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Searched refs:splitEdge (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/geometry/
DGrTriangulator.cpp894 bool GrTriangulator::splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in splitEdge() function in GrTriangulator
980 return this->splitEdge(split, splitAt, activeEdges, current, c); in intersectEdgePair()
1125 this->splitEdge(left, v, activeEdges, current, c); in checkForIntersection()
1126 this->splitEdge(right, v, activeEdges, current, c); in checkForIntersection()
DGrTriangulator.h168 bool splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current,
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86SpeculativeLoadHardening.cpp223 static MachineBasicBlock &splitEdge(MachineBasicBlock &MBB, in splitEdge() function
733 : splitEdge(MBB, Succ, SuccCount, Br, UncondBr, *TII); in tracePredStateThroughCFG()