1 /* 2 * Copyright 2021 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef skgpu_MtlResourceProvider_DEFINED 9 #define skgpu_MtlResourceProvider_DEFINED 10 11 #include "experimental/graphite/src/DrawTypes.h" 12 #include "experimental/graphite/src/ResourceProvider.h" 13 #include "include/private/SkTHash.h" 14 15 #import <Metal/Metal.h> 16 17 namespace skgpu { 18 class CommandBuffer; 19 } 20 21 namespace skgpu::mtl { 22 23 class Gpu; 24 25 class ResourceProvider final : public skgpu::ResourceProvider { 26 public: 27 ResourceProvider(const skgpu::Gpu* gpu, sk_sp<GlobalCache>, SingleOwner*); ~ResourceProvider()28 ~ResourceProvider() override {} 29 30 sk_sp<skgpu::Texture> createWrappedTexture(const BackendTexture&) override; 31 32 // Finds or creates a compatible DepthStencilState based on the enum 33 id<MTLDepthStencilState> findOrCreateCompatibleDepthStencilState(const DepthStencilSettings&); 34 35 private: 36 const Gpu* mtlGpu(); 37 38 sk_sp<skgpu::CommandBuffer> createCommandBuffer() override; 39 sk_sp<skgpu::GraphicsPipeline> onCreateGraphicsPipeline(const GraphicsPipelineDesc&, 40 const RenderPassDesc&) override; 41 sk_sp<skgpu::Texture> createTexture(SkISize, const skgpu::TextureInfo&) override; 42 sk_sp<skgpu::Buffer> createBuffer(size_t size, BufferType type, PrioritizeGpuReads) override; 43 44 sk_sp<skgpu::Sampler> createSampler(const SkSamplingOptions&, 45 SkTileMode xTileMode, 46 SkTileMode yTileMode) override; 47 48 SkTHashMap<DepthStencilSettings, sk_cfp<id<MTLDepthStencilState>>> fDepthStencilStates; 49 }; 50 51 } // namespace skgpu::mtl 52 53 #endif // skgpu_MtlResourceProvider_DEFINED 54