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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/shaders/gradients/SkLinearGradient.h"
9 
10 #include "src/core/SkKeyHelpers.h"
11 #include "src/core/SkReadBuffer.h"
12 #include "src/core/SkWriteBuffer.h"
13 #include "src/shaders/gradients/Sk4fLinearGradient.h"
14 
pts_to_unit_matrix(const SkPoint pts[2])15 static SkMatrix pts_to_unit_matrix(const SkPoint pts[2]) {
16     SkVector    vec = pts[1] - pts[0];
17     SkScalar    mag = vec.length();
18     SkScalar    inv = mag ? SkScalarInvert(mag) : 0;
19 
20     vec.scale(inv);
21     SkMatrix matrix;
22     matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
23     matrix.postTranslate(-pts[0].fX, -pts[0].fY);
24     matrix.postScale(inv, inv);
25     return matrix;
26 }
27 
28 ///////////////////////////////////////////////////////////////////////////////
29 
SkLinearGradient(const SkPoint pts[2],const Descriptor & desc)30 SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc)
31     : SkGradientShaderBase(desc, pts_to_unit_matrix(pts))
32     , fStart(pts[0])
33     , fEnd(pts[1]) {
34 }
35 
CreateProc(SkReadBuffer & buffer)36 sk_sp<SkFlattenable> SkLinearGradient::CreateProc(SkReadBuffer& buffer) {
37     DescriptorScope desc;
38     if (!desc.unflatten(buffer)) {
39         return nullptr;
40     }
41     SkPoint pts[2];
42     pts[0] = buffer.readPoint();
43     pts[1] = buffer.readPoint();
44     return SkGradientShader::MakeLinear(pts, desc.fColors, std::move(desc.fColorSpace), desc.fPos,
45                                         desc.fCount, desc.fTileMode, desc.fGradFlags,
46                                         desc.fLocalMatrix);
47 }
48 
flatten(SkWriteBuffer & buffer) const49 void SkLinearGradient::flatten(SkWriteBuffer& buffer) const {
50     this->INHERITED::flatten(buffer);
51     buffer.writePoint(fStart);
52     buffer.writePoint(fEnd);
53 }
54 
55 #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
onMakeContext(const ContextRec & rec,SkArenaAlloc * alloc) const56 SkShaderBase::Context* SkLinearGradient::onMakeContext(
57     const ContextRec& rec, SkArenaAlloc* alloc) const
58 {
59     // make sure our colorspaces are compatible with legacy blits
60     if (!rec.isLegacyCompatible(fColorSpace.get())) {
61         return nullptr;
62     }
63     // Can't use legacy blit if we can't represent our colors as SkColors
64     if (!this->colorsCanConvertToSkColor()) {
65         return nullptr;
66     }
67 
68     return fTileMode != SkTileMode::kDecal
69         ? CheckedMakeContext<LinearGradient4fContext>(alloc, *this, rec)
70         : nullptr;
71 }
72 #endif
73 
appendGradientStages(SkArenaAlloc *,SkRasterPipeline *,SkRasterPipeline *) const74 void SkLinearGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline*,
75                                             SkRasterPipeline*) const {
76     // No extra stage needed for linear gradients.
77 }
78 
transformT(skvm::Builder * p,skvm::Uniforms *,skvm::Coord coord,skvm::I32 * mask) const79 skvm::F32 SkLinearGradient::transformT(skvm::Builder* p, skvm::Uniforms*,
80                                        skvm::Coord coord, skvm::I32* mask) const {
81     // We've baked getting t in x into the matrix, so this is pretty trivial.
82     return coord.x;
83 }
84 
asAGradient(GradientInfo * info) const85 SkShader::GradientType SkLinearGradient::asAGradient(GradientInfo* info) const {
86     if (info) {
87         commonAsAGradient(info);
88         info->fPoint[0] = fStart;
89         info->fPoint[1] = fEnd;
90     }
91     return kLinear_GradientType;
92 }
93 
94 /////////////////////////////////////////////////////////////////////
95 
96 #if SK_SUPPORT_GPU
97 
98 #include "src/gpu/gradients/GrGradientShader.h"
99 
asFragmentProcessor(const GrFPArgs & args) const100 std::unique_ptr<GrFragmentProcessor> SkLinearGradient::asFragmentProcessor(
101         const GrFPArgs& args) const {
102     return GrGradientShader::MakeLinear(*this, args);
103 }
104 
105 #endif
106 
addToKey(SkShaderCodeDictionary * dict,SkBackend backend,SkPaintParamsKeyBuilder * builder,SkUniformBlock * uniformBlock) const107 void SkLinearGradient::addToKey(SkShaderCodeDictionary* dict,
108                                 SkBackend backend,
109                                 SkPaintParamsKeyBuilder* builder,
110                                 SkUniformBlock* uniformBlock) const {
111     GradientShaderBlocks::GradientData data(kLinear_GradientType,
112                                             fStart, fEnd,
113                                             0.0f, 0.0f,
114                                             fTileMode,
115                                             fColorCount,
116                                             fOrigColors4f,
117                                             fOrigPos);
118 
119     GradientShaderBlocks::AddToKey(dict, backend, builder, uniformBlock, data);
120 }
121