::WrapMode wrapY,
129                                                            SkImage::CubicResampler kernel,
130                                                            Direction direction,
131                                                            const GrCaps& caps) {
132     GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest);
133     std::unique_ptr<GrFragmentProcessor> fp;
134     fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I(), sampler, caps);
135     auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
136     return GrMatrixEffect::Make(matrix, std::unique_ptr<GrFragmentProcessor>(
137             new GrBicubicEffect(std::move(fp), kernel, direction, clamp)));
138 }
139 
MakeSubset(GrSurfaceProxyView view,SkAlphaType alphaType,const SkMatrix & matrix,const GrSamplerState::WrapMode wrapX,const GrSamplerState::WrapMode wrapY,const SkRect & subset,SkImage::CubicResampler kernel,Direction direction,const GrCaps & caps)140 std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::MakeSubset(
141         GrSurfaceProxyView view,
142         SkAlphaType alphaType,
143         const SkMatrix& matrix,
144         const GrSamplerState::WrapMode wrapX,
145         const GrSamplerState::WrapMode wrapY,
146         const SkRect& subset,
147         SkImage::CubicResampler kernel,
148         Direction direction,
149         const GrCaps& caps) {
150     GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest);
151     std::unique_ptr<GrFragmentProcessor> fp;
152     fp = GrTextureEffect::MakeSubset(
153             std::move(view), alphaType, SkMatrix::I(), sampler, subset, caps);
154     auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
155     return GrMatrixEffect::Make(matrix, std::unique_ptr<GrFragmentProcessor>(
156             new GrBicubicEffect(std::move(fp), kernel, direction, clamp)));
157 }
158 
MakeSubset(GrSurfaceProxyView view,SkAlphaType alphaType,const SkMatrix & matrix,const GrSamplerState::WrapMode wrapX,const GrSamplerState::WrapMode wrapY,const SkRect & subset,const SkRect & domain,SkImage::CubicResampler kernel,Direction direction,const GrCaps & caps)159 std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::MakeSubset(
160         GrSurfaceProxyView view,
161         SkAlphaType alphaType,
162         const SkMatrix& matrix,
163         const GrSamplerState::WrapMode wrapX,
164         const GrSamplerState::WrapMode wrapY,
165         const SkRect& subset,
166         const SkRect& domain,
167         SkImage::CubicResampler kernel,
168         Direction direction,
169         const GrCaps& caps) {
170     auto lowerBound = [](float x) { return std::floor(x - 1.5f) + 0.5f; };
171     auto upperBound = [](float x) { return std::floor(x + 1.5f) - 0.5f; };
172     SkRect expandedDomain {
173             lowerBound(domain.fLeft)  ,
174             upperBound(domain.fRight) ,
175             lowerBound(domain.fTop)   ,
176             upperBound(domain.fBottom)
177     };
178     GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest);
179     std::unique_ptr<GrFragmentProcessor> fp;
180     fp = GrTextureEffect::MakeSubset(
181             std::move(view), alphaType, SkMatrix::I(), sampler, subset, expandedDomain, caps);
182     auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
183     return GrMatrixEffect::Make(matrix, std::unique_ptr<GrFragmentProcessor>(
184             new GrBicubicEffect(std::move(fp), kernel, direction, clamp)));
185 }
186 
Make(std::unique_ptr<GrFragmentProcessor> fp,SkAlphaType alphaType,const SkMatrix & matrix,SkImage::CubicResampler kernel,Direction direction)187 std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(std::unique_ptr<GrFragmentProcessor> fp,
188                                                            SkAlphaType alphaType,
189                                                            const SkMatrix& matrix,
190                                                            SkImage::CubicResampler kernel,
191                                                            Direction direction) {
192     auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
193     return GrMatrixEffect::Make(matrix, std::unique_ptr<GrFragmentProcessor>(
194             new GrBicubicEffect(std::move(fp), kernel, direction, clamp)));
195 }
196 
GrBicubicEffect(std::unique_ptr<GrFragmentProcessor> fp,SkImage::CubicResampler kernel,Direction direction,Clamp clamp)197 GrBicubicEffect::GrBicubicEffect(std::unique_ptr<GrFragmentProcessor> fp,
