1{ 2 "Vendor": "Google Inc. (Intel)", 3 "Version": "OpenGL ES 3.2.0 (ANGLE 2.1.17589 git hash: 6f1c39b52b4f)", 4 "Renderer": "ANGLE (Intel, Vulkan 1.2.135 (Intel(R) HD Graphics 630 (0x00005912)), Intel Corporation-100.100.)", 5 "ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.17589 git hash: 6f1c39b52b4f)", 6 "Extensions": [ 7 "GL_ANGLE_base_vertex_base_instance", 8 "GL_ANGLE_base_vertex_base_instance_shader_builtin", 9 "GL_ANGLE_client_arrays", 10 "GL_ANGLE_compressed_texture_etc", 11 "GL_ANGLE_copy_texture_3d", 12 "GL_ANGLE_depth_texture", 13 "GL_ANGLE_framebuffer_blit", 14 "GL_ANGLE_framebuffer_multisample", 15 "GL_ANGLE_get_image", 16 "GL_ANGLE_get_serialized_context_string", 17 "GL_ANGLE_get_tex_level_parameter", 18 "GL_ANGLE_instanced_arrays", 19 "GL_ANGLE_memory_object_flags", 20 "GL_ANGLE_memory_size", 21 "GL_ANGLE_multi_draw", 22 "GL_ANGLE_program_cache_control", 23 "GL_ANGLE_relaxed_vertex_attribute_type", 24 "GL_ANGLE_request_extension", 25 "GL_ANGLE_rgbx_internal_format", 26 "GL_ANGLE_robust_client_memory", 27 "GL_ANGLE_robust_fragment_shader_output", 28 "GL_ANGLE_texture_compression_dxt3", 29 "GL_ANGLE_texture_compression_dxt5", 30 "GL_ANGLE_texture_usage", 31 "GL_ANGLE_vulkan_image", 32 "GL_APPLE_clip_distance", 33 "GL_CHROMIUM_bind_generates_resource", 34 "GL_CHROMIUM_bind_uniform_location", 35 "GL_CHROMIUM_copy_compressed_texture", 36 "GL_CHROMIUM_copy_texture", 37 "GL_CHROMIUM_lose_context", 38 "GL_EXT_EGL_image_array", 39 "GL_EXT_EGL_image_external_wrap_modes", 40 "GL_EXT_blend_func_extended", 41 "GL_EXT_blend_minmax", 42 "GL_EXT_buffer_storage", 43 "GL_EXT_clip_control", 44 "GL_EXT_clip_cull_distance", 45 "GL_EXT_color_buffer_float", 46 "GL_EXT_color_buffer_half_float", 47 "GL_EXT_compressed_ETC1_RGB8_sub_texture", 48 "GL_EXT_copy_image", 49 "GL_EXT_debug_label", 50 "GL_EXT_debug_marker", 51 "GL_EXT_discard_framebuffer", 52 "GL_EXT_disjoint_timer_query", 53 "GL_EXT_draw_buffers", 54 "GL_EXT_draw_buffers_indexed", 55 "GL_EXT_draw_elements_base_vertex", 56 "GL_EXT_float_blend", 57 "GL_EXT_frag_depth", 58 "GL_EXT_geometry_shader", 59 "GL_EXT_gpu_shader5", 60 "GL_EXT_instanced_arrays", 61 "GL_EXT_map_buffer_range", 62 "GL_EXT_memory_object", 63 "GL_EXT_multi_draw_indirect", 64 "GL_EXT_occlusion_query_boolean", 65 "GL_EXT_primitive_bounding_box", 66 "GL_EXT_read_format_bgra", 67 "GL_EXT_robustness", 68 "GL_EXT_sRGB", 69 "GL_EXT_sRGB_write_control", 70 "GL_EXT_semaphore", 71 "GL_EXT_separate_shader_objects", 72 "GL_EXT_shader_framebuffer_fetch_non_coherent", 73 "GL_EXT_shader_io_blocks", 74 "GL_EXT_shader_non_constant_global_initializers", 75 "GL_EXT_shader_texture_lod", 76 "GL_EXT_shadow_samplers", 77 "GL_EXT_tessellation_shader", 78 "GL_EXT_texture_compression_bptc", 79 "GL_EXT_texture_compression_dxt1", 80 "GL_EXT_texture_compression_rgtc", 81 "GL_EXT_texture_compression_s3tc_srgb", 82 "GL_EXT_texture_cube_map_array", 83 "GL_EXT_texture_filter_anisotropic", 84 "GL_EXT_texture_format_BGRA8888", 85 "GL_EXT_texture_format_sRGB_override", 86 "GL_EXT_texture_norm16", 87 "GL_EXT_texture_rg", 88 "GL_EXT_texture_sRGB_decode", 89 "GL_EXT_texture_storage", 90 "GL_EXT_texture_type_2_10_10_10_REV", 91 "GL_EXT_unpack_subimage", 92 "GL_KHR_debug", 93 "GL_KHR_parallel_shader_compile", 94 "GL_KHR_texture_compression_astc_ldr", 95 "GL_NV_depth_buffer_float2", 96 "GL_NV_fence", 97 "GL_NV_framebuffer_blit", 98 "GL_NV_pack_subimage", 99 "GL_NV_pixel_buffer_object", 100 "GL_NV_read_depth", 101 "GL_NV_read_stencil", 102 "GL_NV_shader_noperspective_interpolation", 103 "GL_OES_EGL_image", 104 "GL_OES_EGL_image_external", 105 "GL_OES_EGL_image_external_essl3", 106 "GL_OES_EGL_sync", 107 "GL_OES_compressed_EAC_R11_signed_texture", 108 "GL_OES_compressed_EAC_R11_unsigned_texture", 109 "GL_OES_compressed_EAC_RG11_signed_texture", 110 "GL_OES_compressed_EAC_RG11_unsigned_texture", 111 "GL_OES_compressed_ETC1_RGB8_texture", 112 "GL_OES_compressed_ETC2_RGB8_texture", 113 "GL_OES_compressed_ETC2_RGBA8_texture", 114 "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture", 115 "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture", 116 "GL_OES_compressed_ETC2_sRGB8_alpha8_texture", 117 "GL_OES_compressed_ETC2_sRGB8_texture", 118 "GL_OES_depth24", 119 "GL_OES_depth32", 120 "GL_OES_depth_texture", 121 "GL_OES_depth_texture_cube_map", 122 "GL_OES_draw_buffers_indexed", 123 "GL_OES_draw_elements_base_vertex", 124 "GL_OES_element_index_uint", 125 "GL_OES_fbo_render_mipmap", 126 "GL_OES_geometry_shader", 127 "GL_OES_get_program_binary", 128 "GL_OES_mapbuffer", 129 "GL_OES_packed_depth_stencil", 130 "GL_OES_rgb8_rgba8", 131 "GL_OES_sample_shading", 132 "GL_OES_sample_variables", 133 "GL_OES_shader_image_atomic", 134 "GL_OES_shader_io_blocks", 135 "GL_OES_shader_multisample_interpolation", 136 "GL_OES_standard_derivatives", 137 "GL_OES_surfaceless_context", 138 "GL_OES_texture_3D", 139 "GL_OES_texture_cube_map_array", 140 "GL_OES_texture_float", 141 "GL_OES_texture_float_linear", 142 "GL_OES_texture_half_float", 143 "GL_OES_texture_half_float_linear", 144 "GL_OES_texture_npot", 145 "GL_OES_texture_stencil8", 146 "GL_OES_texture_storage_multisample_2d_array", 147 "GL_OES_vertex_array_object", 148 "GL_OES_vertex_half_float", 149 "GL_OES_vertex_type_10_10_10_2", 150 "GL_OVR_multiview", 151 "GL_OVR_multiview2" 152 ], 153 "DateRecorded": "December 28, 2021" 154}