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1{
2    "Vendor": "Google Inc. (Intel)",
3    "Version": "OpenGL ES 3.2.0 (ANGLE 2.1.17589 git hash: 6f1c39b52b4f)",
4    "Renderer": "ANGLE (Intel, Vulkan 1.2.135 (Intel(R) HD Graphics 630 (0x00005912)), Intel Corporation-100.100.)",
5    "ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.17589 git hash: 6f1c39b52b4f)",
6    "Extensions": [
7        "GL_ANGLE_base_vertex_base_instance",
8        "GL_ANGLE_base_vertex_base_instance_shader_builtin",
9        "GL_ANGLE_client_arrays",
10        "GL_ANGLE_compressed_texture_etc",
11        "GL_ANGLE_copy_texture_3d",
12        "GL_ANGLE_depth_texture",
13        "GL_ANGLE_framebuffer_blit",
14        "GL_ANGLE_framebuffer_multisample",
15        "GL_ANGLE_get_image",
16        "GL_ANGLE_get_serialized_context_string",
17        "GL_ANGLE_get_tex_level_parameter",
18        "GL_ANGLE_instanced_arrays",
19        "GL_ANGLE_memory_object_flags",
20        "GL_ANGLE_memory_size",
21        "GL_ANGLE_multi_draw",
22        "GL_ANGLE_program_cache_control",
23        "GL_ANGLE_relaxed_vertex_attribute_type",
24        "GL_ANGLE_request_extension",
25        "GL_ANGLE_rgbx_internal_format",
26        "GL_ANGLE_robust_client_memory",
27        "GL_ANGLE_robust_fragment_shader_output",
28        "GL_ANGLE_texture_compression_dxt3",
29        "GL_ANGLE_texture_compression_dxt5",
30        "GL_ANGLE_texture_usage",
31        "GL_ANGLE_vulkan_image",
32        "GL_APPLE_clip_distance",
33        "GL_CHROMIUM_bind_generates_resource",
34        "GL_CHROMIUM_bind_uniform_location",
35        "GL_CHROMIUM_copy_compressed_texture",
36        "GL_CHROMIUM_copy_texture",
37        "GL_CHROMIUM_lose_context",
38        "GL_EXT_EGL_image_array",
39        "GL_EXT_EGL_image_external_wrap_modes",
40        "GL_EXT_blend_func_extended",
41        "GL_EXT_blend_minmax",
42        "GL_EXT_buffer_storage",
43        "GL_EXT_clip_control",
44        "GL_EXT_clip_cull_distance",
45        "GL_EXT_color_buffer_float",
46        "GL_EXT_color_buffer_half_float",
47        "GL_EXT_compressed_ETC1_RGB8_sub_texture",
48        "GL_EXT_copy_image",
49        "GL_EXT_debug_label",
50        "GL_EXT_debug_marker",
51        "GL_EXT_discard_framebuffer",
52        "GL_EXT_disjoint_timer_query",
53        "GL_EXT_draw_buffers",
54        "GL_EXT_draw_buffers_indexed",
55        "GL_EXT_draw_elements_base_vertex",
56        "GL_EXT_float_blend",
57        "GL_EXT_frag_depth",
58        "GL_EXT_geometry_shader",
59        "GL_EXT_gpu_shader5",
60        "GL_EXT_instanced_arrays",
61        "GL_EXT_map_buffer_range",
62        "GL_EXT_memory_object",
63        "GL_EXT_multi_draw_indirect",
64        "GL_EXT_occlusion_query_boolean",
65        "GL_EXT_primitive_bounding_box",
66        "GL_EXT_read_format_bgra",
67        "GL_EXT_robustness",
68        "GL_EXT_sRGB",
69        "GL_EXT_sRGB_write_control",
70        "GL_EXT_semaphore",
71        "GL_EXT_separate_shader_objects",
72        "GL_EXT_shader_framebuffer_fetch_non_coherent",
73        "GL_EXT_shader_io_blocks",
74        "GL_EXT_shader_non_constant_global_initializers",
75        "GL_EXT_shader_texture_lod",
76        "GL_EXT_shadow_samplers",
