• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // RenderBufferMtl.h:
7 //    Defines the class interface for RenderBufferMtl, implementing RenderBufferImpl.
8 //
9 
10 #ifndef LIBANGLE_RENDERER_METAL_RENDERBUFFERMTL_H_
11 #define LIBANGLE_RENDERER_METAL_RENDERBUFFERMTL_H_
12 
13 #include "libANGLE/renderer/RenderbufferImpl.h"
14 #include "libANGLE/renderer/metal/RenderTargetMtl.h"
15 #include "libANGLE/renderer/metal/mtl_resources.h"
16 
17 namespace rx
18 {
19 
20 class RenderbufferMtl : public RenderbufferImpl
21 {
22   public:
23     RenderbufferMtl(const gl::RenderbufferState &state);
24     ~RenderbufferMtl() override;
25 
26     void onDestroy(const gl::Context *context) override;
27 
28     angle::Result setStorage(const gl::Context *context,
29                              GLenum internalformat,
30                              GLsizei width,
31                              GLsizei height) override;
32     angle::Result setStorageMultisample(const gl::Context *context,
33                                         GLsizei samples,
34                                         GLenum internalformat,
35                                         GLsizei width,
36                                         GLsizei height,
37                                         gl::MultisamplingMode mode) override;
38     angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
39 
40     angle::Result getAttachmentRenderTarget(const gl::Context *context,
41                                             GLenum binding,
42                                             const gl::ImageIndex &imageIndex,
43                                             GLsizei samples,
44                                             FramebufferAttachmentRenderTarget **rtOut) override;
45 
46     angle::Result initializeContents(const gl::Context *context,
47                                      const gl::ImageIndex &imageIndex) override;
48 
49   private:
50     angle::Result setStorageImpl(const gl::Context *context,
51                                  GLsizei samples,
52                                  GLenum internalformat,
53                                  GLsizei width,
54                                  GLsizei height);
55 
56     void releaseTexture();
57 
58     mtl::Format mFormat;
59     mtl::TextureRef mTexture;
60     mtl::TextureRef mImplicitMSTexture;
61     RenderTargetMtl mRenderTarget;
62 };
63 
64 }  // namespace rx
65 
66 #endif /* LIBANGLE_RENDERER_METAL_RENDERBUFFERMTL_H_ */
67