1 /*
2 * Copyright 2019 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "modules/skottie/src/Layer.h"
9
10 #include "modules/skottie/src/Camera.h"
11 #include "modules/skottie/src/Composition.h"
12 #include "modules/skottie/src/SkottieJson.h"
13 #include "modules/skottie/src/effects/Effects.h"
14 #include "modules/skottie/src/effects/MotionBlurEffect.h"
15 #include "modules/sksg/include/SkSGClipEffect.h"
16 #include "modules/sksg/include/SkSGDraw.h"
17 #include "modules/sksg/include/SkSGGroup.h"
18 #include "modules/sksg/include/SkSGMaskEffect.h"
19 #include "modules/sksg/include/SkSGMerge.h"
20 #include "modules/sksg/include/SkSGPaint.h"
21 #include "modules/sksg/include/SkSGPath.h"
22 #include "modules/sksg/include/SkSGRect.h"
23 #include "modules/sksg/include/SkSGRenderEffect.h"
24 #include "modules/sksg/include/SkSGRenderNode.h"
25 #include "modules/sksg/include/SkSGTransform.h"
26
27 namespace skottie {
28 namespace internal {
29
30 namespace {
31
32 struct MaskInfo {
33 SkBlendMode fBlendMode; // used when masking with layers/blending
34 sksg::Merge::Mode fMergeMode; // used when clipping
35 bool fInvertGeometry;
36 };
37
GetMaskInfo(char mode)38 const MaskInfo* GetMaskInfo(char mode) {
39 static constexpr MaskInfo k_add_info =
40 { SkBlendMode::kSrcOver , sksg::Merge::Mode::kUnion , false };
41 static constexpr MaskInfo k_int_info =
42 { SkBlendMode::kSrcIn , sksg::Merge::Mode::kIntersect , false };
43 static constexpr MaskInfo k_sub_info =
44 { SkBlendMode::kDstOut , sksg::Merge::Mode::kDifference, true };
45 static constexpr MaskInfo k_dif_info =
46 { SkBlendMode::kXor , sksg::Merge::Mode::kXOR , false };
47
48 switch (mode) {
49 case 'a': return &k_add_info;
50 case 'f': return &k_dif_info;
51 case 'i': return &k_int_info;
52 case 's': return &k_sub_info;
53 default: break;
54 }
55
56 return nullptr;
57 }
58
59 class MaskAdapter final : public AnimatablePropertyContainer {
60 public:
MaskAdapter(const skjson::ObjectValue & jmask,const AnimationBuilder & abuilder,SkBlendMode bm)61 MaskAdapter(const skjson::ObjectValue& jmask, const AnimationBuilder& abuilder, SkBlendMode bm)
62 : fMaskPaint(sksg::Color::Make(SK_ColorBLACK))
63 , fBlendMode(bm)
64 {
65 fMaskPaint->setAntiAlias(true);
66 if (!this->requires_isolation()) {
67 // We can mask at draw time.
68 fMaskPaint->setBlendMode(bm);
69 }
70
71 this->bind(abuilder, jmask["o"], fOpacity);
72
73 if (this->bind(abuilder, jmask["f"], fFeather)) {
74 fMaskFilter = sksg::BlurImageFilter::Make();
75 // Mask feathers don't repeat edge pixels.
76 fMaskFilter->setTileMode(SkTileMode::kDecal);
77 }
78 }
79
hasEffect() const80 bool hasEffect() const {
81 return !this->isStatic()
82 || fOpacity < 100
83 || fFeather != SkV2{0,0};
84 }
85
makeMask(sk_sp<sksg::Path> mask_path) const86 sk_sp<sksg::RenderNode> makeMask(sk_sp<sksg::Path> mask_path) const {
87 sk_sp<sksg::RenderNode> mask = sksg::Draw::Make(std::move(mask_path), fMaskPaint);
88
89 // Optional mask blur (feather).
90 mask = sksg::ImageFilterEffect::Make(std::move(mask), fMaskFilter);
91
92 if (this->requires_isolation()) {
93 mask = sksg::LayerEffect::Make(std::move(mask), fBlendMode);
94 }
95
96 return mask;
97 }
98
99 private:
onSync()100 void onSync() override {
101 fMaskPaint->setOpacity(fOpacity * 0.01f);
102 if (fMaskFilter) {
103 // Close enough to AE.
