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1 // Copyright 2020 The Android Open Source Project
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 #include "OpenglEsPipe.h"
15 
16 #include "base/Optional.h"
17 #include "base/PathUtils.h"
18 #include "base/StreamSerializing.h"
19 #include "base/FunctorThread.h"
20 #include "base/System.h"
21 #include "../globals.h"
22 // #include "loadpng.h"
23 #include "GLProcessPipe.h"
24 #include "../opengles-pipe.h"
25 #include "../opengles.h"
26 // #include "snapshot/Loader.h"
27 // #include "snapshot/Saver.h"
28 // #include "snapshot/Snapshotter.h"
29 
30 #include <atomic>
31 
32 #include <assert.h>
33 #include <stdlib.h>
34 #include <string.h>
35 
36 // Set to 1 or 2 for debug traces
37 #define DEBUG 0
38 
39 #if DEBUG >= 1
40 #define D(...) printf(__VA_ARGS__), printf("\n"), fflush(stdout)
41 #else
42 #define D(...) ((void)0)
43 #endif
44 
45 #if DEBUG >= 2
46 #define DD(...) printf(__VA_ARGS__), printf("\n"), fflush(stdout)
47 #else
48 #define DD(...) ((void)0)
49 #endif
50 
51 using ChannelBuffer = emugl::RenderChannel::Buffer;
52 using emugl::RenderChannel;
53 using emugl::RenderChannelPtr;
54 using ChannelState = emugl::RenderChannel::State;
55 using IoResult = emugl::RenderChannel::IoResult;
56 // using android::base::Stopwatch;
57 // using android::snapshot::Snapshotter;
58 
59 #define OPENGL_SAVE_VERSION 1
60 
61 namespace android {
62 namespace opengl {
63 
64 // TODO (b/138549350): See if Android/Fuchsia pipe protocols can be unified
65 // to give the best performance in each guest OS.
66 enum class RecvMode {
67     Android = 0,
68     Fuchsia = 1,
69     VirtioGpu = 2,
70 };
71 
72 static RecvMode recvMode = RecvMode::Android;
73 
74 namespace {
75 
76 class EmuglPipe : public AndroidPipe {
77 public:
78 
79     //////////////////////////////////////////////////////////////////////////
80     // The pipe service class for this implementation.
81     class Service : public AndroidPipe::Service {
82     public:
Service()83         Service() : AndroidPipe::Service("opengles") {}
84 
85         // Create a new EmuglPipe instance.
create(void * hwPipe,const char * args,AndroidPipeFlags flags)86         AndroidPipe* create(void* hwPipe, const char* args, AndroidPipeFlags flags) override {
87             return createPipe(hwPipe, this, args);
88         }
89 
canLoad() const90         bool canLoad() const override { return true; }
91 
preLoad(android::base::Stream * stream)92         virtual void preLoad(android::base::Stream* stream) override {
93 // #ifdef SNAPSHOT_PROFILE
94 //             mLoadMeter.restartUs();
95 // #endif
96 //             const bool hasRenderer = stream->getByte();
97 //             const auto& renderer = android_getOpenglesRenderer();
98 //             if (hasRenderer != (bool)renderer) {
99 //                 // die?
100 //                 return;
101 //             }
102 //             if (!hasRenderer) {
103 //                 return;
104 //             }
105 //             int version = stream->getBe32();
106 //             (void)version;
107 //             renderer->load(stream, Snapshotter::get().loader().textureLoader());
108 // #ifdef SNAPSHOT_PROFILE
109 //             printf("OpenglEs preload time: %lld ms\n",
110 //                    (long long)(mLoadMeter.elapsedUs() / 1000));
111 // #endif
112         }
113 
postLoad(android::base::Stream * stream)114         void postLoad(android::base::Stream* stream) override {
115             if (const auto& renderer = android_getOpenglesRenderer()) {
116                 renderer->resumeAll();
117             }
118 #ifdef SNAPSHOT_PROFILE
119             printf("OpenglEs total load time: %lld ms\n",
120                    (long long)(mLoadMeter.elapsedUs() / 1000));
121 #endif
122         }
123 
preSave(android::base::Stream * stream)124         void preSave(android::base::Stream* stream) override {
125 // #ifdef SNAPSHOT_PROFILE
126 //             mSaveMeter.restartUs();
127 // #endif
128 //             if (const auto& renderer = android_getOpenglesRenderer()) {
129 //                 renderer->pauseAllPreSave();
130 //                 stream->putByte(1);
131 //                 stream->putBe32(OPENGL_SAVE_VERSION);
132 //                 renderer->save(stream,
133 //                                Snapshotter::get().saver().textureSaver());
134 //
135 //                 writeScreenshot(*renderer);
136 //             } else {
137 //                 stream->putByte(0);
138 //             }
139         }
140 
postSave(android::base::Stream * stream)141         void postSave(android::base::Stream* stream) override {
142             if (const auto& renderer = android_getOpenglesRenderer()) {
143                 renderer->resumeAll();
144             }
145 #ifdef SNAPSHOT_PROFILE
146             printf("OpenglEs total save time: %lld ms\n",
147                    (long long)(mSaveMeter.elapsedUs() / 1000));
