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1 /* Display a cleared blue window.  This demo has no dependencies on
2  * any utility code, just the graw interface and gallium.
3  */
4 
5 #include "frontend/graw.h"
6 #include "pipe/p_screen.h"
7 #include "pipe/p_context.h"
8 #include "pipe/p_shader_tokens.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11 
12 #include <stdio.h>              /* for fread(), etc */
13 
14 #include "util/u_inlines.h"
15 #include "util/u_memory.h"      /* Offset() */
16 #include "util/u_draw_quad.h"
17 #include "util/u_box.h"
18 
19 static const char *filename = NULL;
20 unsigned show_fps = 0;
21 
22 
usage(char * name)23 static void usage(char *name)
24 {
25    fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
26 #ifndef _WIN32
27    fprintf(stderr, "\n" );
28    fprintf(stderr, "options:\n");
29    fprintf(stderr, "    -fps  show frames per second\n");
30 #endif
31 }
32 
33 
34 enum pipe_format formats[] = {
35    PIPE_FORMAT_RGBA8888_UNORM,
36    PIPE_FORMAT_BGRA8888_UNORM,
37    PIPE_FORMAT_NONE
38 };
39 
40 static const int WIDTH = 250;
41 static const int HEIGHT = 250;
42 
43 static struct pipe_screen *screen = NULL;
44 static struct pipe_context *ctx = NULL;
45 static struct pipe_resource *rttex = NULL;
46 static struct pipe_resource *constbuf = NULL;
47 static struct pipe_surface *surf = NULL;
48 static struct pipe_sampler_view *sv = NULL;
49 static void *sampler = NULL;
50 static void *window = NULL;
51 static struct pipe_resource *samptex = NULL;
52 
53 struct vertex {
54    float position[4];
55    float color[3];
56 };
57 
58 /* Draw a regular mesh
59  */
60 #define MESH_SZ 16
61 static struct vertex vertices[MESH_SZ * MESH_SZ];
62 
63 static float constants[] =
64 {  0.4, 0, 0,  1,
65    1,   1, 1,  1,
66    2,   2, 2,  2,
67    4,   8, 16, 32,
68 
69    3,  0, 0, 0,
70    0, .5, 0, 0,
71    0,  0, 1, 0,
72    0,  0, 0, 1,
73 
74    1, 0, 0, 0.5,
75    0, 1, 0, 0.5,
76    0, 0, 1, 0,
77    0, 0, 0, 1,
78 };
79 
init_fs_constbuf(void)80 static void init_fs_constbuf( void )
81 {
82    struct pipe_resource templat;
83    struct pipe_box box;
84 
85    memset(&templat, 0, sizeof(templat));
86    templat.target = PIPE_BUFFER;
87    templat.format = PIPE_FORMAT_R8_UNORM;
88    templat.width0 = sizeof(constants);
89    templat.height0 = 1;
90    templat.depth0 = 1;
91    templat.array_size = 1;
92    templat.last_level = 0;
93    templat.bind = PIPE_BIND_CONSTANT_BUFFER;
94 
95    constbuf = screen->resource_create(screen,
96                                       &templat);
97    if (constbuf == NULL)
98       exit(4);
99 
100 
101    u_box_2d(0,0,sizeof(constants),1, &box);
102 
103    ctx->buffer_subdata(ctx, constbuf,
104                        PIPE_MAP_WRITE,
105                        0, sizeof(constants), constants);
106 
107    pipe_set_constant_buffer(ctx,
108                             PIPE_SHADER_VERTEX, 0,
109                             constbuf);
110 }
111 
112 
set_viewport(float x,float y,float width,float height,float zNear,float zFar)113 static void set_viewport( float x, float y,
114                           float width, float height,
115                           float zNear, float zFar)
116 {
117    float z = zFar;
118    float half_width = (float)width / 2.0f;
119    float half_height = (float)height / 2.0f;
120    float half_depth = ((float)zFar - (float)zNear) / 2.0f;
121    struct pipe_viewport_state vp;
122 
123    vp.scale[0] = half_width;
124    vp.scale[1] = half_height;
125    vp.scale[2] = half_depth;
126 
127    vp.translate[0] = half_width + x;
128    vp.translate[1] = half_height + y;
129    vp.translate[2] = half_depth + z;
130 
131    ctx->set_viewport_states( ctx, 0, 1, &vp );
