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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/GrDefaultGeoProcFactory.h"
9 
10 #include "include/core/SkRefCnt.h"
11 #include "src/core/SkArenaAlloc.h"
12 #include "src/gpu/GrCaps.h"
13 #include "src/gpu/GrGeometryProcessor.h"
14 #include "src/gpu/KeyBuilder.h"
15 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "src/gpu/glsl/GrGLSLUniformHandler.h"
17 #include "src/gpu/glsl/GrGLSLVarying.h"
18 #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
19 
20 /*
21  * The default Geometry Processor simply takes position and multiplies it by the uniform view
22  * matrix. It also leaves coverage untouched.  Behind the scenes, we may add per vertex color or
23  * local coords.
24  */
25 
26 enum GPFlag {
27     kColorAttribute_GPFlag              = 0x1,
28     kColorAttributeIsWide_GPFlag        = 0x2,
29     kLocalCoordAttribute_GPFlag         = 0x4,
30     kCoverageAttribute_GPFlag           = 0x8,
31     kCoverageAttributeTweak_GPFlag      = 0x10,
32     kCoverageAttributeUnclamped_GPFlag  = 0x20,
33 };
34 
35 class DefaultGeoProc : public GrGeometryProcessor {
36 public:
Make(SkArenaAlloc * arena,uint32_t gpTypeFlags,const SkPMColor4f & color,const SkMatrix & viewMatrix,const SkMatrix & localMatrix,bool localCoordsWillBeRead,uint8_t coverage)37     static GrGeometryProcessor* Make(SkArenaAlloc* arena,
38                                      uint32_t gpTypeFlags,
39                                      const SkPMColor4f& color,
40                                      const SkMatrix& viewMatrix,
41                                      const SkMatrix& localMatrix,
42                                      bool localCoordsWillBeRead,
43                                      uint8_t coverage) {
44         return arena->make([&](void* ptr) {
45             return new (ptr) DefaultGeoProc(gpTypeFlags, color, viewMatrix, localMatrix, coverage,
46                                             localCoordsWillBeRead);
47         });
48     }
49 
name() const50     const char* name() const override { return "DefaultGeometryProcessor"; }
51 
addToKey(const GrShaderCaps & caps,skgpu::KeyBuilder * b) const52     void addToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const override {
53         uint32_t key = fFlags;
54         key |= fCoverage == 0xff      ?  0x80 : 0;
55         key |= fLocalCoordsWillBeRead ? 0x100 : 0;
56 
57         bool usesLocalMatrix = fLocalCoordsWillBeRead && !fInLocalCoords.isInitialized();
58         key = ProgramImpl::AddMatrixKeys(caps,
59                                          key,
60                                          fViewMatrix,
61                                          usesLocalMatrix ? fLocalMatrix : SkMatrix::I());
62         b->add32(key);
63     }
64 
makeProgramImpl(const GrShaderCaps &) const65     std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override {
66         return std::make_unique<Impl>();
67     }
68 
69 private:
70     class Impl : public ProgramImpl {
71     public:
setData(const GrGLSLProgramDataManager & pdman,const GrShaderCaps & shaderCaps,const GrGeometryProcessor & geomProc)72         void setData(const GrGLSLProgramDataManager& pdman,
73                      const GrShaderCaps& shaderCaps,
74                      const GrGeometryProcessor& geomProc) override {
75             const DefaultGeoProc& dgp = geomProc.cast<DefaultGeoProc>();
76 
77             SetTransform(pdman, shaderCaps, fViewMatrixUniform, dgp.fViewMatrix, &fViewMatrixPrev);
78             SetTransform(pdman,
79                          shaderCaps,
80                          fLocalMatrixUniform,
81                          dgp.fLocalMatrix,
82                          &fLocalMatrixPrev);
83 
84             if (!dgp.hasVertexColor() && dgp.fColor != fColor) {
85                 pdman.set4fv(fColorUniform, 1, dgp.fColor.vec());
86                 fColor = dgp.fColor;
87             }
88 
89             if (dgp.fCoverage != fCoverage && !dgp.hasVertexCoverage()) {
90                 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.fCoverage));
91                 fCoverage = dgp.fCoverage;
