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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBitmap.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkData.h"
12 #include "include/core/SkFont.h"
13 #include "include/core/SkPaint.h"
14 #include "include/core/SkSize.h"
15 #include "include/core/SkString.h"
16 #include "include/core/SkSurface.h"
17 #include "include/effects/SkGradientShader.h"
18 #include "include/effects/SkImageFilters.h"
19 #include "include/effects/SkRuntimeEffect.h"
20 #include "include/private/SkSLDefines.h"  // for kDefaultInlineThreshold
21 #include "include/sksl/DSLCore.h"
22 #include "include/utils/SkRandom.h"
23 #include "src/core/SkRuntimeEffectPriv.h"
24 #include "src/gpu/GrCaps.h"
25 #include "src/gpu/GrDirectContextPriv.h"
26 #include "src/sksl/SkSLCompiler.h"
27 #include "src/sksl/SkSLDehydrator.h"
28 #include "src/sksl/SkSLRehydrator.h"
29 #include "src/sksl/SkSLThreadContext.h"
30 #include "tests/Test.h"
31 #include "tests/TestHarness.h"
32 #include "tools/Resources.h"
33 #include "tools/ToolUtils.h"
34 
35 static constexpr int kWidth = 2;
36 static constexpr int kHeight = 2;
37 
38 namespace SkSLTestFlags {
39     /** CPU tests must pass on the CPU backend. */
40     static constexpr int CPU     = 1 << 0;
41 
42     /** CPU_ES3 tests must pass on the CPU backend when "enforce ES2 restrictions" is off. */
43     static constexpr int CPU_ES3 = 1 << 1;
44 
45     /** GPU tests must pass on all GPU backends. */
46     static constexpr int GPU     = 1 << 2;
47 
48     /** GPU_ES3 tests must pass on ES3-compatible GPUs when "enforce ES2 restrictions" is off. */
49     static constexpr int GPU_ES3 = 1 << 3;
50 
51     /** SkQP tests will be run in Android/Fuchsia conformance tests with no driver workarounds. */
52     static constexpr int SkQP    = 1 << 4;
53 }
54 
is_cpu(int flags)55 static constexpr bool is_cpu(int flags) {
56     return flags & (SkSLTestFlags::CPU | SkSLTestFlags::CPU_ES3);
57 }
58 
is_gpu(int flags)59 static constexpr bool is_gpu(int flags) {
60     return flags & (SkSLTestFlags::GPU | SkSLTestFlags::GPU_ES3);
61 }
62 
is_strict_es2(int flags)63 static constexpr bool is_strict_es2(int flags) {
64     return !(flags & (SkSLTestFlags::CPU_ES3 | SkSLTestFlags::GPU_ES3));
65 }
66 
should_run_in_skqp(int flags)67 static bool should_run_in_skqp(int flags) {
68     if (CurrentTestHarnessIsSkQP()) {
69         // Official SkQP builds should only run tests marked with the SkQP flag.
70         return flags & (SkSLTestFlags::SkQP);
71     } else {
72         // Other test binaries (dm/fm) should run every test, regardless of the SkQP flag.
