1Name 2 3 ANGLE_rgbx_internal_format 4 5Name Strings 6 7 GL_ANGLE_rgbx_internal_format 8 9Contributors 10 11 Tim Van Patten, Google 12 13Contacts 14 15 Tim Van Patten, Google (timvp 'at' google 'dot' com) 16 17Notice 18 19 Copyright (c) 2021 The Khronos Group Inc. Copyright terms at 20 http://www.khronos.org/registry/speccopyright.html 21 22Status 23 24 Draft. 25 26Version 27 28 Version 1, November 22, 2021 29 30Number 31 32 OpenGL ES Extension ### 33 34Dependencies 35 36 OpenGL ES 2.0 is required. 37 38Overview 39 40 This extension introduces a sized internal RGBX format. This is a 32-bit representation of the 41 24-bit RGB format, with the Alpha channel ignored. 42 43 glBlitFramebuffer() will treat RGBX8 as RGB8 when validating the formats for the READ and DRAW 44 framebuffers match, since the X channel is ignored. 45 46 glReadPixels() will accept the following format+type combinations: 47 1. format = GL_RGBX8_ANGLE, type = GL_UNSIGNED_BYTE 48 49New Types 50 51 None. 52 53New Procedures and Functions 54 55 None. 56 57New Tokens 58 59 // 32-bit RGBX format 60 GL_RGBX8_ANGLE 0x96BA 61 62Issues 63 64 None. 65 66Revision History 67 68 #1 - (November 22, 2021) Tim Van Patten 69 Original draft 70