198                                  SkImage::CubicResampler kernel,
199                                  Direction direction,
200                                  Clamp clamp)
201         : INHERITED(kGrBicubicEffect_ClassID, ProcessorOptimizationFlags(fp.get()))
202         , fKernel(kernel)
203         , fDirection(direction)
204         , fClamp(clamp) {
205     this->setUsesSampleCoordsDirectly();
206     this->registerChild(std::move(fp), SkSL::SampleUsage::Explicit());
207 }
208 
GrBicubicEffect(const GrBicubicEffect & that)209 GrBicubicEffect::GrBicubicEffect(const GrBicubicEffect& that)
210         : INHERITED(that)
211         , fKernel(that.fKernel)
212         , fDirection(that.fDirection)
213         , fClamp(that.fClamp) {}
214 
onAddToKey(const GrShaderCaps & caps,skgpu::KeyBuilder * b) const215 void GrBicubicEffect::onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const {
216     uint32_t key = (static_cast<uint32_t>(fDirection) << 0) | (static_cast<uint32_t>(fClamp) << 2);
217     b->add32(key);
218 }
219 
onMakeProgramImpl() const220 std::unique_ptr<GrFragmentProcessor::ProgramImpl> GrBicubicEffect::onMakeProgramImpl() const {
221     return std::make_unique<Impl>();
222 }
223 
onIsEqual(const GrFragmentProcessor & other) const224 bool GrBicubicEffect::onIsEqual(const GrFragmentProcessor& other) const {
225     const auto& that = other.cast<GrBicubicEffect>();
226     return fDirection == that.fDirection &&
227            fClamp == that.fClamp         &&
228            fKernel.B == that.fKernel.B   &&
229            fKernel.C == that.fKernel.C;
230 }
231 
constantOutputForConstantInput(const SkPMColor4f & input) const232 SkPMColor4f GrBicubicEffect::constantOutputForConstantInput(const SkPMColor4f& input) const {
233     return GrFragmentProcessor::ConstantOutputForConstantInput(this->childProcessor(0), input);
234 }
235 
236 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrBicubicEffect);
237 
238 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * d)239 std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::TestCreate(GrProcessorTestData* d) {
240     Direction direction = Direction::kX;
241     switch (d->fRandom->nextULessThan(3)) {
242         case 0:
243             direction = Direction::kX;
244             break;
245         case 1:
246             direction = Direction::kY;
247             break;
248         case 2:
249             direction = Direction::kXY;
250             break;
251     }
252     auto kernel = d->fRandom->nextBool() ? GrBicubicEffect::gMitchell
253                                          : GrBicubicEffect::gCatmullRom;
254     auto m = GrTest::TestMatrix(d->fRandom);
255     switch (d->fRandom->nextULessThan(3)) {
256         case 0: {
257             auto [view, ct, at] = d->randomView();
258             GrSamplerState::WrapMode wm[2];
259             GrTest::TestWrapModes(d->fRandom, wm);
260 
261             if (d->fRandom->nextBool()) {
262                 SkRect subset;
263                 subset.fLeft = d->fRandom->nextSScalar1() * view.width();
264                 subset.fTop = d->fRandom->nextSScalar1() * view.height();
265                 subset.fRight = d->fRandom->nextSScalar1() * view.width();
266                 subset.fBottom = d->fRandom->nextSScalar1() * view.height();
267                 subset.sort();
268                 return MakeSubset(std::move(view),
269                                   at,
270                                   m,
271                                   wm[0],
272                                   wm[1],
273                                   subset,
274                                   kernel,
275                                   direction,
276                                   *d->caps());
277             }
278             return Make(std::move(view), at, m, wm[0], wm[1], kernel, direction, *d->caps());
279         }
280         case 1: {
281             auto [view, ct, at] = d->randomView();
282             return Make(std::move(view), at, m, kernel, direction);
283         }
284         default: {
285             SkAlphaType at;
286             do {
287                 at = static_cast<SkAlphaType>(d->fRandom->nextULessThan(kLastEnum_SkAlphaType + 1));
288             } while (at == kUnknown_SkAlphaType);
289             return Make(GrProcessorUnitTest::MakeChildFP(d), at, m, kernel, direction);
290         }
291     }
292 }
293 #endif
294