73         return true;
74     }
75 }
76 
77 template <typename T>
set_uniform(SkRuntimeShaderBuilder * builder,const char * name,const T & value)78 static void set_uniform(SkRuntimeShaderBuilder* builder, const char* name, const T& value) {
79     SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(name);
80     if (uniform.fVar) {
81         uniform = value;
82     }
83 }
84 
85 template <typename T>
set_uniform_array(SkRuntimeShaderBuilder * builder,const char * name,SkSpan<T> values)86 static void set_uniform_array(SkRuntimeShaderBuilder* builder, const char* name, SkSpan<T> values) {
87     SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(name);
88     if (uniform.fVar) {
89         uniform.set(values.data(), values.size());
90     }
91 }
92 
load_source(skiatest::Reporter * r,const char * testFile,const char * permutationSuffix)93 static SkString load_source(skiatest::Reporter* r,
94                             const char* testFile,
95                             const char* permutationSuffix) {
96     SkString resourcePath = SkStringPrintf("sksl/%s", testFile);
97     sk_sp<SkData> shaderData = GetResourceAsData(resourcePath.c_str());
98     if (!shaderData) {
99         ERRORF(r, "%s%s: Unable to load file", testFile, permutationSuffix);
100         return SkString("");
101     }
102     return SkString{reinterpret_cast<const char*>(shaderData->bytes()), shaderData->size()};
103 }
104 
test_one_permutation(skiatest::Reporter * r,SkSurface * surface,const char * testFile,const char * permutationSuffix,const SkRuntimeEffect::Options & options)105 static void test_one_permutation(skiatest::Reporter* r,
106                                  SkSurface* surface,
107                                  const char* testFile,
108                                  const char* permutationSuffix,
109                                  const SkRuntimeEffect::Options& options) {
110     SkString shaderString = load_source(r, testFile, permutationSuffix);
111     if (shaderString.isEmpty()) {
112         return;
113     }
114     SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderString, options);
115     if (!result.effect) {
116         ERRORF(r, "%s%s: %s", testFile, permutationSuffix, result.errorText.c_str());
117         return;
118     }
119 
120     static constexpr float kArray[5] = {1, 2, 3, 4, 5};
121 
122     SkRuntimeShaderBuilder builder(result.effect);
123     set_uniform(&builder, "colorBlack",       SkV4{0, 0, 0, 1});
124     set_uniform(&builder, "colorRed",         SkV4{1, 0, 0, 1});
125     set_uniform(&builder, "colorGreen",       SkV4{0, 1, 0, 1});
126     set_uniform(&builder, "colorBlue",        SkV4{0, 0, 1, 1});
127     set_uniform(&builder, "colorWhite",       SkV4{1, 1, 1, 1});
128     set_uniform(&builder, "testInputs",       SkV4{-1.25, 0, 0.75, 2.25});
129     set_uniform(&builder, "unknownInput",     1.0f);
130     set_uniform(&builder, "testMatrix2x2",    std::array<float,4>{1, 2,
131                                                                   3, 4});
132     set_uniform(&builder, "testMatrix3x3",    std::array<float,9>{1, 2, 3,
133                                                                   4, 5, 6,
134                                                                   7, 8, 9});
135     set_uniform(&builder, "testMatrix4x4",    std::array<float,16>{1,  2,  3,  4,
136                                                                    5,  6,  7,  8,
137                                                                    9,  10, 11, 12,
138                                                                    13, 14, 15, 16});
139     set_uniform_array(&builder, "testArray",  SkMakeSpan(kArray));
140 
141     sk_sp<SkShader> shader = builder.makeShader();
142     if (!shader) {
143         ERRORF(r, "%s%s: Unable to build shader", testFile, permutationSuffix);
144         return;
145     }
146 
147     surface->getCanvas()->clear(SK_ColorBLACK);
148 
149     SkPaint paintShader;
150     paintShader.setShader(shader);
151     surface->getCanvas()->drawRect(SkRect::MakeWH(kWidth, kHeight), paintShader);
152 
153     SkBitmap bitmap;
154     REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo()));
155     REPORTER_ASSERT(r, surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(),
156                                            /*srcX=*/0, /*srcY=*/0));
157 
158     bool success = true;
159     SkColor color[kHeight][kWidth];
160     for (int y = 0; y < kHeight; ++y) {
161         for (int x = 0; x < kWidth; ++x) {
162             color[y][x] = bitmap.getColor(x, y);
163             if (color[y][x] != SkColorSetARGB(0xFF, 0x00, 0xFF, 0x00)) {
164                 success = false;
165             }
166         }
167     }
168 
169     if (!success) {
170         static_assert(kWidth  == 2);
171         static_assert(kHeight == 2);
172         ERRORF(r, "Expected: solid green. Actual:\n"
173                   "RRGGBBAA RRGGBBAA\n"
174                   "%02X%02X%02X%02X %02X%02X%02X%02X\n"
175                   "%02X%02X%02X%02X %02X%02X%02X%02X",
176                   SkColorGetR(color[0][0]), SkColorGetG(color[0][0]),
177                   SkColorGetB(color[0][0]), SkColorGetA(color[0][0]),
178 
