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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkBlenderBase_DEFINED
9 #define SkBlenderBase_DEFINED
10 
11 #include "include/core/SkBlender.h"
12 #include "include/core/SkColorSpace.h"
13 #include "src/core/SkArenaAlloc.h"
14 #include "src/core/SkVM.h"
15 
16 #include <optional>
17 
18 enum class SkBackend : uint8_t;
19 struct GrFPArgs;
20 class GrFragmentProcessor;
21 class SkPaintParamsKeyBuilder;
22 class SkRuntimeEffect;
23 class SkShaderCodeDictionary;
24 class SkUniformBlock;
25 
26 /**
27  * Encapsulates a blend function, including non-public APIs.
28  * Blends combine a source color (the result of our paint) and destination color (from the canvas)
29  * into a final color.
30  */
31 class SkBlenderBase : public SkBlender {
32 public:
33     /**
34      * Returns true if this SkBlender represents any SkBlendMode, and returns the blender's
35      * SkBlendMode in `mode`. Returns false for other types of blends.
36      */
asBlendMode()37     virtual std::optional<SkBlendMode> asBlendMode() const { return {}; }
38 
39     /** Creates the blend program in SkVM. */
40     SK_WARN_UNUSED_RESULT
program(skvm::Builder * p,skvm::Color src,skvm::Color dst,const SkColorInfo & colorInfo,skvm::Uniforms * uniforms,SkArenaAlloc * alloc)41     skvm::Color program(skvm::Builder* p, skvm::Color src, skvm::Color dst,
42                         const SkColorInfo& colorInfo, skvm::Uniforms* uniforms,
43                         SkArenaAlloc* alloc) const {
44         return this->onProgram(p, src, dst, colorInfo, uniforms, alloc);
45     }
46 
47 #if SK_SUPPORT_GPU
48     /**
49      * Returns a GrFragmentProcessor that implements this blend for the GPU backend.
50      * The GrFragmentProcessor expects premultiplied inputs and returns a premultiplied output.
51      */
52     virtual std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(
53             std::unique_ptr<GrFragmentProcessor> srcFP,
54             std::unique_ptr<GrFragmentProcessor> dstFP,
55             const GrFPArgs& fpArgs) const = 0;
56 #endif
57 
asRuntimeEffect()58     virtual SkRuntimeEffect* asRuntimeEffect() const { return nullptr; }
59 
60     // TODO: make pure virtual
61     virtual void addToKey(SkShaderCodeDictionary*,
62                           SkBackend,
63                           SkPaintParamsKeyBuilder*,
64                           SkUniformBlock*) const;
65 
GetFlattenableType()66     static SkFlattenable::Type GetFlattenableType() { return kSkBlender_Type; }
getFlattenableType()67     Type getFlattenableType() const override { return GetFlattenableType(); }
68 
69 private:
70     virtual skvm::Color onProgram(skvm::Builder* p, skvm::Color src, skvm::Color dst,
71                                   const SkColorInfo& colorInfo, skvm::Uniforms* uniforms,
72                                   SkArenaAlloc* alloc) const = 0;
73 
74     using INHERITED = SkFlattenable;
75 };
76 
as_BB(SkBlender * blend)77 inline SkBlenderBase* as_BB(SkBlender* blend) {
78     return static_cast<SkBlenderBase*>(blend);
79 }
80 
as_BB(const SkBlender * blend)81 inline const SkBlenderBase* as_BB(const SkBlender* blend) {
82     return static_cast<const SkBlenderBase*>(blend);
83 }
84 
as_BB(const sk_sp<SkBlender> & blend)85 inline const SkBlenderBase* as_BB(const sk_sp<SkBlender>& blend) {
86     return static_cast<SkBlenderBase*>(blend.get());
87 }
88 
89 #endif  // SkBlenderBase_DEFINED
90