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1load("//bazel:macros.bzl", "generated_cc_atom")
2
3generated_cc_atom(
4    name = "GrPathTessellationShader_Hardware_src",
5    srcs = ["GrPathTessellationShader_Hardware.cpp"],
6    visibility = ["//:__subpackages__"],
7    deps = [
8        ":GrPathTessellationShader_hdr",
9        "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr",
10        "//src/gpu/tessellate:Tessellation_hdr",
11        "//src/gpu/tessellate:WangsFormula_hdr",
12    ],
13)
14
15generated_cc_atom(
16    name = "GrPathTessellationShader_MiddleOut_src",
17    srcs = ["GrPathTessellationShader_MiddleOut.cpp"],
18    visibility = ["//:__subpackages__"],
19    deps = [
20        ":GrPathTessellationShader_hdr",
21        "//src/core:SkMathPriv_hdr",
22        "//src/gpu:KeyBuilder_hdr",
23        "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr",
24        "//src/gpu/tessellate:PathTessellator_hdr",
25        "//src/gpu/tessellate:Tessellation_hdr",
26        "//src/gpu/tessellate:WangsFormula_hdr",
27    ],
28)
29
30generated_cc_atom(
31    name = "GrPathTessellationShader_hdr",
32    hdrs = ["GrPathTessellationShader.h"],
33    visibility = ["//:__subpackages__"],
34    deps = [
35        ":GrTessellationShader_hdr",
36        "//src/gpu/tessellate:Tessellation_hdr",
37    ],
38)
39
40generated_cc_atom(
41    name = "GrPathTessellationShader_src",
42    srcs = ["GrPathTessellationShader.cpp"],
43    visibility = ["//:__subpackages__"],
44    deps = [
45        ":GrPathTessellationShader_hdr",
46        "//src/gpu/effects:GrDisableColorXP_hdr",
47        "//src/gpu/glsl:GrGLSLFragmentShaderBuilder_hdr",
48        "//src/gpu/glsl:GrGLSLVarying_hdr",
49        "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr",
50    ],
51)
52
53generated_cc_atom(
54    name = "GrStrokeTessellationShader_HardwareImpl_src",
55    srcs = ["GrStrokeTessellationShader_HardwareImpl.cpp"],
56    visibility = ["//:__subpackages__"],
57    deps = [
58        ":GrStrokeTessellationShader_hdr",
59        "//src/gpu/glsl:GrGLSLFragmentShaderBuilder_hdr",
60        "//src/gpu/glsl:GrGLSLVarying_hdr",
61        "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr",
62        "//src/gpu/tessellate:WangsFormula_hdr",
63    ],
64)
65
66generated_cc_atom(
67    name = "GrStrokeTessellationShader_InstancedImpl_src",
68    srcs = ["GrStrokeTessellationShader_InstancedImpl.cpp"],
69    visibility = ["//:__subpackages__"],
70    deps = [
71        ":GrStrokeTessellationShader_hdr",
72        "//src/gpu/glsl:GrGLSLFragmentShaderBuilder_hdr",
73        "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr",
74        "//src/gpu/tessellate:StrokeFixedCountTessellator_hdr",
75        "//src/gpu/tessellate:WangsFormula_hdr",
76    ],
77)
78
79generated_cc_atom(
80    name = "GrStrokeTessellationShader_hdr",
81    hdrs = ["GrStrokeTessellationShader.h"],
82    visibility = ["//:__subpackages__"],
83    deps = [
84        ":GrTessellationShader_hdr",
85        "//include/core:SkStrokeRec_hdr",
86        "//src/gpu:GrVx_hdr",
87        "//src/gpu/glsl:GrGLSLVarying_hdr",
88        "//src/gpu/tessellate:Tessellation_hdr",
89    ],
90)
91
92generated_cc_atom(
93    name = "GrStrokeTessellationShader_src",
94    srcs = ["GrStrokeTessellationShader.cpp"],
95    visibility = ["//:__subpackages__"],
96    deps = [
97        ":GrStrokeTessellationShader_hdr",
98        "//src/gpu:KeyBuilder_hdr",
99        "//src/gpu/glsl:GrGLSLFragmentShaderBuilder_hdr",
100        "//src/gpu/glsl:GrGLSLVarying_hdr",
101        "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr",
102        "//src/gpu/tessellate:StrokeTessellator_hdr",
103    ],
104)
105
106generated_cc_atom(
107    name = "GrTessellationShader_hdr",
108    hdrs = ["GrTessellationShader.h"],
109    visibility = ["//:__subpackages__"],
110    deps = [
111        "//src/gpu:BufferWriter_hdr",
112        "//src/gpu:GrGeometryProcessor_hdr",
113        "//src/gpu:GrProgramInfo_hdr",
114    ],
115)
116
117generated_cc_atom(
118    name = "GrTessellationShader_src",
119    srcs = ["GrTessellationShader.cpp"],
120    visibility = ["//:__subpackages__"],
121    deps = [":GrTessellationShader_hdr"],
122)
123