179                   SkColorGetR(color[0][1]), SkColorGetG(color[0][1]),
180                   SkColorGetB(color[0][1]), SkColorGetA(color[0][1]),
181 
182                   SkColorGetR(color[1][0]), SkColorGetG(color[1][0]),
183                   SkColorGetB(color[1][0]), SkColorGetA(color[1][0]),
184 
185                   SkColorGetR(color[1][1]), SkColorGetG(color[1][1]),
186                   SkColorGetB(color[1][1]), SkColorGetA(color[1][1]));
187     }
188 }
189 
test_permutations(skiatest::Reporter * r,SkSurface * surface,const char * testFile,bool strictES2)190 static void test_permutations(skiatest::Reporter* r,
191                               SkSurface* surface,
192                               const char* testFile,
193                               bool strictES2) {
194     SkRuntimeEffect::Options options =
195             strictES2 ? SkRuntimeEffect::Options{} : SkRuntimeEffectPriv::ES3Options();
196     options.forceNoInline = false;
197     test_one_permutation(r, surface, testFile, "", options);
198 
199     options.forceNoInline = true;
200     test_one_permutation(r, surface, testFile, " (NoInline)", options);
201 }
202 
test_cpu(skiatest::Reporter * r,const char * testFile,int flags)203 static void test_cpu(skiatest::Reporter* r, const char* testFile, int flags) {
204     bool shouldRunCPU = (flags & SkSLTestFlags::CPU);
205     bool shouldRunCPU_ES3 = (flags & SkSLTestFlags::CPU_ES3);
206     SkASSERT(shouldRunCPU || shouldRunCPU_ES3);
207 
208     // Create a raster-backed surface.
209     const SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
210     sk_sp<SkSurface> surface(SkSurface::MakeRaster(info));
211 
212     if (shouldRunCPU) {
213         test_permutations(r, surface.get(), testFile, /*strictES2=*/true);
214     }
215     if (shouldRunCPU_ES3) {
216         test_permutations(r, surface.get(), testFile, /*strictES2=*/false);
217     }
218 }
219 
test_gpu(skiatest::Reporter * r,GrDirectContext * ctx,const char * testFile,int flags)220 static void test_gpu(skiatest::Reporter* r, GrDirectContext* ctx, const char* testFile, int flags) {
221     // If this is an ES3-only test on a GPU which doesn't support SkSL ES3, return immediately.
222     bool shouldRunGPU = (flags & SkSLTestFlags::GPU);
223     bool shouldRunGPU_ES3 = (flags & SkSLTestFlags::GPU_ES3) &&
224                             ctx->priv().caps()->shaderCaps()->supportsSkSLES3();
225     if (!shouldRunGPU && !shouldRunGPU_ES3) {
226         return;
227     }
228     // Create a GPU-backed surface.
229     const SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
230     sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info));
231 
232     if (shouldRunGPU) {
233         test_permutations(r, surface.get(), testFile, /*strictES2=*/true);
234     }
235     if (shouldRunGPU_ES3) {
236         test_permutations(r, surface.get(), testFile, /*strictES2=*/false);
237     }
238 }
239 
test_clone(skiatest::Reporter * r,const char * testFile,int flags)240 static void test_clone(skiatest::Reporter* r, const char* testFile, int flags) {
241     SkString shaderString = load_source(r, testFile, "");
242     if (shaderString.isEmpty()) {
243         return;
244     }
245     std::unique_ptr<SkSL::ShaderCaps> caps = SkSL::ShaderCapsFactory::Standalone();
246     SkSL::Program::Settings settings;
247     settings.fAllowVarDeclarationCloneForTesting = true;
248     settings.fEnforceES2Restrictions = is_strict_es2(flags);
249     SkSL::Compiler compiler(caps.get());
250     std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
251             SkSL::ProgramKind::kRuntimeShader, shaderString.c_str(), settings);
252     if (!program) {
253         ERRORF(r, "%s", compiler.errorText().c_str());
254         return;
255     }
256     // Starting DSL allows us to get access to the ThreadContext::Settings
257     SkSL::dsl::Start(&compiler, SkSL::ProgramKind::kFragment, settings);
258     for (const std::unique_ptr<SkSL::ProgramElement>& element : program->fOwnedElements) {
259         std::string original = element->description();
260         std::string cloned = element->clone()->description();
261         REPORTER_ASSERT(r, original == cloned,
262                 "Mismatch after clone!\nOriginal: %s\nCloned: %s\n", original.c_str(),
263                 cloned.c_str());
264     }
265     SkSL::dsl::End();
266 }
267 
test_rehydrate(skiatest::Reporter * r,const char * testFile,int flags)268 static void test_rehydrate(skiatest::Reporter* r, const char* testFile, int flags) {
269     SkString shaderString = load_source(r, testFile, "");
270     if (shaderString.isEmpty()) {
271         return;
272     }
273     std::unique_ptr<SkSL::ShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
274     SkSL::Compiler compiler(caps.get());
275     SkSL::Program::Settings settings;
276     settings.fEnforceES2Restrictions = is_strict_es2(flags);
277     // Inlining causes problems because it can create expressions like bool(1) that can't be
278     // directly instantiated. After a dehydrate/recycle pass, that expression simply becomes "true"
279     // due to optimization - which is fine, but would cause us to fail an equality comparison. We
280     // disable inlining to avoid this issue.