77        "GL_EXT_tessellation_shader",
78        "GL_EXT_texture_compression_bptc",
79        "GL_EXT_texture_compression_dxt1",
80        "GL_EXT_texture_compression_rgtc",
81        "GL_EXT_texture_compression_s3tc_srgb",
82        "GL_EXT_texture_cube_map_array",
83        "GL_EXT_texture_filter_anisotropic",
84        "GL_EXT_texture_format_BGRA8888",
85        "GL_EXT_texture_format_sRGB_override",
86        "GL_EXT_texture_norm16",
87        "GL_EXT_texture_rg",
88        "GL_EXT_texture_sRGB_decode",
89        "GL_EXT_texture_storage",
90        "GL_EXT_texture_type_2_10_10_10_REV",
91        "GL_EXT_unpack_subimage",
92        "GL_KHR_debug",
93        "GL_KHR_parallel_shader_compile",
94        "GL_KHR_texture_compression_astc_ldr",
95        "GL_NV_depth_buffer_float2",
96        "GL_NV_fence",
97        "GL_NV_framebuffer_blit",
98        "GL_NV_pack_subimage",
99        "GL_NV_pixel_buffer_object",
100        "GL_NV_read_depth",
101        "GL_NV_read_stencil",
102        "GL_NV_shader_noperspective_interpolation",
103        "GL_OES_EGL_image",
104        "GL_OES_EGL_image_external",
105        "GL_OES_EGL_image_external_essl3",
106        "GL_OES_EGL_sync",
107        "GL_OES_compressed_EAC_R11_signed_texture",
108        "GL_OES_compressed_EAC_R11_unsigned_texture",
109        "GL_OES_compressed_EAC_RG11_signed_texture",
110        "GL_OES_compressed_EAC_RG11_unsigned_texture",
111        "GL_OES_compressed_ETC1_RGB8_texture",
112        "GL_OES_compressed_ETC2_RGB8_texture",
113        "GL_OES_compressed_ETC2_RGBA8_texture",
114        "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture",
115        "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture",
116        "GL_OES_compressed_ETC2_sRGB8_alpha8_texture",
117        "GL_OES_compressed_ETC2_sRGB8_texture",
118        "GL_OES_depth24",
119        "GL_OES_depth32",
120        "GL_OES_depth_texture",
121        "GL_OES_depth_texture_cube_map",
122        "GL_OES_draw_buffers_indexed",
123        "GL_OES_draw_elements_base_vertex",
124        "GL_OES_element_index_uint",
125        "GL_OES_fbo_render_mipmap",
126        "GL_OES_geometry_shader",
127        "GL_OES_get_program_binary",
128        "GL_OES_mapbuffer",
129        "GL_OES_packed_depth_stencil",
130        "GL_OES_rgb8_rgba8",
131        "GL_OES_sample_shading",
132        "GL_OES_sample_variables",
133        "GL_OES_shader_image_atomic",
134        "GL_OES_shader_io_blocks",
135        "GL_OES_shader_multisample_interpolation",
136        "GL_OES_standard_derivatives",
137        "GL_OES_surfaceless_context",
138        "GL_OES_texture_3D",
139        "GL_OES_texture_cube_map_array",
140        "GL_OES_texture_float",
141        "GL_OES_texture_float_linear",
142        "GL_OES_texture_half_float",
143        "GL_OES_texture_half_float_linear",
144        "GL_OES_texture_npot",
145        "GL_OES_texture_stencil8",
146        "GL_OES_texture_storage_multisample_2d_array",
147        "GL_OES_vertex_array_object",
148        "GL_OES_vertex_half_float",
149        "GL_OES_vertex_type_10_10_10_2",
150        "GL_OVR_multiview",
151        "GL_OVR_multiview2"
152    ],
153    "DateRecorded": "December 28, 2021"
154}