1# ANGLE for Android 2 3**Important note**: Android builds currently require Linux. 4 5## Setting up the ANGLE build for Android 6 7Please follow the instructions in [DevSetup](DevSetup.md) to check out and bootstrap ANGLE with 8gclient. Then edit your `.gclient` to add `target_os = ['android']` to check out Android 9dependencies. Then run `gclient sync` to download all required sources and packages. 10 11The following command will open a text editor to populate GN args for an Android Release build: 12``` 13gn args out/Android 14``` 15 16Once the editor is up, paste the following GN args to generate an Android build, and save the file. 17``` 18target_os = "android" 19target_cpu = "arm64" 20is_component_build = false 21is_debug = false 22angle_assert_always_on = true # Recommended for debugging. Turn off for performance. 23use_goma = true # Googlers-only! If you're not a Googler remove this. 24``` 25 26More targeted GN arg combinations can be found [below](#android-gn-args-combinations). 27 28If you run into any problems with the above, you can copy the canonical args from CI: 29 - Visit the ANGLE [CI Waterfall](https://ci.chromium.org/p/angle/g/ci/console). 30 - Open any recent Android build. 31 - Expand the for "lookup GN args" step and copy the GN args. 32 - Always omit the `goma_dir` flag. 33 - If you are not a Googler, also omit the `use_goma` flag. 34 35## Building ANGLE for Android 36 37Build all ANGLE targets using the following command: 38 39``` 40autoninja -C out/Android 41``` 42 43Most ANGLE build targets are supported. We do not support the ANGLE samples on 44Android currently. ANGLE tests will be in your `out/Android` directory, and can 45be run with various options. For instance, angle perftests can be run with: 46 47``` 48./out/Android/angle_perftests --verbose --local-output --gtest_filter=DrawCallPerf* 49``` 50 51Additional details are in [Android Test Instructions][AndroidTest]. 52 53Additional Android dEQP notes can be found in [Running dEQP on Android](dEQP.md#Running-dEQP-on-Android). 54 55If you are targeting WebGL and want to run with ANGLE, you will need to build within a full 56Chromium checkout. Please follow the [Chromium build instructions for Android][ChromeAndroid]. 57Also refer to the [ANGLE Guide][ANGLEChrome] on how to work with Top of Tree ANGLE in Chromium. 58Build the `chrome_public_apk` target, and follow the [GPU Testing][GPU Testing] doc, using 59`--browser=android-chromium`. Make sure to set your `CHROMIUM_OUT_DIR` environment variable, so 60that your browser is found, otherwise the tests will use the stock browser. 61 62[AndroidTest]: https://chromium.googlesource.com/chromium/src/+/main/docs/testing/android_test_instructions.md 63[GPU Testing]: http://www.chromium.org/developers/testing/gpu-testing#TOC-Running-the-GPU-Tests-Locally 64[ChromeAndroid]: https://chromium.googlesource.com/chromium/src/+/main/docs/android_build_instructions.md 65[ANGLEChrome]: BuildingAngleForChromiumDevelopment.md 66 67## Using ANGLE as the Android OpenGL ES driver 68 69Starting with Android 10 (Q), you can load ANGLE as your device's OpenGL ES driver. 70 71`== Important Note ==` You can only run this ANGLE with *DEBUGGABLE APPS* or when you have 72*ROOT ACCESS*. Debuggable apps are [marked debuggable][Debuggable] in the manifest. For root 73access, see the [Android documentation][UserDebug] for how to build from source. 74 75To build the ANGLE APK, you must first bootstrap your build by following the steps 76[above](#ANGLE-for-Android). The steps below will result in an APK that contains the ANGLE 77libraries and can be installed on any Android 10+ build. 78 79Apps can be opted in to ANGLE [one at a time](#ANGLE-for-a-single-OpenGL-ES-app), in 80[groups](#ANGLE-for-multiple-OpenGL-ES-apps), or [globally](#ANGLE-for-all-OpenGL-ES-apps). The 81apps must be launched by the Java runtime since the libraries are discovered within an installed 82package. This means ANGLE cannot be used by native executables or SurfaceFlinger at this time. 83 84## Building the ANGLE APK 85 86Using `gn args` from above, you can build the ANGLE apk using: 87``` 88autoninja -C out/Android angle_apks 89``` 90 91## Installing the ANGLE APK 92 93``` 94adb install -r -d --force-queryable out/Android/apks/AngleLibraries.apk 95``` 96You can verify installation by looking for the package name: 97``` 98$ adb shell pm path org.chromium.angle 99package:/data/app/org.chromium.angle-HpkUceNFjoLYKPbIVxFWLQ==/base.apk 100``` 101 102## Selecting ANGLE as the OpenGL ES driver 103 104For debuggable applications or root users, you can tell the platform to load ANGLE libraries from 105the installed package. 106``` 107adb shell settings put global angle_debug_package org.chromium.angle 108``` 109Remember that ANGLE can only be used by applications launched by the Java runtime. 110 111## ANGLE driver choices 112 113There are multiple values you can use for selecting which OpenGL ES driver is loaded by the platform. 114 115The following values are supported for `angle_gl_driver_selection_values`: 116 - `angle` : Use ANGLE. 