281     settings.fInlineThreshold = 0;
282     std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
283             SkSL::ProgramKind::kRuntimeShader, shaderString.c_str(), settings);
284     if (!program) {
285         ERRORF(r, "%s", compiler.errorText().c_str());
286         return;
287     }
288     SkSL::Dehydrator dehydrator;
289     dehydrator.write(*program);
290     SkSL::StringStream stream;
291     dehydrator.finish(stream);
292 
293     SkSL::Rehydrator rehydrator(compiler, (const uint8_t*) stream.str().data(),
294             stream.str().length());
295     std::unique_ptr<SkSL::Program> rehydrated = rehydrator.program();
296     REPORTER_ASSERT(r, rehydrated->description() == program->description(),
297             "Mismatch between original and dehydrated/rehydrated:\n-- Original:\n%s\n"
298             "-- Rehydrated:\n%s", program->description().c_str(),
299             rehydrated->description().c_str());
300 }
301 
302 #define SKSL_TEST(flags, name, path)                                                        \
303     DEF_CONDITIONAL_TEST(SkSL##name##_CPU, r, is_cpu(flags) && should_run_in_skqp(flags)) { \
304         test_cpu(r, path, flags);                                                           \
305     }                                                                                       \
306     DEF_CONDITIONAL_GPUTEST_FOR_RENDERING_CONTEXTS(                                         \
307             SkSL##name##_GPU, r, ctxInfo, is_gpu(flags) && should_run_in_skqp(flags)) {     \
308         test_gpu(r, ctxInfo.directContext(), path, flags);                                  \
309     }                                                                                       \
310     DEF_TEST(SkSL##name##_Clone, r) { test_clone(r, path, flags); }                         \
311     DEF_TEST(SkSL##name##_Rehydrate, r) { test_rehydrate(r, path, flags); }
312 
313 /**
314  * Test flags:
315  * - CPU:     this test should pass on the CPU backend
316  * - CPU_ES3: this test should pass on the CPU backend when "enforce ES2 restrictions" is off
317  * - GPU:     this test should pass on the GPU backends
318  * - GPU_ES3: this test should pass on an ES3-compatible GPU when "enforce ES2 restrictions" is off
319  * - SkQP:    Android CTS (go/wtf/cts) enforces that devices must pass this test
320  */
321 
322 // clang-format off
323 
324 using namespace SkSLTestFlags;
325 
326 SKSL_TEST(CPU + GPU + SkQP, ArraySizeFolding,                "folding/ArraySizeFolding.sksl")
327 SKSL_TEST(CPU + GPU + SkQP, AssignmentOps,                   "folding/AssignmentOps.sksl")
328 SKSL_TEST(CPU + GPU + SkQP, BoolFolding,                     "folding/BoolFolding.sksl")
329 SKSL_TEST(CPU + GPU + SkQP, CastFolding,                     "folding/CastFolding.sksl")
330 SKSL_TEST(CPU + GPU + SkQP, IntFoldingES2,                   "folding/IntFoldingES2.sksl")
331 SKSL_TEST(GPU_ES3,          IntFoldingES3,                   "folding/IntFoldingES3.sksl")
332 SKSL_TEST(CPU + GPU + SkQP, FloatFolding,                    "folding/FloatFolding.sksl")
