1 /*
2 * Copyright 2021 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "modules/skottie/src/effects/Effects.h"
9
10 #include "include/effects/SkRuntimeEffect.h"
11 #include "include/private/SkMalloc.h"
12 #include "modules/skottie/src/Adapter.h"
13 #include "modules/skottie/src/SkottieJson.h"
14 #include "modules/skottie/src/SkottieValue.h"
15 #include "modules/sksg/include/SkSGColorFilter.h"
16
17 namespace skottie::internal {
18
19 #ifdef SK_ENABLE_SKSL
20
21 namespace {
22 class SkSLShaderNode final : public sksg::CustomRenderNode {
23 public:
SkSLShaderNode(sk_sp<RenderNode> child)24 explicit SkSLShaderNode(sk_sp<RenderNode> child) : INHERITED({std::move(child)}) {}
25
26 SG_ATTRIBUTE(Shader, sk_sp<SkShader>, fEffectShader)
27 private:
onRevalidate(sksg::InvalidationController * ic,const SkMatrix & ctm)28 SkRect onRevalidate(sksg::InvalidationController* ic, const SkMatrix& ctm) override {
29 const auto& child = this->children()[0];
30 return child->revalidate(ic, ctm);
31 }
32
onRender(SkCanvas * canvas,const RenderContext * ctx) const33 void onRender(SkCanvas* canvas, const RenderContext* ctx) const override {
34 const auto& bounds = this->bounds();
35 const auto local_ctx = ScopedRenderContext(canvas, ctx)
36 .setIsolation(bounds, canvas->getTotalMatrix(), true);
37
38 canvas->saveLayer(&bounds, nullptr);
39 this->children()[0]->render(canvas, local_ctx);
40
41 SkPaint effect_paint;
42 effect_paint.setShader(fEffectShader);
43 effect_paint.setBlendMode(SkBlendMode::kSrcIn);
44
45 canvas->drawPaint(effect_paint);
46 }
47
onNodeAt(const SkPoint &) const48 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing
49
50 sk_sp<SkShader> fEffectShader;
51
52 using INHERITED = sksg::CustomRenderNode;
53 };
54
55 class SkSLEffectBase {
56 public:
SkSLEffectBase(const skjson::ArrayValue & jprops,const AnimationBuilder & abuilder)57 SkSLEffectBase(const skjson::ArrayValue& jprops,
58 const AnimationBuilder& abuilder)
59 {
60 if (jprops.size() < 1) {
61 return;
62 }
63 const skjson::ObjectValue* jSkSL = jprops[kSkSL_index];
64 if (!jSkSL) {
65 return;
66 }
67 const skjson::StringValue* jShader = (*jSkSL)["sh"];
68 if (!jShader) {
69 return;
70 }
71 SkString shader = SkString(jShader->begin(), jShader->size());
72 auto result = SkRuntimeEffect::MakeForShader(shader, {});
73 if (!result.effect) {
74 abuilder.log(Logger::Level::kError, nullptr, "Failed to parse SkSL shader: %s",
75 result.errorText.c_str());
76 return;
77 }
78 fEffect = std::move(result.effect);
79 }
80 protected:
81 enum : size_t {
82 kSkSL_index = 0,
83 kFirstUniform_index = 1,
84 };
85
bindUniforms(const skjson::ArrayValue & jprops,const AnimationBuilder & abuilder,AnimatablePropertyContainer * const & container)86 void bindUniforms(const skjson::ArrayValue& jprops,
87 const AnimationBuilder& abuilder,
88 AnimatablePropertyContainer * const &container) {
89 // construct dynamic uniform list from jprops, skip SkSL property
90 for (size_t i = kFirstUniform_index; i < jprops.size(); i++) {
91 const skjson::ObjectValue* jprop = jprops[i];
92 if (!jprop) { continue; }
93 const skjson::StringValue* uniformName = (*jprop)["nm"];
94 if (!uniformName) { continue; }
95 auto uniformTuple = std::make_tuple(SkString(uniformName->begin(),
96 uniformName->size()),
97 std::make_unique<VectorValue>());
98 fUniforms.push_back(std::move(uniformTuple));
99 container->bind(abuilder, (*jprop)["v"], std::get<1>(fUniforms.back()).get());
100 }
101 }
102
buildUniformData() const103 sk_sp<SkData> buildUniformData() const {