148 #endif
149         }
150 
load(void * hwPipe,const char * args,android::base::Stream * stream)151         virtual AndroidPipe* load(void* hwPipe,
152                                   const char* args,
153                                   android::base::Stream* stream) override {
154             return createPipe(hwPipe, this, args, stream);
155         }
156 
157     private:
createPipe(void * hwPipe,Service * service,const char * args,android::base::Stream * loadStream=nullptr)158         static AndroidPipe* createPipe(
159                 void* hwPipe,
160                 Service* service,
161                 const char* args,
162                 android::base::Stream* loadStream = nullptr) {
163             const auto& renderer = android_getOpenglesRenderer();
164             if (!renderer) {
165                 // This should never happen, unless there is a bug in the
166                 // emulator's initialization, or the system image, or we're
167                 // loading from an incompatible snapshot.
168                 D("Trying to open the OpenGLES pipe without GPU emulation!");
169                 return nullptr;
170             }
171 
172             auto pipe = new EmuglPipe(hwPipe, service, renderer, loadStream);
173             if (!pipe->mIsWorking) {
174                 delete pipe;
175                 pipe = nullptr;
176             }
177             return pipe;
178         }
179 
writeScreenshot(emugl::Renderer & renderer)180         void writeScreenshot(emugl::Renderer& renderer) {
181 // #if SNAPSHOT_PROFILE > 1
182 //             Stopwatch sw;
183 // #endif
184 //             if (!mSnapshotCallbackRegistered) {
185 //                 // We have to wait for the screenshot saving thread, but
186 //                 // there's no need to join it too soon: it is ok to only
187 //                 // block when the rest of snapshot saving is complete.
188 //                 // Snapshotter::get().addOperationCallback(
189 //                 //         [this](Snapshotter::Operation op,
190 //                 //                Snapshotter::Stage stage) {
191 //                 //             if (op == Snapshotter::Operation::Save &&
192 //                 //                 stage == Snapshotter::Stage::End) {
193 //                 //                 if (mScreenshotSaver) {
194 //                 //                     mScreenshotSaver->wait();
195 //                 //                     mScreenshotSaver.clear();
196 //                 //                 }
197 //                 //             }
198 //                 //         });
199 //                 mSnapshotCallbackRegistered = true;
200 //             }
201 //             // always do 4 channel screenshot because swiftshader_indirect
202 //             // has issues with 3 channels
203 //             const unsigned int nChannels = 4;
204 //             unsigned int width;
205 //             unsigned int height;
206 //             std::vector<unsigned char> pixels;
207 //             renderer.getScreenshot(nChannels, &width, &height, pixels);
208 // #if SNAPSHOT_PROFILE > 1
209 //             printf("Screenshot load texture time %lld ms\n",
210 //                    (long long)(sw.elapsedUs() / 1000));
211 // #endif
212 //             if (width > 0 && height > 0) {
213 //                 std::string dataDir =
214 //                         Snapshotter::get().saver().snapshot().dataDir();
215 //                 mScreenshotSaver.emplace([nChannels, width, height,
216 //                                           dataDir = std::move(dataDir),
217 //                                           pixels = std::move(pixels)] {
218 // #if SNAPSHOT_PROFILE > 1
219 //                     Stopwatch sw;
220 // #endif
221 //                     std::string fileName = android::base::PathUtils::join(
222 //                             dataDir, "screenshot.png");
223 //                     // TODO: fix the screenshot rotation?
224 //                     savepng(fileName.c_str(), nChannels, width, height,
225 //                             SKIN_ROTATION_0,
226 //                             const_cast<unsigned char*>(pixels.data()));
227 // #if SNAPSHOT_PROFILE > 1
228 //                     printf("Screenshot image write time %lld ms\n",
229 //                            (long long)(sw.elapsedUs() / 1000));
230 // #endif
231 //                 });
232 //                 mScreenshotSaver->start();
233 //             }
234         }
235 
236         base::Optional<base::FunctorThread> mScreenshotSaver;
237 #ifdef SNAPSHOT_PROFILE
238         Stopwatch mSaveMeter;
239         Stopwatch mLoadMeter;
240 #endif
241     };
242 
243     /////////////////////////////////////////////////////////////////////////
244     // Constructor, check that |mIsWorking| is true after this call to verify
245     // that everything went well.