333 SKSL_TEST(CPU + GPU + SkQP, MatrixFoldingES2,                "folding/MatrixFoldingES2.sksl")
334 SKSL_TEST(GPU_ES3,          MatrixFoldingES3,                "folding/MatrixFoldingES3.sksl")
335 SKSL_TEST(CPU + GPU + SkQP, Negation,                        "folding/Negation.sksl")
336 SKSL_TEST(CPU + GPU + SkQP, SelfAssignment,                  "folding/SelfAssignment.sksl")
337 SKSL_TEST(CPU + GPU + SkQP, ShortCircuitBoolFolding,         "folding/ShortCircuitBoolFolding.sksl")
338 SKSL_TEST(CPU + GPU + SkQP, SwitchCaseFolding,               "folding/SwitchCaseFolding.sksl")
339 SKSL_TEST(CPU + GPU + SkQP, SwizzleFolding,                  "folding/SwizzleFolding.sksl")
340 SKSL_TEST(CPU + GPU + SkQP, VectorScalarFolding,             "folding/VectorScalarFolding.sksl")
341 SKSL_TEST(CPU + GPU + SkQP, VectorVectorFolding,             "folding/VectorVectorFolding.sksl")
342 
343 SKSL_TEST(GPU_ES3,          DoWhileBodyMustBeInlinedIntoAScope,               "inliner/DoWhileBodyMustBeInlinedIntoAScope.sksl")
344 SKSL_TEST(GPU_ES3,          DoWhileTestCannotBeInlined,                       "inliner/DoWhileTestCannotBeInlined.sksl")
345 SKSL_TEST(CPU + GPU + SkQP, ForBodyMustBeInlinedIntoAScope,                   "inliner/ForBodyMustBeInlinedIntoAScope.sksl")
346 SKSL_TEST(GPU_ES3,          ForInitializerExpressionsCanBeInlined,            "inliner/ForInitializerExpressionsCanBeInlined.sksl")
347 SKSL_TEST(CPU + GPU + SkQP, ForWithoutReturnInsideCanBeInlined,               "inliner/ForWithoutReturnInsideCanBeInlined.sksl")
348 SKSL_TEST(CPU + GPU + SkQP, ForWithReturnInsideCannotBeInlined,               "inliner/ForWithReturnInsideCannotBeInlined.sksl")
349 SKSL_TEST(CPU + GPU + SkQP, IfBodyMustBeInlinedIntoAScope,                    "inliner/IfBodyMustBeInlinedIntoAScope.sksl")
350 SKSL_TEST(CPU + GPU + SkQP, IfElseBodyMustBeInlinedIntoAScope,                "inliner/IfElseBodyMustBeInlinedIntoAScope.sksl")
351 SKSL_TEST(CPU + GPU + SkQP, IfElseChainWithReturnsCanBeInlined,               "inliner/IfElseChainWithReturnsCanBeInlined.sksl")
352 SKSL_TEST(CPU + GPU + SkQP, IfTestCanBeInlined,                               "inliner/IfTestCanBeInlined.sksl")
353 SKSL_TEST(CPU + GPU + SkQP, IfWithReturnsCanBeInlined,                        "inliner/IfWithReturnsCanBeInlined.sksl")
354 SKSL_TEST(CPU + GPU + SkQP, InlineKeywordOverridesThreshold,                  "inliner/InlineKeywordOverridesThreshold.sksl")
355 SKSL_TEST(CPU + GPU + SkQP, InlinerAvoidsVariableNameOverlap,                 "inliner/InlinerAvoidsVariableNameOverlap.sksl")
356 SKSL_TEST(CPU + GPU + SkQP, InlinerElidesTempVarForReturnsInsideBlock,        "inliner/InlinerElidesTempVarForReturnsInsideBlock.sksl")
357 SKSL_TEST(CPU + GPU + SkQP, InlinerUsesTempVarForMultipleReturns,             "inliner/InlinerUsesTempVarForMultipleReturns.sksl")
358 SKSL_TEST(CPU + GPU + SkQP, InlinerUsesTempVarForReturnsInsideBlockWithVar,   "inliner/InlinerUsesTempVarForReturnsInsideBlockWithVar.sksl")
359 SKSL_TEST(CPU + GPU + SkQP, InlineThreshold,                                  "inliner/InlineThreshold.sksl")
360 SKSL_TEST(CPU + GPU + SkQP, InlineWithModifiedArgument,                       "inliner/InlineWithModifiedArgument.sksl")
