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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/core/SkBlendModeBlender.h"
9 #include "src/core/SkKeyHelpers.h"
10 #include "src/core/SkReadBuffer.h"
11 #include "src/core/SkWriteBuffer.h"
12 
13 #if SK_SUPPORT_GPU
14 #include "src/gpu/GrFragmentProcessor.h"
15 #include "src/gpu/effects/GrBlendFragmentProcessor.h"
16 #endif
17 
Mode(SkBlendMode mode)18 sk_sp<SkBlender> SkBlender::Mode(SkBlendMode mode) {
19 #define RETURN_SINGLETON_BLENDER(m)                        \
20     case m: {                                              \
21         static auto* sBlender = new SkBlendModeBlender{m}; \
22         return sk_ref_sp(sBlender);                        \
23     }
24 
25     switch (mode) {
26         RETURN_SINGLETON_BLENDER(SkBlendMode::kClear)
27         RETURN_SINGLETON_BLENDER(SkBlendMode::kSrc)
28         RETURN_SINGLETON_BLENDER(SkBlendMode::kDst)
29         RETURN_SINGLETON_BLENDER(SkBlendMode::kSrcOver)
30         RETURN_SINGLETON_BLENDER(SkBlendMode::kDstOver)
31         RETURN_SINGLETON_BLENDER(SkBlendMode::kSrcIn)
32         RETURN_SINGLETON_BLENDER(SkBlendMode::kDstIn)
33         RETURN_SINGLETON_BLENDER(SkBlendMode::kSrcOut)
34         RETURN_SINGLETON_BLENDER(SkBlendMode::kDstOut)
35         RETURN_SINGLETON_BLENDER(SkBlendMode::kSrcATop)
36         RETURN_SINGLETON_BLENDER(SkBlendMode::kDstATop)
37         RETURN_SINGLETON_BLENDER(SkBlendMode::kXor)
38         RETURN_SINGLETON_BLENDER(SkBlendMode::kPlus)
39         RETURN_SINGLETON_BLENDER(SkBlendMode::kModulate)
40         RETURN_SINGLETON_BLENDER(SkBlendMode::kScreen)
41         RETURN_SINGLETON_BLENDER(SkBlendMode::kOverlay)
42         RETURN_SINGLETON_BLENDER(SkBlendMode::kDarken)
43         RETURN_SINGLETON_BLENDER(SkBlendMode::kLighten)
44         RETURN_SINGLETON_BLENDER(SkBlendMode::kColorDodge)
45         RETURN_SINGLETON_BLENDER(SkBlendMode::kColorBurn)
46         RETURN_SINGLETON_BLENDER(SkBlendMode::kHardLight)
47         RETURN_SINGLETON_BLENDER(SkBlendMode::kSoftLight)
48         RETURN_SINGLETON_BLENDER(SkBlendMode::kDifference)
49         RETURN_SINGLETON_BLENDER(SkBlendMode::kExclusion)
50         RETURN_SINGLETON_BLENDER(SkBlendMode::kMultiply)
51         RETURN_SINGLETON_BLENDER(SkBlendMode::kHue)
52         RETURN_SINGLETON_BLENDER(SkBlendMode::kSaturation)
53         RETURN_SINGLETON_BLENDER(SkBlendMode::kColor)
54         RETURN_SINGLETON_BLENDER(SkBlendMode::kLuminosity)
55     }
56 
57     SkDEBUGFAILF("invalid blend mode %d", (int)mode);
58     return nullptr;
59 
60 #undef RETURN_SINGLETON_BLENDER
61 }
62 
addToKey(SkShaderCodeDictionary * dict,SkBackend backend,SkPaintParamsKeyBuilder * builder,SkUniformBlock * uniformBlock) const63 void SkBlenderBase::addToKey(SkShaderCodeDictionary* dict,
64                              SkBackend backend,
65                              SkPaintParamsKeyBuilder* builder,
66                              SkUniformBlock* uniformBlock) const {
67 
68     if (std::optional<SkBlendMode> bm = as_BB(this)->asBlendMode(); bm.has_value()) {
69         BlendModeBlock::AddToKey(dict, backend, builder, uniformBlock, bm.value());
70     } else {
71         BlendModeBlock::AddToKey(dict, backend, builder, uniformBlock, SkBlendMode::kSrcOver);
72     }
73 }
74 
CreateProc(SkReadBuffer & buffer)75 sk_sp<SkFlattenable> SkBlendModeBlender::CreateProc(SkReadBuffer& buffer) {
76     SkBlendMode mode = buffer.read32LE(SkBlendMode::kLastMode);
77     return SkBlender::Mode(mode);
78 }
79 
flatten(SkWriteBuffer & buffer) const80 void SkBlendModeBlender::flatten(SkWriteBuffer& buffer) const {
81     buffer.writeInt((int)fMode);
82 }
83 
84 #if SK_SUPPORT_GPU
asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> srcFP,std::unique_ptr<GrFragmentProcessor> dstFP,const GrFPArgs & fpArgs) const85 std::unique_ptr<GrFragmentProcessor> SkBlendModeBlender::asFragmentProcessor(
86         std::unique_ptr<GrFragmentProcessor> srcFP,
87         std::unique_ptr<GrFragmentProcessor> dstFP,
88         const GrFPArgs& fpArgs) const {
89     return GrBlendFragmentProcessor::Make(std::move(srcFP), std::move(dstFP), fMode);
90 }
91 #endif
92 
onProgram(skvm::Builder * p,skvm::Color src,skvm::Color dst,const SkColorInfo & colorInfo,skvm::Uniforms * uniforms,SkArenaAlloc * alloc) const93 skvm::Color SkBlendModeBlender::onProgram(skvm::Builder* p, skvm::Color src, skvm::Color dst,
94                                           const SkColorInfo& colorInfo, skvm::Uniforms* uniforms,
95                                           SkArenaAlloc* alloc) const {
96     return p->blend(fMode, src, dst);
97 }
98