EmuglPipe(void * hwPipe,Service * service,const emugl::RendererPtr & renderer,android::base::Stream * loadStream=nullptr)246     EmuglPipe(void* hwPipe,
247               Service* service,
248               const emugl::RendererPtr& renderer,
249               android::base::Stream* loadStream = nullptr)
250         : AndroidPipe(hwPipe, service) {
251         bool isWorking = true;
252         if (loadStream) {
253             DD("%s: loading GLES pipe state for hwpipe=%p", __func__, mHwPipe);
254             isWorking = (bool)loadStream->getBe32();
255             android::base::loadBuffer(loadStream, &mDataForReading);
256             mDataForReadingLeft = loadStream->getBe32();
257         }
258 
259         mChannel = renderer->createRenderChannel(loadStream);
260         if (!mChannel) {
261             D("Failed to create an OpenGLES pipe channel!");
262             return;
263         }
264 
265         mIsWorking = isWorking;
266         mChannel->setEventCallback([this](RenderChannel::State events) {
267             onChannelHostEvent(events);
268         });
269     }
270 
271     //////////////////////////////////////////////////////////////////////////
272     // Overriden AndroidPipe methods
273 
onSave(android::base::Stream * stream)274     virtual void onSave(android::base::Stream* stream) override {
275         DD("%s: saving GLES pipe state for hwpipe=%p", __FUNCTION__, mHwPipe);
276         stream->putBe32(mIsWorking);
277         android::base::saveBuffer(stream, mDataForReading);
278         stream->putBe32(mDataForReadingLeft);
279 
280         mChannel->onSave(stream);
281     }
282 
onGuestClose(PipeCloseReason reason)283     virtual void onGuestClose(PipeCloseReason reason) override {
284         D("%s", __func__);
285         mIsWorking = false;
286         mChannel->stop();
287         // Make sure there's no operation scheduled for this pipe instance to
288         // run on the main thread.
289         abortPendingOperation();
290         delete this;
291     }
292 
onGuestPoll() const293     virtual unsigned onGuestPoll() const override {
294         DD("%s", __func__);
295 
296         unsigned ret = 0;
297         if (mDataForReadingLeft > 0) {
298             ret |= PIPE_POLL_IN;
299         }
300         ChannelState state = mChannel->state();
301         if ((state & ChannelState::CanRead) != 0) {
302             ret |= PIPE_POLL_IN;
303         }
304         if ((state & ChannelState::CanWrite) != 0) {
305             ret |= PIPE_POLL_OUT;
306         }
307         if ((state & ChannelState::Stopped) != 0) {
308             ret |= PIPE_POLL_HUP;
309         }
310         DD("%s: returning %d", __func__, ret);
311         return ret;
312     }
313 
onGuestRecv(AndroidPipeBuffer * buffers,int numBuffers)314     virtual int onGuestRecv(AndroidPipeBuffer* buffers,
315                             int numBuffers) override {
316         DD("%s", __func__);
317 
318         // Consume the pipe's dataForReading, then put the next received data
319         // piece there. Repeat until the buffers are full or we're out of data
320         // in the channel.
321         int len = 0;
322         size_t buffOffset = 0;
323 
324         auto buff = buffers;
325         const auto buffEnd = buff + numBuffers;
326         while (buff != buffEnd) {
327             if (mDataForReadingLeft == 0) {
328                 if (android::opengl::recvMode == android::opengl::RecvMode::Android) {
329                     // No data left, read a new chunk from the channel.
330                     int spinCount = 20;
331                     for (;;) {
332 
333                         auto result = mChannel->tryRead(&mDataForReading);
334                         if (result == IoResult::Ok) {
335                             mDataForReadingLeft = mDataForReading.size();
336                             break;
337                         }
338                         DD("%s: tryRead() failed with %d", __func__, (int)result);
339                         if (len > 0) {
340                             DD("%s: returning %d bytes", __func__, (int)len);
341                             return len;
342                         }
343                         // This failed either because the channel was stopped
344                         // from the host, or if there was no data yet in the
345                         if (result == IoResult::Error) {
346                             return PIPE_ERROR_IO;
347                         }
348                         // Spin a little before declaring there is nothing
349                         // to read. Many GL calls are much faster than the
350                         // whole host-to-guest-to-host transition.
