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Searched refs:onImageRenderPassWrite (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DREADME.md47 * `onImageRenderPassRead` and `onImageRenderPassWrite` accumulate `VkImage` barriers inside a
DRenderTargetVk.cpp114 contextVk->onImageRenderPassWrite(mLevelIndexGL, mLayerIndex, framebufferLayerCount, in onColorResolve()
DUtilsVk.cpp2212 contextVk->onImageRenderPassWrite(dst->toGLLevel(params.dstMip), params.dstLayer, 1, in clearImage()
2875 contextVk->onImageRenderPassWrite(params.dstMip, params.dstLayer, 1, VK_IMAGE_ASPECT_COLOR_BIT, in copyImage()
3458 contextVk->onImageRenderPassWrite(gl::LevelIndex(0), 0, 1, VK_IMAGE_ASPECT_COLOR_BIT, in drawOverlay()
DContextVk.h556 void onImageRenderPassWrite(gl::LevelIndex level, in onImageRenderPassWrite() function
DContextVk.cpp3575 onImageRenderPassWrite(gl::LevelIndex(0), 0, 1, VK_IMAGE_ASPECT_COLOR_BIT, in optimizeRenderPassForPresent()