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1 import Foundation
2 
3 /// Offset object for all the Objects that are written into the buffer
4 public struct Offset<T> {
5     /// Offset of the object in the buffer
6     public var o: UOffset
7     /// Returns false if the offset is equal to zero
8     public var isEmpty: Bool { return o == 0 }
9 
10     public init(offset: UOffset) { o = offset }
11     public init() { o = 0 }
12 }
13