351                         if (--spinCount > 0) {
352                             continue;
353                         }
354                         DD("%s: returning PIPE_ERROR_AGAIN", __func__);
355                         return PIPE_ERROR_AGAIN;
356                     }
357                 } else if (android::opengl::recvMode == android::opengl::RecvMode::Fuchsia) {
358                     // No data left, return if we already received some data,
359                     // otherwise read a new chunk from the channel.
360                     if (len > 0) {
361                         DD("%s: returning %d bytes", __func__, (int)len);
362                         return len;
363                     }
364                     // Block a little before declaring there is nothing
365                     // to read. This gives the render thread a chance to
366                     // process pending data before we return control to
367                     // the guest. The amount of time we block here should
368                     // be kept at a minimum. It's preferred to instead have
369                     // the guest block on work that takes a significant
370                     // amount of time.
371 
372                     const RenderChannel::Duration kBlockAtMostUs = 100;
373                     auto currTime = android::base::getUnixTimeUs();
374                     auto result = mChannel->readBefore(&mDataForReading, currTime + kBlockAtMostUs);
375 
376                     if (result != IoResult::Ok) {
377                         DD("%s: tryRead() failed with %d", __func__, (int)result);
378                         // This failed either because the channel was stopped
379                         // from the host, or if there was no data yet in the
380                         // channel.
381                         if (len > 0) {
382                             DD("%s: returning %d bytes", __func__, (int)len);
383                             return len;
384                         }
385                         if (result == IoResult::Error) {
386                             return PIPE_ERROR_IO;
387                         }
388 
389                         DD("%s: returning PIPE_ERROR_AGAIN", __func__);
390                         return PIPE_ERROR_AGAIN;
391                     }
392                     mDataForReadingLeft = mDataForReading.size();
393                 } else { // Virtio-gpu
394                     // No data left, return if we already received some data,
395                     // otherwise read a new chunk from the channel.
396                     if (len > 0) {
397                         DD("%s: returning %d bytes", __func__, (int)len);
398                         return len;
399                     }
400                     // Block a little before declaring there is nothing
401                     // to read. This gives the render thread a chance to
402                     // process pending data before we return control to
403                     // the guest. The amount of time we block here should
404                     // be kept at a minimum. It's preferred to instead have
405                     // the guest block on work that takes a significant
406                     // amount of time.
407 
408                     const RenderChannel::Duration kBlockAtMostUs = 10000;
409                     auto currTime = android::base::getUnixTimeUs();
410                     auto result = mChannel->readBefore(&mDataForReading, currTime + kBlockAtMostUs);
411 
412                     if (result != IoResult::Ok) {
413                         DD("%s: tryRead() failed with %d", __func__, (int)result);
414                         // This failed either because the channel was stopped
415                         // from the host, or if there was no data yet in the
416                         // channel.
417                         if (len > 0) {
418                             DD("%s: returning %d bytes", __func__, (int)len);
419                             return len;
420                         }
421                         if (result == IoResult::Error) {
422                             return PIPE_ERROR_IO;
423                         }
424 
425                         DD("%s: returning PIPE_ERROR_AGAIN", __func__);
426                         return PIPE_ERROR_AGAIN;
427                     }
428                     mDataForReadingLeft = mDataForReading.size();
429                 }
430             }
431 
432             const size_t curSize = std::min<size_t>(buff->size - buffOffset,
433                                                     mDataForReadingLeft);
434             memcpy(buff->data + buffOffset,
435                    mDataForReading.data() +
436                            (mDataForReading.size() - mDataForReadingLeft),
437                    curSize);
438 
439             len += curSize;
440             mDataForReadingLeft -= curSize;
441             buffOffset += curSize;
442             if (buffOffset == buff->size) {
443                 ++buff;
444                 buffOffset = 0;
445             }
446         }
447 
448         DD("%s: received %d bytes", __func__, (int)len);
449         return len;
450     }
451 
onGuestSend(const AndroidPipeBuffer * buffers,int numBuffers,void ** newPipePtr)452     virtual int onGuestSend(const AndroidPipeBuffer* buffers,
453                             int numBuffers,
454                             void** newPipePtr) override {
455         DD("%s", __func__);
456 
457         if (!mIsWorking) {
458             DD("%s: pipe already closed!", __func__);
459             return PIPE_ERROR_IO;
460         }
461 
462         // Count the total bytes to send.
463         int count = 0;
464         for (int n = 0; n < numBuffers; ++n) {
465             count += buffers[n].size;
466         }
467 
468         // Copy everything into a single ChannelBuffer.