104 static constexpr SkScalar kFeatherToSigma = 0.38f;
105 fMaskFilter->setSigma({fFeather.x * kFeatherToSigma,
106 fFeather.y * kFeatherToSigma});
107 }
108 }
109
requires_isolation() const110 bool requires_isolation() const {
111 SkASSERT(fBlendMode == SkBlendMode::kSrc ||
112 fBlendMode == SkBlendMode::kSrcOver ||
113 fBlendMode == SkBlendMode::kSrcIn ||
114 fBlendMode == SkBlendMode::kDstOut ||
115 fBlendMode == SkBlendMode::kXor);
116
117 // Some mask modes touch pixels outside the immediate draw geometry.
118 // These require a layer.
119 switch (fBlendMode) {
120 case (SkBlendMode::kSrcIn): return true;
121 default : return false;
122 }
123 SkUNREACHABLE;
124 }
125
126 const sk_sp<sksg::PaintNode> fMaskPaint;
127 const SkBlendMode fBlendMode;
128 sk_sp<sksg::BlurImageFilter> fMaskFilter; // optional "feather"
129
130 Vec2Value fFeather = {0,0};
131 ScalarValue fOpacity = 100;
132 };
133
AttachMask(const skjson::ArrayValue * jmask,const AnimationBuilder * abuilder,sk_sp<sksg::RenderNode> childNode)134 sk_sp<sksg::RenderNode> AttachMask(const skjson::ArrayValue* jmask,
135 const AnimationBuilder* abuilder,
136 sk_sp<sksg::RenderNode> childNode) {
137 if (!jmask) return childNode;
138
139 struct MaskRecord {
140 sk_sp<sksg::Path> mask_path; // for clipping and masking
141 sk_sp<MaskAdapter> mask_adapter; // for masking
142 sksg::Merge::Mode merge_mode; // for clipping
143 };
144
145 SkSTArray<4, MaskRecord, true> mask_stack;
146 bool has_effect = false;
147
148 for (const skjson::ObjectValue* m : *jmask) {
149 if (!m) continue;
150
151 const skjson::StringValue* jmode = (*m)["mode"];
152 if (!jmode || jmode->size() != 1) {
153 abuilder->log(Logger::Level::kError, &(*m)["mode"], "Invalid mask mode.");
154 continue;
155 }
156
157 const auto mode = *jmode->begin();
158 if (mode == 'n') {
159 // "None" masks have no effect.
160 continue;
161 }
162
163 const auto* mask_info = GetMaskInfo(mode);
164 if (!mask_info) {
165 abuilder->log(Logger::Level::kWarning, nullptr, "Unsupported mask mode: '%c'.", mode);
166 continue;
167 }
168
169 auto mask_path = abuilder->attachPath((*m)["pt"]);
170 if (!mask_path) {
171 abuilder->log(Logger::Level::kError, m, "Could not parse mask path.");
172 continue;
173 }
174
175 auto mask_blend_mode = mask_info->fBlendMode;
176 auto mask_merge_mode = mask_info->fMergeMode;
177 auto mask_inverted = ParseDefault<bool>((*m)["inv"], false);
178
179 if (mask_stack.empty()) {
180 // First mask adjustments:
181 // - always draw in source mode
182 // - invert geometry if needed
183 mask_blend_mode = SkBlendMode::kSrc;
184 mask_merge_mode = sksg::Merge::Mode::kMerge;
185 mask_inverted = mask_inverted != mask_info->fInvertGeometry;
186 }
187
188 mask_path->setFillType(mask_inverted ? SkPathFillType::kInverseWinding
189 : SkPathFillType::kWinding);
190
191 auto mask_adapter = sk_make_sp<MaskAdapter>(*m, *abuilder, mask_blend_mode);
192 abuilder->attachDiscardableAdapter(mask_adapter);
193
194 has_effect |= mask_adapter->hasEffect();
195
196 mask_stack.push_back({ std::move(mask_path),
197 std::move(mask_adapter),
198 mask_merge_mode });
199 }
200
201
202 if (mask_stack.empty())
203 return childNode;
204
205 // If the masks are fully opaque, we can clip.
206 if (!has_effect) {
207 sk_sp<sksg::GeometryNode> clip_node;
208
209 if (mask_stack.count() == 1) {
210 // Single path -> just clip.