132 }
133 
set_vertices(void)134 static void set_vertices( void )
135 {
136    struct pipe_vertex_element ve[2];
137    struct pipe_vertex_buffer vbuf;
138    void *handle;
139    int x,y;
140 
141    memset(ve, 0, sizeof ve);
142 
143    ve[0].src_offset = Offset(struct vertex, position);
144    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
145    ve[1].src_offset = Offset(struct vertex, color);
146    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
147 
148    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
149    ctx->bind_vertex_elements_state(ctx, handle);
150 
151    for (x = 0; x < MESH_SZ; x++) {
152       for (y = 0; y < MESH_SZ; y++) {
153          int i = y * MESH_SZ + x;
154          vertices[i].position[0] = ((float)x)/MESH_SZ * 2.0 - 1.0;
155          vertices[i].position[1] = ((float)y)/MESH_SZ * 2.0 - 1.0;
156          vertices[i].position[2] = 0;
157          vertices[i].position[3] = 1.0;
158 
159          vertices[i].color[0] = .5;
160          vertices[i].color[1] = (float)x / (float)MESH_SZ;
161          vertices[i].color[2] = (float)y / (float)MESH_SZ;
162       }
163    }
164 
165    memset(&vbuf, 0, sizeof vbuf);
166 
167    vbuf.stride = sizeof( struct vertex );
168    vbuf.buffer_offset = 0;
169    vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
170                                               PIPE_BIND_VERTEX_BUFFER,
171                                               PIPE_USAGE_DEFAULT,
172                                               sizeof(vertices),
173                                               vertices);
174 
175    ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
176 }
177 
set_vertex_shader(void)178 static void set_vertex_shader( void )
179 {
180    FILE *f;
181    char buf[50000];
182    void *handle;
183    int sz;
184 
185    if ((f = fopen(filename, "r")) == NULL) {
186       fprintf(stderr, "Couldn't open %s\n", filename);
187       exit(1);
188    }
189 
190    sz = fread(buf, 1, sizeof(buf), f);
191    if (!feof(f)) {
192       printf("file too long\n");
193       exit(1);
194    }
195    printf("%.*s\n", sz, buf);
196    buf[sz] = 0;
197 
198    handle = graw_parse_vertex_shader(ctx, buf);
199    ctx->bind_vs_state(ctx, handle);
200    fclose(f);
201 }
202 
set_fragment_shader(void)203 static void set_fragment_shader( void )
204 {
205    void *handle;
206    const char *text =
207       "FRAG\n"
208       "DCL IN[0], COLOR, LINEAR\n"
209       "DCL OUT[0], COLOR\n"
210       "  0: MOV OUT[0], IN[0]\n"
211       "  1: END\n";
212 
213    handle = graw_parse_fragment_shader(ctx, text);
214    ctx->bind_fs_state(ctx, handle);
215 }
216 
217 
218 
draw(void)219 static void draw( void )
220 {
221    union pipe_color_union clear_color = { {.1,.3,.5,0} };
222 
223    ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
224    util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, ARRAY_SIZE(vertices));
225    ctx->flush(ctx, NULL, 0);
226 
227    graw_save_surface_to_file(ctx, surf, NULL);
228 
229    screen->flush_frontbuffer(screen, rttex, 0, 0, window, NULL);
230 }
231 
232 #define SIZE 16
233 
init_tex(void)234 static void init_tex( void )
235 {
236    struct pipe_sampler_view sv_template;
237    struct pipe_sampler_state sampler_desc;
238    struct pipe_resource templat;
239    struct pipe_box box;
240    ubyte tex2d[SIZE][SIZE][4];
241    int s, t;
242 
243 #if (SIZE != 2)
244    for (s = 0; s < SIZE; s++) {
245       for (t = 0; t < SIZE; t++) {
246          if (0) {
247             int x = (s ^ t) & 1;
248 	    tex2d[t][s][0] = (x) ? 0 : 63;
249 	    tex2d[t][s][1] = (x) ? 0 : 128;
250 	    tex2d[t][s][2] = 0;
251 	    tex2d[t][s][3] = 0xff;
252          }
253          else {