469         ChannelBuffer outBuffer;
470         outBuffer.resize_noinit(count);
471         auto ptr = outBuffer.data();
472         for (int n = 0; n < numBuffers; ++n) {
473             memcpy(ptr, buffers[n].data, buffers[n].size);
474             ptr += buffers[n].size;
475         }
476 
477         D("%s: %p sending %d bytes to host", __func__, this, count);
478         // Send it through the channel.
479         auto result = mChannel->tryWrite(std::move(outBuffer));
480         if (result != IoResult::Ok) {
481             D("%s: tryWrite() failed with %d", __func__, (int)result);
482             return result == IoResult::Error ? PIPE_ERROR_IO : PIPE_ERROR_AGAIN;
483         }
484 
485         return count;
486     }
487 
onGuestWantWakeOn(int flags)488     virtual void onGuestWantWakeOn(int flags) override {
489         DD("%s: flags=%d", __func__, flags);
490 
491         // Translate |flags| into ChannelState flags.
492         ChannelState wanted = ChannelState::Empty;
493         if (flags & PIPE_WAKE_READ) {
494             wanted |= ChannelState::CanRead;
495         }
496         if (flags & PIPE_WAKE_WRITE) {
497             wanted |= ChannelState::CanWrite;
498         }
499 
500         // Signal events that are already available now.
501         ChannelState state = mChannel->state();
502         ChannelState available = state & wanted;
503         DD("%s: state=%d wanted=%d available=%d", __func__, (int)state,
504            (int)wanted, (int)available);
505         if (available != ChannelState::Empty) {
506             DD("%s: signaling events %d", __func__, (int)available);
507             signalState(available);
508             wanted &= ~available;
509         }
510 
511         // Ask the channel to be notified of remaining events.
512         if (wanted != ChannelState::Empty) {
513             DD("%s: waiting for events %d", __func__, (int)wanted);
514             mChannel->setWantedEvents(wanted);
515         }
516     }
517 
518 private:
519     // Called to signal the guest that read/write wake events occured.
520     // Note: this can be called from either the guest or host render
521     // thread.
signalState(ChannelState state)522     void signalState(ChannelState state) {
523         int wakeFlags = 0;
524         if ((state & ChannelState::CanRead) != 0) {
525             wakeFlags |= PIPE_WAKE_READ;
526         }
527         if ((state & ChannelState::CanWrite) != 0) {
528             wakeFlags |= PIPE_WAKE_WRITE;
529         }
530         if (wakeFlags != 0) {
531             this->signalWake(wakeFlags);
532         }
533     }
534 
535     // Called when an i/o event occurs on the render channel
onChannelHostEvent(ChannelState state)536     void onChannelHostEvent(ChannelState state) {
537         D("%s: events %d (working %d)", __func__, (int)state, (int)mIsWorking);
538         // NOTE: This is called from the host-side render thread.
539         // but closeFromHost() and signalWake() can be called from
540         // any thread.
541         if (!mIsWorking) {
542             return;
543         }
544         if ((state & ChannelState::Stopped) != 0) {
545             this->closeFromHost();
546             return;
547         }
548         signalState(state);
549     }
550 
551     // A RenderChannel pointer used for communication.
552     RenderChannelPtr mChannel;
553 
554     // Set to |true| if the pipe is in working state, |false| means we're not
555     // initialized or the pipe is closed.
556     bool mIsWorking = false;
557 
558     // These two variables serve as a reading buffer for the guest.
559     // Each time we get a read request, first we extract a single chunk from
560     // the |mChannel| into here, and then copy its content into the
561     // guest-supplied memory.
562     // If guest didn't have enough room for the whole buffer, we track the
563     // number of remaining bytes in |mDataForReadingLeft| for the next read().
564     uint32_t mDataForReadingLeft = 0;
565     ChannelBuffer mDataForReading;
566 
567     DISALLOW_COPY_ASSIGN_AND_MOVE(EmuglPipe);
568 };
569 
570 }  // namespace
571 
registerPipeService()572 void registerPipeService() {
573     android::AndroidPipe::Service::add(std::make_unique<EmuglPipe::Service>());
574     registerGLProcessPipeService();
575 }
576 
pipeSetRecvMode(int mode)577 void pipeSetRecvMode(int mode) {
578     recvMode = (RecvMode)mode;
579 }
580 
581 }  // namespace opengl
582 }  // namespace android
583 
584 // Declared in android/opengles-pipe.h
android_init_opengles_pipe()585 void android_init_opengles_pipe() {
586     android::opengl::registerPipeService();
587 }
588 
android_opengles_pipe_set_recv_mode(int mode)589 void android_opengles_pipe_set_recv_mode(int mode) {
590     android::opengl::pipeSetRecvMode(mode);
591 }
592 
593