• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_MtlResourceProvider_DEFINED
9 #define skgpu_MtlResourceProvider_DEFINED
10 
11 #include "experimental/graphite/src/DrawTypes.h"
12 #include "experimental/graphite/src/ResourceProvider.h"
13 #include "include/private/SkTHash.h"
14 
15 #import <Metal/Metal.h>
16 
17 namespace skgpu {
18 class CommandBuffer;
19 }
20 
21 namespace skgpu::mtl {
22 
23 class Gpu;
24 
25 class ResourceProvider final : public skgpu::ResourceProvider {
26 public:
27     ResourceProvider(const skgpu::Gpu* gpu, sk_sp<GlobalCache>, SingleOwner*);
~ResourceProvider()28     ~ResourceProvider() override {}
29 
30     sk_sp<skgpu::Texture> createWrappedTexture(const BackendTexture&) override;
31 
32     // Finds or creates a compatible DepthStencilState based on the enum
33     id<MTLDepthStencilState> findOrCreateCompatibleDepthStencilState(const DepthStencilSettings&);
34 
35 private:
36     const Gpu* mtlGpu();
37 
38     sk_sp<skgpu::CommandBuffer> createCommandBuffer() override;
39     sk_sp<skgpu::GraphicsPipeline> onCreateGraphicsPipeline(const GraphicsPipelineDesc&,
40                                                             const RenderPassDesc&) override;
41     sk_sp<skgpu::Texture> createTexture(SkISize, const skgpu::TextureInfo&) override;
42     sk_sp<skgpu::Buffer> createBuffer(size_t size, BufferType type, PrioritizeGpuReads) override;
43 
44     sk_sp<skgpu::Sampler> createSampler(const SkSamplingOptions&,
45                                         SkTileMode xTileMode,
46                                         SkTileMode yTileMode) override;
47 
48     SkTHashMap<DepthStencilSettings, sk_cfp<id<MTLDepthStencilState>>> fDepthStencilStates;
49 };
50 
51 } // namespace skgpu::mtl
52 
53 #endif // skgpu_MtlResourceProvider_DEFINED
54