211 clip_node = std::move(mask_stack.front().mask_path);
212 } else {
213 // Multiple clip paths -> merge.
214 std::vector<sksg::Merge::Rec> merge_recs;
215 merge_recs.reserve(SkToSizeT(mask_stack.count()));
216
217 for (auto& mask : mask_stack) {
218 merge_recs.push_back({std::move(mask.mask_path), mask.merge_mode });
219 }
220 clip_node = sksg::Merge::Make(std::move(merge_recs));
221 }
222
223 return sksg::ClipEffect::Make(std::move(childNode), std::move(clip_node), true);
224 }
225
226 // Complex masks (non-opaque or blurred) turn into a mask node stack.
227 sk_sp<sksg::RenderNode> maskNode;
228 if (mask_stack.count() == 1) {
229 // no group needed for single mask
230 const auto rec = mask_stack.front();
231 maskNode = rec.mask_adapter->makeMask(std::move(rec.mask_path));
232 } else {
233 std::vector<sk_sp<sksg::RenderNode>> masks;
234 masks.reserve(SkToSizeT(mask_stack.count()));
235 for (auto& rec : mask_stack) {
236 masks.push_back(rec.mask_adapter->makeMask(std::move(rec.mask_path)));
237 }
238
239 maskNode = sksg::Group::Make(std::move(masks));
240 }
241
242 return sksg::MaskEffect::Make(std::move(childNode), std::move(maskNode));
243 }
244
245 class LayerController final : public Animator {
246 public:
LayerController(AnimatorScope && layer_animators,sk_sp<sksg::RenderNode> layer,size_t tanim_count,float in,float out)247 LayerController(AnimatorScope&& layer_animators,
248 sk_sp<sksg::RenderNode> layer,
249 size_t tanim_count, float in, float out)
250 : fLayerAnimators(std::move(layer_animators))
251 , fLayerNode(std::move(layer))
252 , fTransformAnimatorsCount(tanim_count)
253 , fIn(in)
254 , fOut(out) {}
255
256 protected:
onSeek(float t)257 StateChanged onSeek(float t) override {
258 // in/out may be inverted for time-reversed layers
259 const auto active = (t >= fIn && t < fOut) || (t > fOut && t <= fIn);
260
261 bool changed = false;
262 if (fLayerNode) {
263 changed |= (fLayerNode->isVisible() != active);
264 fLayerNode->setVisible(active);
265 }
266
267 // When active, dispatch ticks to all layer animators.
268 // When inactive, we must still dispatch ticks to the layer transform animators
269 // (active child layers depend on transforms being updated).
270 const auto dispatch_count = active ? fLayerAnimators.size()
271 : fTransformAnimatorsCount;
272 for (size_t i = 0; i < dispatch_count; ++i) {
273 changed |= fLayerAnimators[i]->seek(t);
274 }
275
276 return changed;
277 }
278
279 private:
280 const AnimatorScope fLayerAnimators;
281 const sk_sp<sksg::RenderNode> fLayerNode;
282 const size_t fTransformAnimatorsCount;
283 const float fIn,
284 fOut;
285 };
286
287 class MotionBlurController final : public Animator {
288 public:
MotionBlurController(sk_sp<MotionBlurEffect> mbe)289 explicit MotionBlurController(sk_sp<MotionBlurEffect> mbe)
290 : fMotionBlurEffect(std::move(mbe)) {}
291
292 protected:
293 // When motion blur is present, time ticks are not passed to layer animators
294 // but to the motion blur effect. The effect then drives the animators/scene-graph
295 // during reval and render phases.