92             }
93         }
94 
95     private:
onEmitCode(EmitArgs & args,GrGPArgs * gpArgs)96         void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
97             const DefaultGeoProc& gp = args.fGeomProc.cast<DefaultGeoProc>();
98             GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
99             GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
100             GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
101             GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
102 
103             // emit attributes
104             varyingHandler->emitAttributes(gp);
105 
106             bool tweakAlpha = SkToBool(gp.fFlags & kCoverageAttributeTweak_GPFlag);
107             bool coverageNeedsSaturate = SkToBool(gp.fFlags & kCoverageAttributeUnclamped_GPFlag);
108             SkASSERT(!tweakAlpha || gp.hasVertexCoverage());
109             SkASSERT(!tweakAlpha || !coverageNeedsSaturate);
110 
111             // Setup pass through color
112             fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
113             if (gp.hasVertexColor() || tweakAlpha) {
114                 GrGLSLVarying varying(SkSLType::kHalf4);
115                 varyingHandler->addVarying("color", &varying);
116 
117                 // Start with the attribute or with uniform color
118                 if (gp.hasVertexColor()) {
119                     vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name());
120                 } else {
121                     const char* colorUniformName;
122                     fColorUniform = uniformHandler->addUniform(nullptr,
123                                                                kVertex_GrShaderFlag,
124                                                                SkSLType::kHalf4,
125                                                                "Color",
126                                                                &colorUniformName);
127                     vertBuilder->codeAppendf("half4 color = %s;", colorUniformName);
128                 }
129 
130                 // Optionally fold coverage into alpha (color).
131                 if (tweakAlpha) {
132                     vertBuilder->codeAppendf("color = color * %s;", gp.fInCoverage.name());
133                 }
134                 vertBuilder->codeAppendf("%s = color;\n", varying.vsOut());
135                 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
136             } else {
137                 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
138                                         &fColorUniform);
139             }
140 
141             // Setup position
142             WriteOutputPosition(vertBuilder,
143                                 uniformHandler,
144                                 *args.fShaderCaps,
145                                 gpArgs,
146                                 gp.fInPosition.name(),
147                                 gp.fViewMatrix,
148                                 &fViewMatrixUniform);
149 
150             // emit transforms using either explicit local coords or positions
151             if (gp.fInLocalCoords.isInitialized()) {
152                 SkASSERT(gp.fLocalMatrix.isIdentity());
153                 gpArgs->fLocalCoordVar = gp.fInLocalCoords.asShaderVar();
154             } else if (gp.fLocalCoordsWillBeRead) {
155                 WriteLocalCoord(vertBuilder,
156                                 uniformHandler,
157                                 *args.fShaderCaps,
158                                 gpArgs,
159                                 gp.fInPosition.asShaderVar(),
160                                 gp.fLocalMatrix,
161                                 &fLocalMatrixUniform);
162             }
163 
164             // Setup coverage as pass through
165             if (gp.hasVertexCoverage() && !tweakAlpha) {
166                 fragBuilder->codeAppendf("half alpha = 1.0;");
167                 varyingHandler->addPassThroughAttribute(gp.fInCoverage.asShaderVar(), "alpha");
168                 if (coverageNeedsSaturate) {
169                     fragBuilder->codeAppendf("half4 %s = half4(saturate(alpha));",