361 SKSL_TEST(CPU + GPU + SkQP, InlineWithNestedBigCalls,                         "inliner/InlineWithNestedBigCalls.sksl")
362 SKSL_TEST(CPU + GPU + SkQP, InlineWithUnmodifiedArgument,                     "inliner/InlineWithUnmodifiedArgument.sksl")
363 SKSL_TEST(CPU + GPU + SkQP, InlineWithUnnecessaryBlocks,                      "inliner/InlineWithUnnecessaryBlocks.sksl")
364 SKSL_TEST(CPU + GPU + SkQP, NoInline,                                         "inliner/NoInline.sksl")
365 SKSL_TEST(CPU + GPU + SkQP, ShortCircuitEvaluationsCannotInlineRightHandSide, "inliner/ShortCircuitEvaluationsCannotInlineRightHandSide.sksl")
366 SKSL_TEST(GPU_ES3,          StaticSwitchInline,                               "inliner/StaticSwitch.sksl")
367 SKSL_TEST(CPU + GPU + SkQP, StructsCanBeInlinedSafely,                        "inliner/StructsCanBeInlinedSafely.sksl")
368 SKSL_TEST(CPU + GPU + SkQP, SwizzleCanBeInlinedDirectly,                      "inliner/SwizzleCanBeInlinedDirectly.sksl")
369 SKSL_TEST(CPU + GPU + SkQP, TernaryResultsCannotBeInlined,                    "inliner/TernaryResultsCannotBeInlined.sksl")
370 SKSL_TEST(CPU + GPU + SkQP, TernaryTestCanBeInlined,                          "inliner/TernaryTestCanBeInlined.sksl")
371 SKSL_TEST(CPU + GPU + SkQP, TrivialArgumentsInlineDirectly,                   "inliner/TrivialArgumentsInlineDirectly.sksl")
372 SKSL_TEST(GPU_ES3,          WhileBodyMustBeInlinedIntoAScope,                 "inliner/WhileBodyMustBeInlinedIntoAScope.sksl")
373 SKSL_TEST(GPU_ES3,          WhileTestCannotBeInlined,                         "inliner/WhileTestCannotBeInlined.sksl")
374 
375 SKSL_TEST(CPU + GPU + SkQP, IntrinsicAbsFloat,               "intrinsics/AbsFloat.sksl")
376 SKSL_TEST(GPU_ES3,          IntrinsicAbsInt,                 "intrinsics/AbsInt.sksl")
377 SKSL_TEST(CPU + GPU + SkQP, IntrinsicCeil,                   "intrinsics/Ceil.sksl")
378 SKSL_TEST(GPU_ES3,          IntrinsicDeterminant,            "intrinsics/Determinant.sksl")
379 SKSL_TEST(GPU_ES3,          IntrinsicDFdx,                   "intrinsics/DFdx.sksl")
380 SKSL_TEST(GPU_ES3,          IntrinsicDFdy,                   "intrinsics/DFdy.sksl")
381 SKSL_TEST(GPU_ES3,          IntrinsicFloatBitsToInt,         "intrinsics/FloatBitsToInt.sksl")
382 SKSL_TEST(GPU_ES3,          IntrinsicFloatBitsToUint,        "intrinsics/FloatBitsToUint.sksl")
383 SKSL_TEST(GPU_ES3,          IntrinsicFwidth,                 "intrinsics/Fwidth.sksl")
384 SKSL_TEST(GPU_ES3,          IntrinsicIntBitsToFloat,         "intrinsics/IntBitsToFloat.sksl")
385 SKSL_TEST(GPU_ES3,          IntrinsicIsInf,                  "intrinsics/IsInf.sksl")
386 SKSL_TEST(GPU_ES3,          IntrinsicClampInt,               "intrinsics/ClampInt.sksl")
387 SKSL_TEST(GPU_ES3,          IntrinsicClampUInt,              "intrinsics/ClampUInt.sksl")
388 SKSL_TEST(CPU + GPU + SkQP, IntrinsicClampFloat,             "intrinsics/ClampFloat.sksl")
389 SKSL_TEST(CPU + GPU + SkQP, IntrinsicMatrixCompMultES2,      "intrinsics/MatrixCompMultES2.sksl")
390 SKSL_TEST(GPU_ES3,          IntrinsicMatrixCompMultES3,      "intrinsics/MatrixCompMultES3.sksl")
