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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <string.h>
18 
19 #include "wav/WavStreamReader.h"
20 
21 #include "OneShotSampleSource.h"
22 
23 namespace iolib {
24 
mixAudio(float * outBuff,int numChannels,int32_t numFrames)25 void OneShotSampleSource::mixAudio(float* outBuff, int numChannels, int32_t numFrames) {
26     int32_t numSampleFrames = mSampleBuffer->getNumSampleFrames();
27     int32_t numWriteFrames = mIsPlaying
28                          ? std::min(numFrames, numSampleFrames - mCurFrameIndex)
29                          : 0;
30 
31     if (numWriteFrames != 0) {
32         // Mix in the samples
33 
34         // investigate unrolling these loops...
35         const float* data  = mSampleBuffer->getSampleData();
36         if (numChannels == 1) {
37             // MONO output
38             for (int32_t frameIndex = 0; frameIndex < numWriteFrames; frameIndex++) {
39                 outBuff[frameIndex] += data[mCurFrameIndex++] * mGain;
40             }
41         } else if (numChannels == 2) {
42             // STEREO output
43             int dstSampleIndex = 0;
44             for (int32_t frameIndex = 0; frameIndex < numWriteFrames; frameIndex++) {
45                 outBuff[dstSampleIndex++] += data[mCurFrameIndex] * mLeftGain;
46                 outBuff[dstSampleIndex++] += data[mCurFrameIndex++] * mRightGain;
47             }
48         }
49 
50         if (mCurFrameIndex >= numSampleFrames) {
51             mIsPlaying = false;
52         }
53     }
54 
55     // silence
56     // no need as the output buffer would need to have been filled with silence
57     // to be mixed into
58 }
59 
60 } // namespace wavlib
61