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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Context9:
7 //   D3D9-specific functionality associated with a GL Context.
8 //
9 
10 #ifndef LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
11 #define LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
12 
13 #include <stack>
14 #include "libANGLE/renderer/d3d/ContextD3D.h"
15 
16 namespace rx
17 {
18 class Renderer9;
19 
20 class Context9 : public ContextD3D
21 {
22   public:
23     Context9(const gl::State &state, gl::ErrorSet *errorSet, Renderer9 *renderer);
24     ~Context9() override;
25 
26     angle::Result initialize() override;
27     void onDestroy(const gl::Context *context) override;
28 
29     // Shader creation
30     CompilerImpl *createCompiler() override;
31     ShaderImpl *createShader(const gl::ShaderState &data) override;
32     ProgramImpl *createProgram(const gl::ProgramState &data) override;
33 
34     // Framebuffer creation
35     FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
36 
37     // Texture creation
38     TextureImpl *createTexture(const gl::TextureState &state) override;
39 
40     // Renderbuffer creation
41     RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
42 
43     // Buffer creation
44     BufferImpl *createBuffer(const gl::BufferState &state) override;
45 
46     // Vertex Array creation
47     VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
48 
49     // Query and Fence creation
50     QueryImpl *createQuery(gl::QueryType type) override;
51     FenceNVImpl *createFenceNV() override;
52     SyncImpl *createSync() override;
53 
54     // Transform Feedback creation
55     TransformFeedbackImpl *createTransformFeedback(
56         const gl::TransformFeedbackState &state) override;
57 
58     // Sampler object creation
59     SamplerImpl *createSampler(const gl::SamplerState &state) override;
60 
61     // Program Pipeline object creation
62     ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override;
63 
64     // Memory object creation.
65     MemoryObjectImpl *createMemoryObject() override;
66 
67     // Semaphore creation.
68     SemaphoreImpl *createSemaphore() override;
69 
70     // Overlay creation.
71     OverlayImpl *createOverlay(const gl::OverlayState &state) override;
72 
73     // Flush and finish.
74     angle::Result flush(const gl::Context *context) override;
75     angle::Result finish(const gl::Context *context) override;
76 
77     // Drawing methods.
78     angle::Result drawArrays(const gl::Context *context,
79                              gl::PrimitiveMode mode,
80                              GLint first,
81                              GLsizei count) override;
82     angle::Result drawArraysInstanced(const gl::Context *context,
83                                       gl::PrimitiveMode mode,
84                                       GLint first,
85                                       GLsizei count,
86                                       GLsizei instanceCount) override;
87     angle::Result drawArraysInstancedBaseInstance(const gl::Context *context,
88                                                   gl::PrimitiveMode mode,
89                                                   GLint first,
90                                                   GLsizei count,
91                                                   GLsizei instanceCount,
92                                                   GLuint baseInstance) override;
93 
94     angle::Result drawElements(const gl::Context *context,
95                                gl::PrimitiveMode mode,
96                                GLsizei count,
97                                gl::DrawElementsType type,
98                                const void *indices) override;
99     angle::Result drawElementsBaseVertex(const gl::Context *context,
100                                          gl::PrimitiveMode mode,
101                                          GLsizei count,
102                                          gl::DrawElementsType type,
103                                          const void *indices,
104                                          GLint baseVertex) override;
105     angle::Result drawElementsInstanced(const gl::Context *context,
106                                         gl::PrimitiveMode mode,
107                                         GLsizei count,
108                                         gl::DrawElementsType type,
109                                         const void *indices,
110                                         GLsizei instances) override;
111     angle::Result drawElementsInstancedBaseVertex(const gl::Context *context,
112                                                   gl::PrimitiveMode mode,
113                                                   GLsizei count,
114                                                   gl::DrawElementsType type,
115                                                   const void *indices,
116                                                   GLsizei instances,
117                                                   GLint baseVertex) override;
118     angle::Result drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context,
119                                                               gl::PrimitiveMode mode,
120                                                               GLsizei count,
121                                                               gl::DrawElementsType type,
122                                                               const void *indices,
123                                                               GLsizei instances,
124                                                               GLint baseVertex,
125                                                               GLuint baseInstance) override;
126     angle::Result drawRangeElements(const gl::Context *context,
127                                     gl::PrimitiveMode mode,
128                                     GLuint start,
129                                     GLuint end,
130                                     GLsizei count,
131                                     gl::DrawElementsType type,
132                                     const void *indices) override;
133     angle::Result drawRangeElementsBaseVertex(const gl::Context *context,
134                                               gl::PrimitiveMode mode,
135                                               GLuint start,
136                                               GLuint end,
137                                               GLsizei count,
138                                               gl::DrawElementsType type,
139                                               const void *indices,
140                                               GLint baseVertex) override;
141     angle::Result drawArraysIndirect(const gl::Context *context,
142                                      gl::PrimitiveMode mode,
143                                      const void *indirect) override;
144     angle::Result drawElementsIndirect(const gl::Context *context,
145                                        gl::PrimitiveMode mode,
146                                        gl::DrawElementsType type,
147                                        const void *indirect) override;
148 
149     // Device loss
150     gl::GraphicsResetStatus getResetStatus() override;
151 
152     // Vendor and description strings.
153     std::string getVendorString() const override;
154     std::string getRendererDescription() const override;
155 
156     // EXT_debug_marker
157     angle::Result insertEventMarker(GLsizei length, const char *marker) override;
158     angle::Result pushGroupMarker(GLsizei length, const char *marker) override;
159     angle::Result popGroupMarker() override;
160 
161     // KHR_debug
162     angle::Result pushDebugGroup(const gl::Context *context,
163                                  GLenum source,
164                                  GLuint id,
165                                  const std::string &message) override;
166     angle::Result popDebugGroup(const gl::Context *context) override;
167 
168     // State sync with dirty bits.
169     angle::Result syncState(const gl::Context *context,
170                             const gl::State::DirtyBits &dirtyBits,
171                             const gl::State::DirtyBits &bitMask) override;
172 
173     // Disjoint timer queries
174     GLint getGPUDisjoint() override;
175     GLint64 getTimestamp() override;
176 
177     // Context switching
178     angle::Result onMakeCurrent(const gl::Context *context) override;
179 
180     // Caps queries
181     gl::Caps getNativeCaps() const override;
182     const gl::TextureCapsMap &getNativeTextureCaps() const override;
183     const gl::Extensions &getNativeExtensions() const override;
184     const gl::Limitations &getNativeLimitations() const override;
185 
186     angle::Result dispatchCompute(const gl::Context *context,
187                                   GLuint numGroupsX,
188                                   GLuint numGroupsY,
189                                   GLuint numGroupsZ) override;
190     angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override;
191 
192     angle::Result memoryBarrier(const gl::Context *context, GLbitfield barriers) override;
193     angle::Result memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) override;
194 
getRenderer()195     Renderer9 *getRenderer() const { return mRenderer; }
196 
197     angle::Result getIncompleteTexture(const gl::Context *context,
198                                        gl::TextureType type,
199                                        gl::Texture **textureOut);
200 
201     void handleResult(HRESULT hr,
202                       const char *message,
203                       const char *file,
204                       const char *function,
205                       unsigned int line) override;
206 
207   private:
208     Renderer9 *mRenderer;
209     IncompleteTextureSet mIncompleteTextures;
210     std::stack<std::string> mMarkerStack;
211 };
212 
213 }  // namespace rx
214 
215 #endif  // LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
216