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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
5  * in compliance with the License. You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software distributed under the License
10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
11  * or implied. See the License for the specific language governing permissions and limitations under
12  * the License.
13  */
14 #ifndef GLUTILS_H
15 #define GLUTILS_H
16 
17 #include <jni.h>
18 
19 #include <EGL/egl.h>
20 #include <GLES2/gl2.h>
21 #include <GLES2/gl2ext.h>
22 
23 #include "Mesh.h"
24 
25 class GLUtils {
26 public:
27     static void setEnvAndAssetManager(JNIEnv* env, jobject assetManager);
28     // Loads a file from assets/path into a char array.
29     static char* openTextFile(const char* path);
30     // Loads a texture from assets/texture/<name>
31     static GLuint loadTexture(const char* name);
32     // Loads a mesh from assets/mesh/<name>
33     static Mesh* loadMesh(const char* name);
34     // Creates a program with the given vertex and fragment shader source code.
35     static GLuint createProgram(const char** vertexSource, const char** fragmentSource);
36     static double currentTimeMillis();
37     // Rounds a number up to the smallest power of 2 that is greater than the original number.
38     static int roundUpToSmallestPowerOf2(int x);
39     static const int RANDOM_FILL = -1;
40     // Generates a texture of the given dimensions. The texture can either be filled with the
41     // specified fill color, else if RANDOM_FILL is passed in the texture will be filled with
42     // random values.
43     static GLuint genTexture(int texWidth, int texHeight, int fill);
44     static bool createFBO(GLuint& fboId, GLuint& rboId, GLuint& cboId, int width, int height);
45 };
46 
47 #endif
48