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Searched refs:dequeueReadyTime (Results 1 – 16 of 16) sorted by relevance

/frameworks/native/libs/gui/
DFrameTimestamps.cpp62 return FrameEvents::isValidTimestamp(dequeueReadyTime); in hasDequeueReadyInfo()
144 if (FrameEvents::isValidTimestamp(dequeueReadyTime)) { in dump()
145 StringAppendF(&outString, "%" PRId64 "\n", dequeueReadyTime); in dump()
293 frame.dequeueReadyTime = d.mDequeueReadyTime; in applyDelta()
447 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) { in addRelease() argument
454 frame->dequeueReadyTime = dequeueReadyTime; in addRelease()
510 mDequeueReadyTime(frameTimestamps.dequeueReadyTime) { in FrameEventsDelta()
DITransactionCompletedListener.cpp64 err = output->writeInt64(dequeueReadyTime); in writeToParcel()
94 err = input->readInt64(&dequeueReadyTime); in readFromParcel()
DBLASTBufferQueue.cpp100 nsecs_t latchTime, nsecs_t dequeueReadyTime) { in updateFrameTimestamps() argument
111 mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime)); in updateFrameTimestamps()
350 stat.frameEventStats.dequeueReadyTime); in transactionCallback()
DSurface.cpp333 getFrameTimestamp(outDequeueReadyTime, events->dequeueReadyTime); in getFrameTimestamps()
/frameworks/native/libs/gui/include/gui/
DITransactionCompletedListener.h94 nsecs_t refreshTime, nsecs_t dequeueReadyTime) in FrameEventHistoryStats() argument
99 dequeueReadyTime(dequeueReadyTime) {} in FrameEventHistoryStats()
105 nsecs_t dequeueReadyTime; variable
DFrameTimestamps.h91 nsecs_t dequeueReadyTime{TIMESTAMP_PENDING};
223 void addRelease(uint64_t frameNumber, nsecs_t dequeueReadyTime,
DBLASTBufferQueue.h54 nsecs_t dequeueReadyTime) REQUIRES(mMutex);
/frameworks/native/services/surfaceflinger/
DTransactionCallbackInvoker.h56 nsecs_t dequeueReadyTime = 0; variable
DBufferQueueLayer.h48 void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
DBufferStateLayer.h44 void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
DTransactionCallbackInvoker.cpp170 handle->dequeueReadyTime); in addCallbackHandle()
DBufferStateLayer.cpp142 void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer() argument
145 handle->dequeueReadyTime = dequeueReadyTime; in releasePendingBuffer()
/frameworks/native/libs/gui/bufferqueue/1.0/
DConversion.cpp746 FlattenableUtils::read(buffer, size, t->dequeueReadyTime); in unflatten()
810 FlattenableUtils::write(buffer, size, t.dequeueReadyTime); in flatten()
DH2BGraphicBufferProducer.cpp749 FlattenableUtils::write(buffer, size, t.dequeueReadyTime); in flatten()
/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp2313 nsecs_t* dequeueReadyTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local
2340 dequeueReadyTime = &values[i]; in eglGetFrameTimestampsANDROIDImpl()
2354 displayPresentTime, dequeueReadyTime, releaseTime); in eglGetFrameTimestampsANDROIDImpl()
/frameworks/native/libs/gui/tests/
DBLASTBufferQueue_test.cpp1622 ASSERT_GE(events->dequeueReadyTime, events->latchTime); in TEST_F()
1711 ASSERT_GE(events->dequeueReadyTime, events->latchTime); in TEST_F()