170                                              args.fOutputCoverage);
171                 } else {
172                     fragBuilder->codeAppendf("half4 %s = half4(alpha);", args.fOutputCoverage);
173                 }
174             } else if (gp.fCoverage == 0xff) {
175                 fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage);
176             } else {
177                 const char* fragCoverage;
178                 fCoverageUniform = uniformHandler->addUniform(nullptr,
179                                                               kFragment_GrShaderFlag,
180                                                               SkSLType::kHalf,
181                                                               "Coverage",
182                                                               &fragCoverage);
183                 fragBuilder->codeAppendf("half4 %s = half4(%s);",
184                                          args.fOutputCoverage, fragCoverage);
185             }
186         }
187 
188         SkMatrix    fViewMatrixPrev  = SkMatrix::InvalidMatrix();
189         SkMatrix    fLocalMatrixPrev = SkMatrix::InvalidMatrix();
190         SkPMColor4f fColor           = SK_PMColor4fILLEGAL;
191         uint8_t     fCoverage        = 0xFF;
192 
193         UniformHandle fViewMatrixUniform;
194         UniformHandle fLocalMatrixUniform;
195         UniformHandle fColorUniform;
196         UniformHandle fCoverageUniform;
197     };
198 
hasVertexColor() const199     bool hasVertexColor() const { return fInColor.isInitialized(); }
hasVertexCoverage() const200     bool hasVertexCoverage() const { return fInCoverage.isInitialized(); }
201 
DefaultGeoProc(uint32_t gpTypeFlags,const SkPMColor4f & color,const SkMatrix & viewMatrix,const SkMatrix & localMatrix,uint8_t coverage,bool localCoordsWillBeRead)202     DefaultGeoProc(uint32_t gpTypeFlags,
203                    const SkPMColor4f& color,
204                    const SkMatrix& viewMatrix,
205                    const SkMatrix& localMatrix,
206                    uint8_t coverage,
207                    bool localCoordsWillBeRead)
208             : INHERITED(kDefaultGeoProc_ClassID)
209             , fColor(color)
210             , fViewMatrix(viewMatrix)
211             , fLocalMatrix(localMatrix)
212             , fCoverage(coverage)
213             , fFlags(gpTypeFlags)
214             , fLocalCoordsWillBeRead(localCoordsWillBeRead) {
215         fInPosition = {"inPosition", kFloat2_GrVertexAttribType, SkSLType::kFloat2};
216         if (fFlags & kColorAttribute_GPFlag) {
217             fInColor = MakeColorAttribute("inColor",
218                                           SkToBool(fFlags & kColorAttributeIsWide_GPFlag));
219         }
220         if (fFlags & kLocalCoordAttribute_GPFlag) {
221             fInLocalCoords = {"inLocalCoord", kFloat2_GrVertexAttribType,
222                                               SkSLType::kFloat2};
223         }
224         if (fFlags & kCoverageAttribute_GPFlag) {
225             fInCoverage = {"inCoverage", kFloat_GrVertexAttribType, SkSLType::kHalf};
226         }
227         this->setVertexAttributesWithImplicitOffsets(&fInPosition, 4);
228     }
229 
230     Attribute fInPosition;
231     Attribute fInColor;
232     Attribute fInLocalCoords;
233     Attribute fInCoverage;
234     SkPMColor4f fColor;
235     SkMatrix fViewMatrix;
236     SkMatrix fLocalMatrix;
237     uint8_t fCoverage;
238     uint32_t fFlags;
239     bool fLocalCoordsWillBeRead;
240 
241     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
242 
243     using INHERITED = GrGeometryProcessor;
244 };
245 
246 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DefaultGeoProc);
247 
248 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * d)249 GrGeometryProcessor* DefaultGeoProc::TestCreate(GrProcessorTestData* d) {
250     uint32_t flags = 0;
251     if (d->fRandom->nextBool()) {
252         flags |= kColorAttribute_GPFlag;
253     }
254     if (d->fRandom->nextBool()) {
255         flags |= kColorAttributeIsWide_GPFlag;
256     }
257     if (d->fRandom->nextBool()) {
