Searched refs:damageAccumulator (Results 1 – 12 of 12) sorted by relevance
/frameworks/base/libs/hwui/tests/unit/ |
D | SkiaDisplayListTests.cpp | 147 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local 148 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() 215 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local 216 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() 248 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST() 262 damageAccumulator.popTransform(); in RENDERTHREAD_SKIA_PIPELINE_TEST() 289 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST() 304 damageAccumulator.popTransform(); in RENDERTHREAD_SKIA_PIPELINE_TEST() 310 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST() 326 damageAccumulator.popTransform(); in RENDERTHREAD_SKIA_PIPELINE_TEST()
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D | RenderNodeDrawableTests.cpp | 339 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 340 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 403 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local 404 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() 523 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local 524 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() 623 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 624 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 639 DamageAccumulator damageAccumulator; in drawNode() local 640 info.damageAccumulator = &damageAccumulator; in drawNode()
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D | RenderNodeTests.cpp | 279 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 280 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 316 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 318 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
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/frameworks/base/libs/hwui/ |
D | RenderNode.cpp | 129 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); in prepareTree() 149 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); in damageSelf() 153 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in damageSelf() 165 info.damageAccumulator->popTransform(); in prepareLayer() 166 info.damageAccumulator->pushTransform(this); in prepareLayer() 187 if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) { in pushLayerUpdate() 196 info.damageAccumulator->peekAtDirty(&dirty); in pushLayerUpdate() 222 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in prepareTreeImpl() 224 info.damageAccumulator->pushTransform(this); in prepareTreeImpl() 284 info.damageAccumulator->popTransform(); in prepareTreeImpl() [all …]
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D | AnimatorManager.cpp | 138 info.damageAccumulator->popTransform(); in animate() 142 info.damageAccumulator->pushTransform(&mParent); in animate()
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D | TreeInfo.h | 89 DamageAccumulator* damageAccumulator = nullptr; variable
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaDisplayList.cpp | 113 info.damageAccumulator->pushTransform(&mat4); in prepareListAndChildren() 118 info.damageAccumulator->popTransform(); in prepareListAndChildren() 153 info.damageAccumulator->computeCurrentTransform(&totalMatrix); in prepareListAndChildren()
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D | SkiaPipeline.h | 50 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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D | SkiaPipeline.cpp | 166 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer() argument 186 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
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/frameworks/base/libs/hwui/renderthread/ |
D | IRenderPipeline.h | 78 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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D | CanvasContext.cpp | 365 info.damageAccumulator = &mDamageAccumulator; in prepareTree() 848 info.damageAccumulator = &mDamageAccumulator; in buildLayer()
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/frameworks/base/libs/hwui/jni/ |
D | android_graphics_RenderNode.cpp | 581 info.damageAccumulator->computeCurrentTransform(&transform); in android_view_RenderNode_requestPositionUpdates() 680 info.damageAccumulator->findNearestStretchEffect(); in android_view_RenderNode_requestPositionUpdates()
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