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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // ProgramVk.h:
7 //    Defines the class interface for ProgramVk, implementing ProgramImpl.
8 //
9 
10 #ifndef LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_
11 #define LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_
12 
13 #include <array>
14 
15 #include "common/utilities.h"
16 #include "libANGLE/renderer/ProgramImpl.h"
17 #include "libANGLE/renderer/glslang_wrapper_utils.h"
18 #include "libANGLE/renderer/vulkan/ContextVk.h"
19 #include "libANGLE/renderer/vulkan/ProgramExecutableVk.h"
20 #include "libANGLE/renderer/vulkan/RendererVk.h"
21 #include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
22 #include "libANGLE/renderer/vulkan/vk_helpers.h"
23 
24 namespace rx
25 {
26 class ProgramVk : public ProgramImpl
27 {
28   public:
29     ProgramVk(const gl::ProgramState &state);
30     ~ProgramVk() override;
31     void destroy(const gl::Context *context) override;
32 
33     std::unique_ptr<LinkEvent> load(const gl::Context *context,
34                                     gl::BinaryInputStream *stream,
35                                     gl::InfoLog &infoLog) override;
36     void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
37     void setBinaryRetrievableHint(bool retrievable) override;
38     void setSeparable(bool separable) override;
39 
40     std::unique_ptr<LinkEvent> link(const gl::Context *context,
41                                     const gl::ProgramLinkedResources &resources,
42                                     gl::InfoLog &infoLog,
43                                     const gl::ProgramMergedVaryings &mergedVaryings) override;
44     GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
45 
46     void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
47     void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
48     void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
49     void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
50     void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
51     void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
52     void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
53     void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
54     void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
55     void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
56     void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
57     void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
58     void setUniformMatrix2fv(GLint location,
59                              GLsizei count,
60                              GLboolean transpose,
61                              const GLfloat *value) override;
62     void setUniformMatrix3fv(GLint location,
63                              GLsizei count,
64                              GLboolean transpose,
65                              const GLfloat *value) override;
66     void setUniformMatrix4fv(GLint location,
67                              GLsizei count,
68                              GLboolean transpose,
69                              const GLfloat *value) override;
70     void setUniformMatrix2x3fv(GLint location,
71                                GLsizei count,
72                                GLboolean transpose,
73                                const GLfloat *value) override;
74     void setUniformMatrix3x2fv(GLint location,
75                                GLsizei count,
76                                GLboolean transpose,
77                                const GLfloat *value) override;
78     void setUniformMatrix2x4fv(GLint location,
79                                GLsizei count,
80                                GLboolean transpose,
81                                const GLfloat *value) override;
82     void setUniformMatrix4x2fv(GLint location,
83                                GLsizei count,
84                                GLboolean transpose,
85                                const GLfloat *value) override;
86     void setUniformMatrix3x4fv(GLint location,
87                                GLsizei count,
88                                GLboolean transpose,
89                                const GLfloat *value) override;
90     void setUniformMatrix4x3fv(GLint location,
91                                GLsizei count,
92                                GLboolean transpose,
93                                const GLfloat *value) override;
94 
95     void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override;
96     void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override;
97     void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override;
98 
areShaderUniformsDirty(gl::ShaderType shaderType)99     bool areShaderUniformsDirty(gl::ShaderType shaderType) const
100     {
101         return mExecutable.mDefaultUniformBlocksDirty[shaderType];
102     }
setShaderUniformDirtyBit(gl::ShaderType shaderType)103     void setShaderUniformDirtyBit(gl::ShaderType shaderType)
104     {
105         if (!mExecutable.mDefaultUniformBlocks[shaderType]->uniformData.empty())
106         {
107             mExecutable.mDefaultUniformBlocksDirty.set(shaderType);
108         }
109     }
clearShaderUniformDirtyBit(gl::ShaderType shaderType)110     void clearShaderUniformDirtyBit(gl::ShaderType shaderType)
111     {
112         mExecutable.mDefaultUniformBlocksDirty.reset(shaderType);
113     }
114 
getExecutable()115     const ProgramExecutableVk &getExecutable() const { return mExecutable; }
getExecutable()116     ProgramExecutableVk &getExecutable() { return mExecutable; }
117 
getGlslangProgramInterfaceInfo()118     const GlslangProgramInterfaceInfo &getGlslangProgramInterfaceInfo()
119     {
120         return mGlslangProgramInterfaceInfo;
121     }
122 
123   private:
124     template <int cols, int rows>
125     void setUniformMatrixfv(GLint location,
126                             GLsizei count,
127                             GLboolean transpose,
128                             const GLfloat *value);
129 
130     void reset(ContextVk *contextVk);
131     angle::Result initDefaultUniformBlocks(const gl::Context *glContext);
132     void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap,
133                                       gl::ShaderMap<size_t> &requiredBufferSize);
134     void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap);
135 
136     template <class T>
137     void getUniformImpl(GLint location, T *v, GLenum entryPointType) const;
138 
139     template <typename T>
140     void setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType);
141     void linkResources(const gl::ProgramLinkedResources &resources);
142 
143     angle::Result createGraphicsPipelineWithDefaultState(const gl::Context *context);
144 
145     // We keep the SPIR-V code to use for draw call pipeline creation.
146     GlslangProgramInterfaceInfo mGlslangProgramInterfaceInfo;
147 
148     ProgramExecutableVk mExecutable;
149 };
150 
151 }  // namespace rx
152 
153 #endif  // LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_
154