onSeek(float t)296 StateChanged onSeek(float t) override {
297 fMotionBlurEffect->setT(t);
298 return true;
299 }
300
301 private:
302 const sk_sp<MotionBlurEffect> fMotionBlurEffect;
303 };
304
305 } // namespace
306
LayerBuilder(const skjson::ObjectValue & jlayer,const SkSize & comp_size)307 LayerBuilder::LayerBuilder(const skjson::ObjectValue& jlayer, const SkSize& comp_size)
308 : fJlayer(jlayer)
309 , fIndex (ParseDefault<int>(jlayer["ind" ], -1))
310 , fParentIndex(ParseDefault<int>(jlayer["parent"], -1))
311 , fType (ParseDefault<int>(jlayer["ty" ], -1))
312 , fAutoOrient (ParseDefault<int>(jlayer["ao" ], 0))
313 , fInfo{comp_size,
314 ParseDefault<float>(jlayer["ip"], 0.0f),
315 ParseDefault<float>(jlayer["op"], 0.0f)}
316 {
317
318 if (this->isCamera() || ParseDefault<int>(jlayer["ddd"], 0)) {
319 fFlags |= Flags::kIs3D;
320 }
321 }
322
323 LayerBuilder::~LayerBuilder() = default;
324
isCamera() const325 bool LayerBuilder::isCamera() const {
326 static constexpr int kCameraLayerType = 13;
327
328 return fType == kCameraLayerType;
329 }
330
buildTransform(const AnimationBuilder & abuilder,CompositionBuilder * cbuilder)331 sk_sp<sksg::Transform> LayerBuilder::buildTransform(const AnimationBuilder& abuilder,
332 CompositionBuilder* cbuilder) {
333 // Depending on the leaf node type, we treat the whole transform chain as either 2D or 3D.
334 const auto transform_chain_type = this->is3D() ? TransformType::k3D
335 : TransformType::k2D;
336 fLayerTransform = this->getTransform(abuilder, cbuilder, transform_chain_type);
337
338 return fLayerTransform;
339 }
340
getTransform(const AnimationBuilder & abuilder,CompositionBuilder * cbuilder,TransformType ttype)341 sk_sp<sksg::Transform> LayerBuilder::getTransform(const AnimationBuilder& abuilder,
342 CompositionBuilder* cbuilder,
343 TransformType ttype) {
344 const auto cache_valid_mask = (1ul << ttype);
345 if (!(fFlags & cache_valid_mask)) {
346 // Set valid flag upfront to break cycles.
347 fFlags |= cache_valid_mask;
348
349 const AnimationBuilder::AutoPropertyTracker apt(&abuilder, fJlayer, PropertyObserver::NodeType::LAYER);
350 AnimationBuilder::AutoScope ascope(&abuilder, std::move(fLayerScope));
351 fTransformCache[ttype] = this->doAttachTransform(abuilder, cbuilder, ttype);
352 fLayerScope = ascope.release();
353 fTransformAnimatorCount = fLayerScope.size();
354 }
355
356 return fTransformCache[ttype];
357 }
358
getParentTransform(const AnimationBuilder & abuilder,CompositionBuilder * cbuilder,TransformType ttype)359 sk_sp<sksg::Transform> LayerBuilder::getParentTransform(const AnimationBuilder& abuilder,
360 CompositionBuilder* cbuilder,
361 TransformType ttype) {
362 if (auto* parent_builder = cbuilder->layerBuilder(fParentIndex)) {
363 // Explicit parent layer.
364 return parent_builder->getTransform(abuilder, cbuilder, ttype);
365 }
366
367 if (ttype == TransformType::k3D) {
368 // During camera transform attachment, cbuilder->getCameraTransform() is null.
369 // This prevents camera->camera transform chain cycles.
370 SkASSERT(!this->isCamera() || !cbuilder->getCameraTransform());
371
372 // 3D transform chains are implicitly rooted onto the camera.
373 return cbuilder->getCameraTransform();
374 }
375
376 return nullptr;
377 }
378
doAttachTransform(const AnimationBuilder & abuilder,CompositionBuilder * cbuilder,TransformType ttype)379 sk_sp<sksg::Transform> LayerBuilder::doAttachTransform(const AnimationBuilder& abuilder,
380 CompositionBuilder* cbuilder,
381 TransformType ttype) {
382 const skjson::ObjectValue* jtransform = fJlayer["ks"];
383 if (!jtransform) {
384 return nullptr;
385 }
386
387 auto parent_transform = this->getParentTransform(abuilder, cbuilder, ttype);
388
389 if (this->isCamera()) {
390 // parent_transform applies to the camera itself => it pre-composes inverted to the
391 // camera/view/adapter transform.
