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Searched refs:compilerHandle (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DShader.cpp391 ShHandle compilerHandle = compilerInstance.getHandle(); in compile() local
392 ASSERT(compilerHandle); in compile()
420 ShHandle compilerHandle = mCompilingState->shCompilerInstance.getHandle(); in resolveCompile() local
423 mInfoLog += sh::GetInfoLog(compilerHandle); in resolveCompile()
435 mState.mCompiledBinary = sh::GetObjectBinaryBlob(compilerHandle); in resolveCompile()
439 mState.mTranslatedSource = sh::GetObjectCode(compilerHandle); in resolveCompile()
472 mState.mShaderVersion = sh::GetShaderVersion(compilerHandle); in resolveCompile()
474 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); in resolveCompile()
475 mState.mUniformBlocks = GetShaderVariables(sh::GetUniformBlocks(compilerHandle)); in resolveCompile()
476 mState.mShaderStorageBlocks = GetShaderVariables(sh::GetShaderStorageBlocks(compilerHandle)); in resolveCompile()
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/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp321 ShHandle compilerHandle = compiler->getHandle(); in compile() local
323 mUniformRegisterMap = GetUniformRegisterMap(sh::GetUniformRegisterMap(compilerHandle)); in compile()
324 mReadonlyImage2DRegisterIndex = sh::GetReadonlyImage2DRegisterIndex(compilerHandle); in compile()
325 mImage2DRegisterIndex = sh::GetImage2DRegisterIndex(compilerHandle); in compile()
327 GetUsedImage2DFunctionNames(sh::GetUsedImage2DFunctionNames(compilerHandle)); in compile()
335 sh::GetUniformBlockRegister(compilerHandle, interfaceBlock.name, &index); in compile()
338 sh::ShouldUniformBlockUseStructuredBuffer(compilerHandle, interfaceBlock.name); in compile()
346 GetSlowCompilingUniformBlockSet(sh::GetSlowCompilingUniformBlockSet(compilerHandle)); in compile()
354 sh::GetShaderStorageBlockRegister(compilerHandle, interfaceBlock.name, &index); in compile()
/external/angle/src/tests/compiler_tests/
DKHR_blend_equation_advanced_test.cpp320 const ShHandle compilerHandle = GetCompilerHandle(SH_SPIRV_VULKAN_OUTPUT); in TEST_P() local
321 gl::BlendEquationBitSet enabledBlendEquation(sh::GetAdvancedBlendEquations(compilerHandle)); in TEST_P()
351 const ShHandle compilerHandle = GetCompilerHandle(SH_SPIRV_VULKAN_OUTPUT); in TEST_P() local
352 gl::BlendEquationBitSet enabledBlendEquation(sh::GetAdvancedBlendEquations(compilerHandle)); in TEST_P()