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1 /*
2  * Copyright © 2018 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <gtest/gtest.h>
25 #include "brw_vec4.h"
26 #include "program/program.h"
27 
28 using namespace brw;
29 
30 class dead_code_eliminate_test : public ::testing::Test {
31    virtual void SetUp();
32 
33 public:
34    struct brw_compiler *compiler;
35    struct gen_device_info *devinfo;
36    struct gl_context *ctx;
37    struct gl_shader_program *shader_prog;
38    struct brw_vue_prog_data *prog_data;
39    vec4_visitor *v;
40 };
41 
42 class dead_code_eliminate_vec4_visitor : public vec4_visitor
43 {
44 public:
dead_code_eliminate_vec4_visitor(struct brw_compiler * compiler,nir_shader * shader,struct brw_vue_prog_data * prog_data)45    dead_code_eliminate_vec4_visitor(struct brw_compiler *compiler,
46                                  nir_shader *shader,
47                                  struct brw_vue_prog_data *prog_data)
48       : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
49                      false /* no_spills */, -1)
50    {
51       prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
52    }
53 
54 protected:
make_reg_for_system_value(int)55    virtual dst_reg *make_reg_for_system_value(int /* location */)
56    {
57       unreachable("Not reached");
58    }
59 
setup_payload()60    virtual void setup_payload()
61    {
62       unreachable("Not reached");
63    }
64 
emit_prolog()65    virtual void emit_prolog()
66    {
67       unreachable("Not reached");
68    }
69 
emit_thread_end()70    virtual void emit_thread_end()
71    {
72       unreachable("Not reached");
73    }
74 
emit_urb_write_header(int)75    virtual void emit_urb_write_header(int /* mrf */)
76    {
77       unreachable("Not reached");
78    }
79 
emit_urb_write_opcode(bool)80    virtual vec4_instruction *emit_urb_write_opcode(bool /* complete */)
81    {
82       unreachable("Not reached");
83    }
84 };
85 
86 
SetUp()87 void dead_code_eliminate_test::SetUp()
88 {
89    ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
90    compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
91    devinfo = (struct gen_device_info *)calloc(1, sizeof(*devinfo));
92    prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
93    compiler->devinfo = devinfo;
94 
95    nir_shader *shader =
96       nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL);
97 
98    v = new dead_code_eliminate_vec4_visitor(compiler, shader, prog_data);
99 
100    devinfo->gen = 4;
101 }
102 
103 static void
dead_code_eliminate(vec4_visitor * v)104 dead_code_eliminate(vec4_visitor *v)
105 {
106    const bool print = getenv("TEST_DEBUG");
107 
108    if (print) {
109       fprintf(stderr, "instructions before:\n");
110       v->dump_instructions();
111    }
112 
113    v->calculate_cfg();
114    v->dead_code_eliminate();
115 
116    if (print) {
117       fprintf(stderr, "instructions after:\n");
118       v->dump_instructions();
119    }
120 }
121 
TEST_F(dead_code_eliminate_test,some_dead_channels_all_flags_used)122 TEST_F(dead_code_eliminate_test, some_dead_channels_all_flags_used)
123 {
124    const vec4_builder bld = vec4_builder(v).at_end();
125    src_reg r1 = src_reg(v, glsl_type::vec4_type);
126    src_reg r2 = src_reg(v, glsl_type::vec4_type);
127    src_reg r3 = src_reg(v, glsl_type::vec4_type);
128    src_reg r4 = src_reg(v, glsl_type::vec4_type);
129    src_reg r5 = src_reg(v, glsl_type::vec4_type);
130    src_reg r6 = src_reg(v, glsl_type::vec4_type);
131 
132    /* Sequence like the following should not be modified by DCE.
133     *
134     *     cmp.l.f0(8)     g4<1>F         g2<4,4,1>.wF   g1<4,4,1>.xF
135     *     mov(8)          g5<1>.xF       g4<4,4,1>.xF
136     *     (+f0.x) sel(8)  g6<1>UD        g3<4>UD        g6<4>UD
137     */
138    vec4_instruction *test_cmp =
139       bld.CMP(dst_reg(r4), r2, r1, BRW_CONDITIONAL_L);
140 
141    test_cmp->src[0].swizzle = BRW_SWIZZLE_WWWW;
142    test_cmp->src[1].swizzle = BRW_SWIZZLE_XXXX;
143 
144    vec4_instruction *test_mov =
145       bld.MOV(dst_reg(r5), r4);
146 
147    test_mov->dst.writemask = WRITEMASK_X;
148    test_mov->src[0].swizzle = BRW_SWIZZLE_XXXX;
149 
150    vec4_instruction *test_sel =
151       bld.SEL(dst_reg(r6), r3, r6);
152 
153    set_predicate(BRW_PREDICATE_NORMAL, test_sel);
154 
155    /* The scratch write is here just to make r5 and r6 be live so that the
156     * whole program doesn't get eliminated by DCE.
157     */
158    v->emit(v->SCRATCH_WRITE(dst_reg(r4), r6, r5));
159 
160    dead_code_eliminate(v);
161 
162    EXPECT_EQ(test_cmp->dst.writemask, WRITEMASK_XYZW);
163 }
164