254             int x = ((s ^ t) >> 2) & 1;
255 	    tex2d[t][s][0] = s*255/(SIZE-1);
256 	    tex2d[t][s][1] = t*255/(SIZE-1);
257 	    tex2d[t][s][2] = (x) ? 0 : 128;
258 	    tex2d[t][s][3] = 0xff;
259          }
260       }
261    }
262 #else
263    tex2d[0][0][0] = 0;
264    tex2d[0][0][1] = 255;
265    tex2d[0][0][2] = 255;
266    tex2d[0][0][3] = 0;
267 
268    tex2d[0][1][0] = 0;
269    tex2d[0][1][1] = 0;
270    tex2d[0][1][2] = 255;
271    tex2d[0][1][3] = 255;
272 
273    tex2d[1][0][0] = 255;
274    tex2d[1][0][1] = 255;
275    tex2d[1][0][2] = 0;
276    tex2d[1][0][3] = 255;
277 
278    tex2d[1][1][0] = 255;
279    tex2d[1][1][1] = 0;
280    tex2d[1][1][2] = 0;
281    tex2d[1][1][3] = 255;
282 #endif
283 
284    memset(&templat, 0, sizeof(templat));
285    templat.target = PIPE_TEXTURE_2D;
286    templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
287    templat.width0 = SIZE;
288    templat.height0 = SIZE;
289    templat.depth0 = 1;
290    templat.array_size = 1;
291    templat.last_level = 0;
292    templat.bind = PIPE_BIND_SAMPLER_VIEW;
293 
294 
295    samptex = screen->resource_create(screen,
296                                  &templat);
297    if (samptex == NULL)
298       exit(4);
299 
300    u_box_2d(0,0,SIZE,SIZE, &box);
301 
302    ctx->texture_subdata(ctx,
303                         samptex,
304                         0,
305                         PIPE_MAP_WRITE,
306                         &box,
307                         tex2d,
308                         sizeof tex2d[0],
309                         sizeof tex2d);
310 
311    /* Possibly read back & compare against original data:
312     */
313    if (0)
314    {
315       struct pipe_transfer *t;
316       uint32_t *ptr;
317       ptr = pipe_transfer_map(ctx, samptex,
318                               0, 0, /* level, layer */
319                               PIPE_MAP_READ,
320                               0, 0, SIZE, SIZE, &t); /* x, y, width, height */
321 
322       if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
323          assert(0);
324          exit(9);
325       }
326 
327       ctx->transfer_unmap(ctx, t);
328    }
329 
330    memset(&sv_template, 0, sizeof sv_template);
331    sv_template.format = samptex->format;
332    sv_template.texture = samptex;
333    sv_template.swizzle_r = 0;
334    sv_template.swizzle_g = 1;
335    sv_template.swizzle_b = 2;
336    sv_template.swizzle_a = 3;
337    sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
338    if (sv == NULL)
339       exit(5);
340 
341    ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
342 
343 
344    memset(&sampler_desc, 0, sizeof sampler_desc);
345    sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
346    sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
347    sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
348    sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
349    sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
350    sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
351    sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
352    sampler_desc.compare_func = 0;
353    sampler_desc.normalized_coords = 1;
354    sampler_desc.max_anisotropy = 0;
355 
356    sampler = ctx->create_sampler_state(ctx, &sampler_desc);
357    if (sampler == NULL)
358       exit(6);
359 
360    ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
361 
362 }
363 
init(void)364 static void init( void )
365 {
366    struct pipe_framebuffer_state fb;
367    struct pipe_resource templat;
368    struct pipe_surface surf_tmpl;
369    int i;
370 
371    /* It's hard to say whether window or screen should be created
372     * first.  Different environments would prefer one or the other.
