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1 // Copyright 2019 Google LLC
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //      http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include <cstddef>
16 #include <cstdint>
17 #include <cstdlib>
18 #include <string>
19 
20 #include "Eigen/Core"
21 
22 using ::Eigen::Matrix;
23 using ::Eigen::Dynamic;
24 using ::Eigen::Lower;
25 using ::Eigen::Upper;
26 
ConsumeNextInt(const uint8_t ** data,size_t * size)27 int ConsumeNextInt(const uint8_t** data, size_t* size) {
28   if (*size < sizeof(int)) {
29     return 0;
30   }
31   int result;
32   memcpy(&result, *data, sizeof(int));
33   *size -= sizeof(int);
34   *data += sizeof(int);
35   return result;
36 }
37 
LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)38 extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
39   const size_t rows = static_cast<size_t>(ConsumeNextInt(&data, &size));
40   const size_t columns = static_cast<size_t>(ConsumeNextInt(&data, &size));
41 
42   if (rows == 0 || columns == 0) {
43     return 0;
44   }
45   if (rows > 1024 || columns > 1024) {
46     return 0;
47   }
48 
49   // We can do this same fuzz test with other templated types. Here, we just use
50   // an int.
51   Matrix<int, Dynamic, 1> vec(rows);
52   for (size_t i = 0; i < rows; ++i) {
53     vec(i) = ConsumeNextInt(&data, &size);
54   }
55   Matrix<int, Dynamic, Dynamic> matrix(rows, columns);
56   for (int i = 0; i < rows; ++i) {
57     for (int j = 0; j < columns; ++j) {
58       matrix(i, j) = ConsumeNextInt(&data, &size);
59     }
60   }
61 
62   matrix.template triangularView<Lower>().solve(vec);
63   matrix.template triangularView<Upper>().solve(vec);
64   matrix.conjugate().template triangularView<Lower>().solve(vec);
65   matrix.conjugate().template triangularView<Upper>().solve(vec);
66   matrix.transpose().template triangularView<Lower>().solve(vec);
67   matrix.transpose().template triangularView<Upper>().solve(vec);
68 
69   return 0;
70 }
71