1load("//bazel:macros.bzl", "generated_cc_atom") 2 3generated_cc_atom( 4 name = "GrPathTessellationShader_Hardware_src", 5 srcs = ["GrPathTessellationShader_Hardware.cpp"], 6 visibility = ["//:__subpackages__"], 7 deps = [ 8 ":GrPathTessellationShader_hdr", 9 "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr", 10 "//src/gpu/tessellate:Tessellation_hdr", 11 "//src/gpu/tessellate:WangsFormula_hdr", 12 ], 13) 14 15generated_cc_atom( 16 name = "GrPathTessellationShader_MiddleOut_src", 17 srcs = ["GrPathTessellationShader_MiddleOut.cpp"], 18 visibility = ["//:__subpackages__"], 19 deps = [ 20 ":GrPathTessellationShader_hdr", 21 "//src/core:SkMathPriv_hdr", 22 "//src/gpu:KeyBuilder_hdr", 23 "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr", 24 "//src/gpu/tessellate:PathTessellator_hdr", 25 "//src/gpu/tessellate:Tessellation_hdr", 26 "//src/gpu/tessellate:WangsFormula_hdr", 27 ], 28) 29 30generated_cc_atom( 31 name = "GrPathTessellationShader_hdr", 32 hdrs = ["GrPathTessellationShader.h"], 33 visibility = ["//:__subpackages__"], 34 deps = [ 35 ":GrTessellationShader_hdr", 36 "//src/gpu/tessellate:Tessellation_hdr", 37 ], 38) 39 40generated_cc_atom( 41 name = "GrPathTessellationShader_src", 42 srcs = ["GrPathTessellationShader.cpp"], 43 visibility = ["//:__subpackages__"], 44 deps = [ 45 ":GrPathTessellationShader_hdr", 46 "//src/gpu/effects:GrDisableColorXP_hdr", 47 "//src/gpu/glsl:GrGLSLFragmentShaderBuilder_hdr", 48 "//src/gpu/glsl:GrGLSLVarying_hdr", 49 "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr", 50 ], 51) 52 53generated_cc_atom( 54 name = "GrStrokeTessellationShader_HardwareImpl_src", 55 srcs = ["GrStrokeTessellationShader_HardwareImpl.cpp"], 56 visibility = ["//:__subpackages__"], 57 deps = [ 58 ":GrStrokeTessellationShader_hdr", 59 "//src/gpu/glsl:GrGLSLFragmentShaderBuilder_hdr", 60 "//src/gpu/glsl:GrGLSLVarying_hdr", 61 "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr", 62 "//src/gpu/tessellate:WangsFormula_hdr", 63 ], 64) 65 66generated_cc_atom( 67 name = "GrStrokeTessellationShader_InstancedImpl_src", 68 srcs = ["GrStrokeTessellationShader_InstancedImpl.cpp"], 69 visibility = ["//:__subpackages__"], 70 deps = [ 71 ":GrStrokeTessellationShader_hdr", 72 "//src/gpu/glsl:GrGLSLFragmentShaderBuilder_hdr", 73 "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr", 74 "//src/gpu/tessellate:StrokeFixedCountTessellator_hdr", 75 "//src/gpu/tessellate:WangsFormula_hdr", 76 ], 77) 78 79generated_cc_atom( 80 name = "GrStrokeTessellationShader_hdr", 81 hdrs = ["GrStrokeTessellationShader.h"], 82 visibility = ["//:__subpackages__"], 83 deps = [ 84 ":GrTessellationShader_hdr", 85 "//include/core:SkStrokeRec_hdr", 86 "//src/gpu:GrVx_hdr", 87 "//src/gpu/glsl:GrGLSLVarying_hdr", 88 "//src/gpu/tessellate:Tessellation_hdr", 89 ], 90) 91 92generated_cc_atom( 93 name = "GrStrokeTessellationShader_src", 94 srcs = ["GrStrokeTessellationShader.cpp"], 95 visibility = ["//:__subpackages__"], 96 deps = [ 97 ":GrStrokeTessellationShader_hdr", 98 "//src/gpu:KeyBuilder_hdr", 99 "//src/gpu/glsl:GrGLSLFragmentShaderBuilder_hdr", 100 "//src/gpu/glsl:GrGLSLVarying_hdr", 101 "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr", 102 "//src/gpu/tessellate:StrokeTessellator_hdr", 103 ], 104) 105 106generated_cc_atom( 107 name = "GrTessellationShader_hdr", 108 hdrs = ["GrTessellationShader.h"], 109 visibility = ["//:__subpackages__"], 110 deps = [ 111 "//src/gpu:BufferWriter_hdr", 112 "//src/gpu:GrGeometryProcessor_hdr", 113 "//src/gpu:GrProgramInfo_hdr", 114 ], 115) 116 117generated_cc_atom( 118 name = "GrTessellationShader_src", 119 srcs = ["GrTessellationShader.cpp"], 120 visibility = ["//:__subpackages__"], 121 deps = [":GrTessellationShader_hdr"], 122) 123