373     *
374     * Also, no easy way of querying supported formats if the screen
375     * cannot be created first.
376     */
377    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
378       screen = graw_create_window_and_screen(0, 0, 300, 300,
379                                              formats[i],
380                                              &window);
381       if (window && screen)
382          break;
383    }
384    if (!screen || !window) {
385       fprintf(stderr, "Unable to create window\n");
386       exit(1);
387    }
388 
389    ctx = screen->context_create(screen, NULL, 0);
390    if (ctx == NULL)
391       exit(3);
392 
393    memset(&templat, 0, sizeof(templat));
394    templat.target = PIPE_TEXTURE_2D;
395    templat.format = formats[i];
396    templat.width0 = WIDTH;
397    templat.height0 = HEIGHT;
398    templat.depth0 = 1;
399    templat.array_size = 1;
400    templat.last_level = 0;
401    templat.bind = (PIPE_BIND_RENDER_TARGET |
402                    PIPE_BIND_DISPLAY_TARGET);
403 
404    rttex = screen->resource_create(screen,
405                                  &templat);
406    if (rttex == NULL)
407       exit(4);
408 
409    surf_tmpl.format = templat.format;
410    surf_tmpl.u.tex.level = 0;
411    surf_tmpl.u.tex.first_layer = 0;
412    surf_tmpl.u.tex.last_layer = 0;
413    surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
414    if (surf == NULL)
415       exit(5);
416 
417    memset(&fb, 0, sizeof fb);
418    fb.nr_cbufs = 1;
419    fb.width = WIDTH;
420    fb.height = HEIGHT;
421    fb.cbufs[0] = surf;
422 
423    ctx->set_framebuffer_state(ctx, &fb);
424 
425    {
426       struct pipe_blend_state blend;
427       void *handle;
428       memset(&blend, 0, sizeof blend);
429       blend.rt[0].colormask = PIPE_MASK_RGBA;
430       handle = ctx->create_blend_state(ctx, &blend);
431       ctx->bind_blend_state(ctx, handle);
432    }
433 
434    {
435       struct pipe_depth_stencil_alpha_state depthstencil;
436       void *handle;
437       memset(&depthstencil, 0, sizeof depthstencil);
438       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
439       ctx->bind_depth_stencil_alpha_state(ctx, handle);
440    }
441 
442    {
443       struct pipe_rasterizer_state rasterizer;
444       void *handle;
445       memset(&rasterizer, 0, sizeof rasterizer);
446       rasterizer.cull_face = PIPE_FACE_NONE;
447       rasterizer.point_size = 8.0;
448       rasterizer.half_pixel_center = 1;
449       rasterizer.bottom_edge_rule = 1;
450       rasterizer.depth_clip_near = 1;
451       rasterizer.depth_clip_far = 1;
452       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
453       ctx->bind_rasterizer_state(ctx, handle);
454    }
455 
456    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
457 
458    init_tex();
459    init_fs_constbuf();
460 
461    set_vertices();
462    set_vertex_shader();
463    set_fragment_shader();
464 }
465 
args(int argc,char * argv[])466 static void args(int argc, char *argv[])
467 {
468    int i;
469 
470    for (i = 1; i < argc;) {
471       if (graw_parse_args(&i, argc, argv)) {
472          continue;
473       }
474       if (strcmp(argv[i], "-fps") == 0) {
475          show_fps = 1;
476          i++;
477       }
478       else if (i == argc - 1) {
479          filename = argv[i];
480          i++;
481       }
482       else {
483          usage(argv[0]);
484          exit(1);
485       }
486    }
487 
488    if (!filename) {
489       usage(argv[0]);
490       exit(1);
491    }
492 }
493 
main(int argc,char * argv[])494 int main( int argc, char *argv[] )
495 {
496    args(argc,argv);
497    init();
498 
499    graw_set_display_func( draw );
500    graw_main_loop();
501    return 0;
502 }
503