117 - `native` : Use the native OpenGL ES driver. 118 - `default` : Use the default driver. This allows the platform to decide which driver to use. 119 120In each section below, replace `<driver>` with one of the values above. 121 122## ANGLE for a *single* OpenGL ES app 123 124``` 125adb shell settings put global angle_gl_driver_selection_pkgs <package name> 126adb shell settings put global angle_gl_driver_selection_values <driver> 127``` 128 129## ANGLE for *multiple* OpenGL ES apps 130 131Similar to selecting a single app, you can select multiple applications by listing their package 132names and driver choice in comma separated lists. Note the lists must be the same length, one 133driver choice per package name. 134``` 135adb shell settings put global angle_gl_driver_selection_pkgs <package name 1>,<package name 2>,<package name 3>,... 136adb shell settings put global angle_gl_driver_selection_values <driver 1>,<driver 2>,<driver 3>,... 137``` 138 139## ANGLE for *all* OpenGL ES apps 140 141`Note: This method only works on a device with root access.` 142 143Enable: 144``` 145adb shell settings put global angle_gl_driver_all_angle 1 146``` 147Disable: 148``` 149adb shell settings put global angle_gl_driver_all_angle 0 150``` 151 152## Check for success 153 154Check to see that ANGLE was loaded by your application: 155``` 156$ adb logcat -d | grep ANGLE 157V GraphicsEnvironment: ANGLE developer option for <package name>: angle 158I GraphicsEnvironment: ANGLE package enabled: org.chromium.angle 159I ANGLE : Version (2.1.0.f87fac56d22f), Renderer (Vulkan 1.1.87(Adreno (TM) 615 (0x06010501))) 160``` 161 162## Clean up 163 164Settings persist across reboots, so it is a good idea to delete them when finished. 165``` 166adb shell settings delete global angle_debug_package 167adb shell settings delete global angle_gl_driver_all_angle 168adb shell settings delete global angle_gl_driver_selection_pkgs 169adb shell settings delete global angle_gl_driver_selection_values 170``` 171 172## Troubleshooting 173 174If your application is not debuggable or you are not root, you may see an error like this in the log: 175``` 176$ adb logcat -d | grep ANGLE 177V GraphicsEnvironment: ANGLE developer option for <package name>: angle 178E GraphicsEnvironment: Invalid number of ANGLE packages. Required: 1, Found: 0 179E GraphicsEnvironment: Failed to find ANGLE package. 180``` 181Double check that you are root, or that your application is [marked debuggable][Debuggable]. 182 183## Android GN args combinations 184 185The [above](#angle-gn-args-for-android) GN args only modify default values to generate a Debug 186build for Android. Below are some common configurations used for different scenarios. 187 188To determine what is different from default, you can point the following command at your target 189directory. It will show the list of gn args in use, where they came from, their current value, 190and their default values. 191``` 192gn args --list <dir> 193``` 194 195### Performance config 196 197This config is designed to get maximum performance by disabling debug configs and validation layers. 198Note: The oddly named `is_official_build` is a more aggressive optimization level than `Release`. Its name is historical. 199``` 200target_os = "android" 201target_cpu = "arm64" 202angle_enable_vulkan = true 203is_component_build = false 204is_official_build = true 205is_debug = false 206``` 207 208### Debug config 209 210This config is useful for quickly ensuring Vulkan is running cleanly. It disables debug, but 211enables asserts and allows validation errors. 212``` 213target_os = "android" 214target_cpu = "arm64" 215is_component_build = false 216is_debug = true 217``` 218 219#### Application Compatibility 220 221Application compatibility may be increased by enabling non-conformant features and extensions with 222a GN arg: 223 224``` 225angle_expose_non_conformant_extensions_and_versions = true 226``` 227 228## Command line for launching chrome on Android 229 230[This Makefile](https://github.com/phuang/test/blob/main/chromium/Makefile) contains many useful 231command lines for launching chrome. 232 233Targets run_chrome_public_apk_* is for launching chrome on Android. 234 235To use this Makefile, download it into chrome build tree, and use below commands (for more targets please check Makefile) 236``` 237# To edit gn args 238$ make args OUT=out_android/Release # The OUT can be set in Makefile instead of passing it in command line 239 240# Build and run chrome on Android device with GLRenderer 241$ make run_chrome_public_apk_gl 242 243# Build and run chrome on Android device with SkiaRenderer 244$ make run_chrome_public_apk_skia 245 246# Run adb logcat 247$ make adb_logcat 248 249# Symbolize Android crash stack 250$ make android_symbol 251 252# Build and run gpu_unittests 253$ make gpu_unittests GTEST_FILTER="gtest-filters" # If GTEST_FILTER is not specified, all tests will be run. 254``` 255 256[Debuggable]: https://developer.android.com/guide/topics/manifest/application-element#debug 257[UserDebug]: https://source.android.com/setup/build/building 258