104 auto uniformData = SkData::MakeUninitialized(fEffect->uniformSize());
105 SkASSERT(uniformData);
106 sk_bzero(uniformData->writable_data(), uniformData->size());
107 for (const auto& uniform : fUniforms) {
108 const auto& name = std::get<0>(uniform);
109 const auto& data = std::get<1>(uniform);
110 auto metadata = fEffect->findUniform(name.c_str());
111 if (metadata && metadata->count == static_cast<int>(data->size())) {
112 auto dst = reinterpret_cast<uint8_t*>(uniformData->writable_data()) + metadata->offset;
113 memcpy(reinterpret_cast<void*>(dst), data->data(), data->size() * sizeof(float));
114 } else {
115 SkDebugf("cannot set malformed uniform: %s", name.c_str());
116 }
117 }
118 return uniformData;
119 }
120 sk_sp<SkRuntimeEffect> fEffect;
121 std::vector<std::tuple<SkString, std::unique_ptr<VectorValue>>> fUniforms;
122 };
123
124 class SkSLShaderAdapter final : public DiscardableAdapterBase<SkSLShaderAdapter,
125 SkSLShaderNode>,
126 public SkSLEffectBase {
127 public:
SkSLShaderAdapter(const skjson::ArrayValue & jprops,const AnimationBuilder & abuilder,sk_sp<SkSLShaderNode> node)128 SkSLShaderAdapter(const skjson::ArrayValue& jprops,
129 const AnimationBuilder& abuilder,
130 sk_sp<SkSLShaderNode> node)
131 : DiscardableAdapterBase<SkSLShaderAdapter, SkSLShaderNode>(std::move(node))
132 , SkSLEffectBase(jprops, abuilder)
133 {
134 this->bindUniforms(jprops, abuilder, this);
135 }
136
137 private:
onSync()138 void onSync() override {
139 if (!fEffect) {
140 return;
141 }
142 sk_sp<SkShader> shader =
143 fEffect->makeShader(buildUniformData(), {/* TODO: child support */});
144 this->node()->setShader(std::move(shader));
145 }
146 };
147
148 class SkSLColorFilterAdapter final : public DiscardableAdapterBase<SkSLColorFilterAdapter,
149 sksg::ExternalColorFilter>
150 , public SkSLEffectBase {
151 public:
SkSLColorFilterAdapter(const skjson::ArrayValue & jprops,const AnimationBuilder & abuilder,sk_sp<sksg::ExternalColorFilter> node)152 SkSLColorFilterAdapter(const skjson::ArrayValue& jprops,
153 const AnimationBuilder& abuilder,
154 sk_sp<sksg::ExternalColorFilter> node)
155 : DiscardableAdapterBase<SkSLColorFilterAdapter, sksg::ExternalColorFilter>(std::move(node))
156 , SkSLEffectBase(jprops, abuilder)
157 {
158 this->bindUniforms(jprops, abuilder, this);
159 }
160
161 private:
onSync()162 void onSync() override {
163 if (!fEffect) {
164 return;
165 }
166 auto cf = fEffect->makeColorFilter(buildUniformData());
167 this->node()->setColorFilter(std::move(cf));
168 }
169 };
170
171 } // namespace
172
173 #endif // SK_ENABLE_SKSL
174
attachSkSLShader(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const175 sk_sp<sksg::RenderNode> EffectBuilder::attachSkSLShader(const skjson::ArrayValue& jprops,
176 sk_sp<sksg::RenderNode> layer) const {
177 #ifdef SK_ENABLE_SKSL
178 auto shaderNode = sk_make_sp<SkSLShaderNode>(std::move(layer));
179 return fBuilder->attachDiscardableAdapter<SkSLShaderAdapter>(jprops, *fBuilder,
180 std::move(shaderNode));
181 #else
182 return layer;
183 #endif
184 }
185
attachSkSLColorFilter(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const186 sk_sp<sksg::RenderNode> EffectBuilder::attachSkSLColorFilter(const skjson::ArrayValue& jprops,
187 sk_sp<sksg::RenderNode> layer) const {
188 #ifdef SK_ENABLE_SKSL
189 auto cfNode = sksg::ExternalColorFilter::Make(std::move(layer));
190 return fBuilder->attachDiscardableAdapter<SkSLColorFilterAdapter>(jprops, *fBuilder,
191 std::move(cfNode));
192 #else
193 return layer;
194 #endif
195 }
196
197 } // namespace skottie::internal
198