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Searched refs:previousReleaseCallbackId (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/libs/gui/include/gui/
DITransactionCompletedListener.h137 std::vector<JankData> jankData, ReleaseCallbackId previousReleaseCallbackId) in SurfaceStats() argument
145 previousReleaseCallbackId(previousReleaseCallbackId) {} in SurfaceStats()
154 ReleaseCallbackId previousReleaseCallbackId; variable
/frameworks/native/services/surfaceflinger/
DTransactionCallbackInvoker.h58 ReleaseCallbackId previousReleaseCallbackId = ReleaseCallbackId::INVALID_ID; variable
DTransactionCallbackInvoker.cpp176 handle->previousReleaseCallbackId); in addCallbackHandle()
DBufferStateLayer.cpp121 ch->previousReleaseCallbackId = mPreviousReleaseCallbackId; in onLayerDisplayed()
153 handle->previousReleaseCallbackId = mPreviousReleaseCallbackId; in releasePendingBuffer()
/frameworks/native/libs/gui/
DITransactionCompletedListener.cpp136 SAFE_PARCEL(output->writeParcelable, previousReleaseCallbackId); in writeToParcel()
170 SAFE_PARCEL(input->readParcelable, &previousReleaseCallbackId); in readFromParcel()
DSurfaceComposerClient.cpp392 if (surfaceStats.previousReleaseCallbackId != ReleaseCallbackId::INVALID_ID) { in onTransactionCompleted()
397 surfaceStats.previousReleaseCallbackId); in onTransactionCompleted()
400 callback(surfaceStats.previousReleaseCallbackId, in onTransactionCompleted()