392 //
393 // T_camera' = T_camera x Inv(parent_transform)
394 //
395 return abuilder.attachCamera(fJlayer,
396 *jtransform,
397 sksg::Transform::MakeInverse(std::move(parent_transform)),
398 cbuilder->fSize);
399 }
400
401 return this->is3D()
402 ? abuilder.attachMatrix3D(*jtransform, std::move(parent_transform), fAutoOrient)
403 : abuilder.attachMatrix2D(*jtransform, std::move(parent_transform), fAutoOrient);
404 }
405
hasMotionBlur(const CompositionBuilder * cbuilder) const406 bool LayerBuilder::hasMotionBlur(const CompositionBuilder* cbuilder) const {
407 return cbuilder->fMotionBlurSamples > 1
408 && cbuilder->fMotionBlurAngle > 0
409 && ParseDefault(fJlayer["mb"], false);
410 }
411
buildRenderTree(const AnimationBuilder & abuilder,CompositionBuilder * cbuilder,const LayerBuilder * prev_layer)412 sk_sp<sksg::RenderNode> LayerBuilder::buildRenderTree(const AnimationBuilder& abuilder,
413 CompositionBuilder* cbuilder,
414 const LayerBuilder* prev_layer) {
415 const AnimationBuilder::AutoPropertyTracker apt(&abuilder, fJlayer, PropertyObserver::NodeType::LAYER);
416
417 using LayerBuilder =
418 sk_sp<sksg::RenderNode> (AnimationBuilder::*)(const skjson::ObjectValue&,
419 AnimationBuilder::LayerInfo*) const;
420
421 // AE is annoyingly inconsistent in how effects interact with layer transforms: depending on
422 // the layer type, effects are applied before or after the content is transformed.
423 //
424 // Empirically, pre-rendered layers (for some loose meaning of "pre-rendered") are in the
425 // former category (effects are subject to transformation), while the remaining types are in
426 // the latter.
427 enum : uint32_t {
428 kTransformEffects = 0x01, // The layer transform also applies to its effects.
429 kForceSeek = 0x02, // Dispatch all seek() events even when the layer is inactive.
430 };
431
432 static constexpr struct {
433 LayerBuilder fBuilder;
434 uint32_t fFlags;
435 } gLayerBuildInfo[] = {
436 { &AnimationBuilder::attachPrecompLayer, kTransformEffects }, // 'ty': 0 -> precomp
437 { &AnimationBuilder::attachSolidLayer , kTransformEffects }, // 'ty': 1 -> solid
438 { &AnimationBuilder::attachFootageLayer, kTransformEffects }, // 'ty': 2 -> image
439 { &AnimationBuilder::attachNullLayer , 0 }, // 'ty': 3 -> null
440 { &AnimationBuilder::attachShapeLayer , 0 }, // 'ty': 4 -> shape
441 { &AnimationBuilder::attachTextLayer , 0 }, // 'ty': 5 -> text
442 { &AnimationBuilder::attachAudioLayer , kForceSeek }, // 'ty': 6 -> audio
443 { nullptr , 0 }, // 'ty': 7 -> pholderVideo
444 { nullptr , 0 }, // 'ty': 8 -> imageSeq
445 { &AnimationBuilder::attachFootageLayer, kTransformEffects }, // 'ty': 9 -> video
446 { nullptr , 0 }, // 'ty': 10 -> pholderStill
447 { nullptr , 0 }, // 'ty': 11 -> guide
448 { nullptr , 0 }, // 'ty': 12 -> adjustment
449 { &AnimationBuilder::attachNullLayer , 0 }, // 'ty': 13 -> camera
450 { nullptr , 0 }, // 'ty': 14 -> light
451 };
452
453 if (fType < 0 || static_cast<size_t>(fType) >= SK_ARRAY_COUNT(gLayerBuildInfo)) {
454 return nullptr;
455 }
456
457 const auto& build_info = gLayerBuildInfo[fType];
458
459 // Switch to the layer animator scope (which at this point holds transform-only animators).
460 AnimationBuilder::AutoScope ascope(&abuilder, std::move(fLayerScope));
461
462 // Potentially null.
463 sk_sp<sksg::RenderNode> layer;
464
465 // Build the layer content fragment.
466 if (build_info.fBuilder) {
467 layer = (abuilder.*(build_info.fBuilder))(fJlayer, &fInfo);
468 }
469
470 // Clip layers with explicit dimensions.
471 float w = 0, h = 0;
472 if (Parse<float>(fJlayer["w"], &w) && Parse<float>(fJlayer["h"], &h)) {
473 layer = sksg::ClipEffect::Make(std::move(layer),
474 sksg::Rect::Make(SkRect::MakeWH(w, h)),
475 true);
476 }
477
478 // Optional layer mask.