258         flags |= kCoverageAttribute_GPFlag;
259         if (d->fRandom->nextBool()) {
260             flags |= (d->fRandom->nextBool()) ? kCoverageAttributeTweak_GPFlag
261                                               : kCoverageAttributeUnclamped_GPFlag;
262         }
263     }
264     if (d->fRandom->nextBool()) {
265         flags |= kLocalCoordAttribute_GPFlag;
266     }
267 
268     GrColor color = GrTest::RandomColor(d->fRandom);
269     SkMatrix viewMtx = GrTest::TestMatrix(d->fRandom);
270     SkMatrix localMtx = GrTest::TestMatrix(d->fRandom);
271     bool readsLocalCoords = d->fRandom->nextBool();
272     uint8_t coverage = GrTest::RandomCoverage(d->fRandom);
273     return DefaultGeoProc::Make(d->allocator(),
274                                 flags,
275                                 SkPMColor4f::FromBytes_RGBA(color),
276                                 viewMtx,
277                                 localMtx,
278                                 readsLocalCoords,
279                                 coverage);
280 }
281 #endif
282 
Make(SkArenaAlloc * arena,const Color & color,const Coverage & coverage,const LocalCoords & localCoords,const SkMatrix & viewMatrix)283 GrGeometryProcessor* GrDefaultGeoProcFactory::Make(SkArenaAlloc* arena,
284                                                    const Color& color,
285                                                    const Coverage& coverage,
286                                                    const LocalCoords& localCoords,
287                                                    const SkMatrix& viewMatrix) {
288     uint32_t flags = 0;
289     if (Color::kPremulGrColorAttribute_Type == color.fType) {
290         flags |= kColorAttribute_GPFlag;
291     } else if (Color::kPremulWideColorAttribute_Type == color.fType) {
292         flags |= kColorAttribute_GPFlag | kColorAttributeIsWide_GPFlag;
293     }
294     if (Coverage::kAttribute_Type == coverage.fType) {
295         flags |= kCoverageAttribute_GPFlag;
296     } else if (Coverage::kAttributeTweakAlpha_Type == coverage.fType) {
297         flags |= kCoverageAttribute_GPFlag | kCoverageAttributeTweak_GPFlag;
298     } else if (Coverage::kAttributeUnclamped_Type == coverage.fType) {
299         flags |= kCoverageAttribute_GPFlag | kCoverageAttributeUnclamped_GPFlag;
300     }
301     flags |= localCoords.fType == LocalCoords::kHasExplicit_Type ? kLocalCoordAttribute_GPFlag : 0;
302 
303     uint8_t inCoverage = coverage.fCoverage;
304     bool localCoordsWillBeRead = localCoords.fType != LocalCoords::kUnused_Type;
305 
306     return DefaultGeoProc::Make(arena,
307                                 flags,
308                                 color.fColor,
309                                 viewMatrix,
310                                 localCoords.fMatrix ? *localCoords.fMatrix : SkMatrix::I(),
311                                 localCoordsWillBeRead,
312                                 inCoverage);
313 }
314 
MakeForDeviceSpace(SkArenaAlloc * arena,const Color & color,const Coverage & coverage,const LocalCoords & localCoords,const SkMatrix & viewMatrix)315 GrGeometryProcessor* GrDefaultGeoProcFactory::MakeForDeviceSpace(SkArenaAlloc* arena,
316                                                                  const Color& color,
317                                                                  const Coverage& coverage,
318                                                                  const LocalCoords& localCoords,
319                                                                  const SkMatrix& viewMatrix) {
320     SkMatrix invert = SkMatrix::I();
321     if (LocalCoords::kUnused_Type != localCoords.fType) {
322         SkASSERT(LocalCoords::kUsePosition_Type == localCoords.fType);
323         if (!viewMatrix.isIdentity() && !viewMatrix.invert(&invert)) {
324             return nullptr;
325         }
326 
327         if (localCoords.hasLocalMatrix()) {
328             invert.postConcat(*localCoords.fMatrix);
329         }
330     }
331 
332     LocalCoords inverted(LocalCoords::kUsePosition_Type, &invert);
333     return Make(arena, color, coverage, inverted, SkMatrix::I());
334 }
335