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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkLinearGradient_DEFINED
9 #define SkLinearGradient_DEFINED
10 
11 #include "src/shaders/gradients/SkGradientShaderPriv.h"
12 
13 class SkLinearGradient : public SkGradientShaderBase {
14 public:
15     SkLinearGradient(const SkPoint pts[2], const Descriptor&);
16 
17     GradientType asAGradient(GradientInfo* info) const override;
18 #if SK_SUPPORT_GPU
19     std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
20 #endif
21     void addToKey(SkShaderCodeDictionary*,
22                   SkBackend,
23                   SkPaintParamsKeyBuilder*,
24                   SkUniformBlock*) const override;
25 
26 protected:
27     SkLinearGradient(SkReadBuffer& buffer);
28     void flatten(SkWriteBuffer& buffer) const override;
29 #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
30     Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
31 #endif
32 
33     void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline,
34                               SkRasterPipeline* postPipeline) const final;
35 
36     skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,
37                          skvm::Coord coord, skvm::I32* mask) const final;
38 
39 private:
40     SK_FLATTENABLE_HOOKS(SkLinearGradient)
41 
42     class LinearGradient4fContext;
43 
44     friend class SkGradientShader;
45     using INHERITED = SkGradientShaderBase;
46     const SkPoint fStart;
47     const SkPoint fEnd;
48 };
49 
50 #endif
51