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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/shaders/gradients/SkRadialGradient.h"
9 
10 #include "src/core/SkKeyHelpers.h"
11 #include "src/core/SkRasterPipeline.h"
12 #include "src/core/SkReadBuffer.h"
13 #include "src/core/SkWriteBuffer.h"
14 
15 namespace {
16 
rad_to_unit_matrix(const SkPoint & center,SkScalar radius)17 SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) {
18     SkScalar    inv = SkScalarInvert(radius);
19 
20     SkMatrix matrix;
21     matrix.setTranslate(-center.fX, -center.fY);
22     matrix.postScale(inv, inv);
23     return matrix;
24 }
25 
26 }  // namespace
27 
28 /////////////////////////////////////////////////////////////////////
29 
SkRadialGradient(const SkPoint & center,SkScalar radius,const Descriptor & desc)30 SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc)
31     : SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius))
32     , fCenter(center)
33     , fRadius(radius) {
34 }
35 
asAGradient(GradientInfo * info) const36 SkShader::GradientType SkRadialGradient::asAGradient(GradientInfo* info) const {
37     if (info) {
38         commonAsAGradient(info);
39         info->fPoint[0] = fCenter;
40         info->fRadius[0] = fRadius;
41     }
42     return kRadial_GradientType;
43 }
44 
CreateProc(SkReadBuffer & buffer)45 sk_sp<SkFlattenable> SkRadialGradient::CreateProc(SkReadBuffer& buffer) {
46     DescriptorScope desc;
47     if (!desc.unflatten(buffer)) {
48         return nullptr;
49     }
50     const SkPoint center = buffer.readPoint();
51     const SkScalar radius = buffer.readScalar();
52     return SkGradientShader::MakeRadial(center, radius, desc.fColors, std::move(desc.fColorSpace),
53                                         desc.fPos, desc.fCount, desc.fTileMode, desc.fGradFlags,
54                                         desc.fLocalMatrix);
55 }
56 
flatten(SkWriteBuffer & buffer) const57 void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
58     this->INHERITED::flatten(buffer);
59     buffer.writePoint(fCenter);
60     buffer.writeScalar(fRadius);
61 }
62 
appendGradientStages(SkArenaAlloc *,SkRasterPipeline * p,SkRasterPipeline *) const63 void SkRadialGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline* p,
64                                             SkRasterPipeline*) const {
65     p->append(SkRasterPipeline::xy_to_radius);
66 }
67 
transformT(skvm::Builder * p,skvm::Uniforms *,skvm::Coord coord,skvm::I32 * mask) const68 skvm::F32 SkRadialGradient::transformT(skvm::Builder* p, skvm::Uniforms*,
69                                        skvm::Coord coord, skvm::I32* mask) const {
70     return sqrt(coord.x*coord.x + coord.y*coord.y);
71 }
72 
73 /////////////////////////////////////////////////////////////////////
74 
75 #if SK_SUPPORT_GPU
76 
77 #include "src/gpu/gradients/GrGradientShader.h"
78 
asFragmentProcessor(const GrFPArgs & args) const79 std::unique_ptr<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(
80         const GrFPArgs& args) const {
81     return GrGradientShader::MakeRadial(*this, args);
82 }
83 
84 #endif
85 
addToKey(SkShaderCodeDictionary * dict,SkBackend backend,SkPaintParamsKeyBuilder * builder,SkUniformBlock * uniformBlock) const86 void SkRadialGradient::addToKey(SkShaderCodeDictionary* dict,
87                                 SkBackend backend,
88                                 SkPaintParamsKeyBuilder* builder,
89                                 SkUniformBlock* uniformBlock) const {
90     GradientShaderBlocks::GradientData data(kRadial_GradientType,
91                                             fCenter, { 0.0f, 0.0f },
92                                             fRadius, 0.0f,
93                                             fTileMode,
94                                             fColorCount,
95                                             fOrigColors4f,
96                                             fOrigPos);
97 
98     GradientShaderBlocks::AddToKey(dict, backend, builder, uniformBlock, data);
99 }
100