Searched refs:dequeueReadyTime (Results 1 – 16 of 16) sorted by relevance
/frameworks/native/libs/gui/ |
D | FrameTimestamps.cpp | 62 return FrameEvents::isValidTimestamp(dequeueReadyTime); in hasDequeueReadyInfo() 144 if (FrameEvents::isValidTimestamp(dequeueReadyTime)) { in dump() 145 StringAppendF(&outString, "%" PRId64 "\n", dequeueReadyTime); in dump() 293 frame.dequeueReadyTime = d.mDequeueReadyTime; in applyDelta() 447 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) { in addRelease() argument 454 frame->dequeueReadyTime = dequeueReadyTime; in addRelease() 510 mDequeueReadyTime(frameTimestamps.dequeueReadyTime) { in FrameEventsDelta()
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D | ITransactionCompletedListener.cpp | 64 err = output->writeInt64(dequeueReadyTime); in writeToParcel() 94 err = input->readInt64(&dequeueReadyTime); in readFromParcel()
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D | BLASTBufferQueue.cpp | 100 nsecs_t latchTime, nsecs_t dequeueReadyTime) { in updateFrameTimestamps() argument 111 mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime)); in updateFrameTimestamps() 350 stat.frameEventStats.dequeueReadyTime); in transactionCallback()
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D | Surface.cpp | 333 getFrameTimestamp(outDequeueReadyTime, events->dequeueReadyTime); in getFrameTimestamps()
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/frameworks/native/libs/gui/include/gui/ |
D | ITransactionCompletedListener.h | 94 nsecs_t refreshTime, nsecs_t dequeueReadyTime) in FrameEventHistoryStats() argument 99 dequeueReadyTime(dequeueReadyTime) {} in FrameEventHistoryStats() 105 nsecs_t dequeueReadyTime; variable
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D | FrameTimestamps.h | 91 nsecs_t dequeueReadyTime{TIMESTAMP_PENDING}; 223 void addRelease(uint64_t frameNumber, nsecs_t dequeueReadyTime,
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D | BLASTBufferQueue.h | 54 nsecs_t dequeueReadyTime) REQUIRES(mMutex);
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/frameworks/native/services/surfaceflinger/ |
D | TransactionCallbackInvoker.h | 56 nsecs_t dequeueReadyTime = 0; variable
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D | BufferQueueLayer.h | 48 void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
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D | BufferStateLayer.h | 44 void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
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D | TransactionCallbackInvoker.cpp | 170 handle->dequeueReadyTime); in addCallbackHandle()
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D | BufferStateLayer.cpp | 142 void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer() argument 145 handle->dequeueReadyTime = dequeueReadyTime; in releasePendingBuffer()
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/frameworks/native/libs/gui/bufferqueue/1.0/ |
D | Conversion.cpp | 746 FlattenableUtils::read(buffer, size, t->dequeueReadyTime); in unflatten() 810 FlattenableUtils::write(buffer, size, t.dequeueReadyTime); in flatten()
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D | H2BGraphicBufferProducer.cpp | 749 FlattenableUtils::write(buffer, size, t.dequeueReadyTime); in flatten()
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/frameworks/native/opengl/libs/EGL/ |
D | egl_platform_entries.cpp | 2313 nsecs_t* dequeueReadyTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local 2340 dequeueReadyTime = &values[i]; in eglGetFrameTimestampsANDROIDImpl() 2354 displayPresentTime, dequeueReadyTime, releaseTime); in eglGetFrameTimestampsANDROIDImpl()
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/frameworks/native/libs/gui/tests/ |
D | BLASTBufferQueue_test.cpp | 1622 ASSERT_GE(events->dequeueReadyTime, events->latchTime); in TEST_F() 1711 ASSERT_GE(events->dequeueReadyTime, events->latchTime); in TEST_F()
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