1# Note: skips lists for CI are just a list of lines that, when 2# non-zero-length and not starting with '#', will regex match to 3# delete lines from the test list. Be careful. 4 5# Skip the perf/stress tests to keep runtime manageable 6dEQP-GLES[0-9]*.performance.* 7dEQP-GLES[0-9]*.stress.* 8 9# These are really slow on tiling architectures (including llvmpipe). 10dEQP-GLES[0-9]*.functional.flush_finish.* 11 12# Random failures 13dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_color_mask_buffer_color_mask 14dEQP-GLES31.functional.fbo.no_attachments.maximums.all 15dEQP-GLES31.functional.fbo.no_attachments.maximums.size 16dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points 17dEQP-GLES31.functional.shaders.builtin_functions.*geometry 18dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.uvec4 19dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.types.uvec4 20dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usampler3d 21dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler2darray 22dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_larger 23 24# This one is really slow and can time out (~56 seconds locally) 25KHR-GL33.texture_swizzle.smoke 26# Another slow one post NIR transition 27KHR-GL33.texture_swizzle.functional 28