479 layer = AttachMask(fJlayer["masksProperties"], &abuilder, std::move(layer));
480
481 // Does the transform apply to effects also?
482 // (AE quirk: it doesn't - except for solid layers)
483 const auto transform_effects = (build_info.fFlags & kTransformEffects);
484
485 // Attach the transform before effects, when needed.
486 if (fLayerTransform && !transform_effects) {
487 layer = sksg::TransformEffect::Make(std::move(layer), fLayerTransform);
488 }
489
490 // Optional layer effects.
491 if (const skjson::ArrayValue* jeffects = fJlayer["ef"]) {
492 layer = EffectBuilder(&abuilder, fInfo.fSize, cbuilder)
493 .attachEffects(*jeffects, std::move(layer));
494 }
495
496 // Attach the transform after effects, when needed.
497 if (fLayerTransform && transform_effects) {
498 layer = sksg::TransformEffect::Make(std::move(layer), std::move(fLayerTransform));
499 }
500
501 // Optional layer styles.
502 if (const skjson::ArrayValue* jstyles = fJlayer["sy"]) {
503 layer = EffectBuilder(&abuilder, fInfo.fSize, cbuilder)
504 .attachStyles(*jstyles, std::move(layer));
505 }
506
507 // Optional layer opacity.
508 // TODO: de-dupe this "ks" lookup with matrix above.
509 if (const skjson::ObjectValue* jtransform = fJlayer["ks"]) {
510 layer = abuilder.attachOpacity(*jtransform, std::move(layer));
511 }
512
513 // Stash the content tree in case it is needed for later mattes.
514 fContentTree = layer;
515 if (ParseDefault<bool>(fJlayer["hd"], false)) {
516 layer = nullptr;
517 }
518
519 const auto has_animators = !abuilder.fCurrentAnimatorScope->empty();
520 const auto force_seek_count = build_info.fFlags & kForceSeek
521 ? abuilder.fCurrentAnimatorScope->size()
522 : fTransformAnimatorCount;
523
524 sk_sp<Animator> controller = sk_make_sp<LayerController>(ascope.release(),
525 layer,
526 force_seek_count,
527 fInfo.fInPoint,
528 fInfo.fOutPoint);
529
530 // Optional motion blur.
531 if (layer && has_animators && this->hasMotionBlur(cbuilder)) {
532 // Wrap both the layer node and the controller.
533 auto motion_blur = MotionBlurEffect::Make(std::move(controller), std::move(layer),
534 cbuilder->fMotionBlurSamples,
535 cbuilder->fMotionBlurAngle,
536 cbuilder->fMotionBlurPhase);
537 controller = sk_make_sp<MotionBlurController>(motion_blur);
538 layer = std::move(motion_blur);
539 }
540
541 abuilder.fCurrentAnimatorScope->push_back(std::move(controller));
542
543 if (ParseDefault<bool>(fJlayer["td"], false)) {
544 // |layer| is a track matte. We apply it as a mask to the next layer.
545 return nullptr;
546 }
547
548 // Optional matte.
549 const auto matte_mode = prev_layer
550 ? ParseDefault<size_t>(fJlayer["tt"], 0)
551 : 0;
552 if (matte_mode > 0) {
553 static constexpr sksg::MaskEffect::Mode gMatteModes[] = {
554 sksg::MaskEffect::Mode::kAlphaNormal, // tt: 1
555 sksg::MaskEffect::Mode::kAlphaInvert, // tt: 2
556 sksg::MaskEffect::Mode::kLumaNormal, // tt: 3
557 sksg::MaskEffect::Mode::kLumaInvert, // tt: 4
558 };
559
560 if (matte_mode <= SK_ARRAY_COUNT(gMatteModes)) {
561 // The current layer is masked with the previous layer *content*.
562 layer = sksg::MaskEffect::Make(std::move(layer),
563 prev_layer->fContentTree,
564 gMatteModes[matte_mode - 1]);
565 } else {
566 abuilder.log(Logger::Level::kError, nullptr,
567 "Unknown track matte mode: %zu\n", matte_mode);
568 }
569 }
570
571 // Finally, attach an optional blend mode.
572 // NB: blend modes are never applied to matte sources (layer content only).
573 return abuilder.attachBlendMode(fJlayer, std::move(layer));
574 }
575
576 } // namespace internal
577 } // namespace skottie
578