391 SKSL_TEST(CPU + GPU + SkQP, IntrinsicMaxFloat,               "intrinsics/MaxFloat.sksl")
392 SKSL_TEST(GPU_ES3,          IntrinsicMaxInt,                 "intrinsics/MaxInt.sksl")
393 SKSL_TEST(CPU + GPU + SkQP, IntrinsicMinFloat,               "intrinsics/MinFloat.sksl")
394 SKSL_TEST(GPU_ES3,          IntrinsicMinInt,                 "intrinsics/MinInt.sksl")
395 SKSL_TEST(CPU + GPU + SkQP, IntrinsicMixFloat,               "intrinsics/MixFloat.sksl")
396 SKSL_TEST(GPU_ES3,          IntrinsicModf,                   "intrinsics/Modf.sksl")
397 SKSL_TEST(GPU_ES3,          IntrinsicOuterProduct,           "intrinsics/OuterProduct.sksl")
398 // Fails on Mac OpenGL + Radeon 5300M (skia:12434)
399 // SKSL_TEST(GPU_ES3,       IntrinsicPackUnorm2x16,          "intrinsics/PackUnorm2x16.sksl")
400 SKSL_TEST(GPU_ES3,          IntrinsicRound,                  "intrinsics/Round.sksl")
401 SKSL_TEST(GPU_ES3,          IntrinsicRoundEven,              "intrinsics/RoundEven.sksl")
402 SKSL_TEST(CPU + GPU + SkQP, IntrinsicSignFloat,              "intrinsics/SignFloat.sksl")
403 SKSL_TEST(GPU_ES3,          IntrinsicSignInt,                "intrinsics/SignInt.sksl")
404 SKSL_TEST(CPU + GPU + SkQP, IntrinsicStep,                   "intrinsics/Step.sksl")
405 SKSL_TEST(GPU_ES3,          IntrinsicTrunc,                  "intrinsics/Trunc.sksl")
406 SKSL_TEST(GPU_ES3,          IntrinsicTranspose,              "intrinsics/Transpose.sksl")
407 SKSL_TEST(GPU_ES3,          IntrinsicUintBitsToFloat,        "intrinsics/UintBitsToFloat.sksl")
408 
409 SKSL_TEST(GPU_ES3,          ArrayNarrowingConversions,       "runtime/ArrayNarrowingConversions.rts")
410 SKSL_TEST(CPU + GPU + SkQP, LoopFloat,                       "runtime/LoopFloat.rts")
411 SKSL_TEST(CPU + GPU + SkQP, LoopInt,                         "runtime/LoopInt.rts")
412 SKSL_TEST(CPU + GPU + SkQP, QualifierOrder,                  "runtime/QualifierOrder.rts")
413 SKSL_TEST(CPU + GPU + SkQP, PrecisionQualifiers,             "runtime/PrecisionQualifiers.rts")
414 
415 // These tests specifically rely the behavior of NaN values, but some older GPUs do not reliably
416 // implement full IEEE support (skia:12977). They also rely on equality operators on array types
417 // which are not available in GLSL ES 1.00. Therefore these tests are restricted to run on CPU and
418 // with "strict ES2 mode" disabled.
419 SKSL_TEST(CPU_ES3,          RecursiveComparison_Arrays,      "runtime/RecursiveComparison_Arrays.rts")
420 SKSL_TEST(CPU_ES3,          RecursiveComparison_Structs,     "runtime/RecursiveComparison_Structs.rts")
421 SKSL_TEST(CPU_ES3,          RecursiveComparison_Types,       "runtime/RecursiveComparison_Types.rts")
422 SKSL_TEST(CPU_ES3,          RecursiveComparison_Vectors,     "runtime/RecursiveComparison_Vectors.rts")
423 
424 SKSL_TEST(GPU_ES3,          ArrayCast,                       "shared/ArrayCast.sksl")
425 SKSL_TEST(GPU_ES3,          ArrayComparison,                 "shared/ArrayComparison.sksl")
426 SKSL_TEST(GPU_ES3,          ArrayConstructors,               "shared/ArrayConstructors.sksl")
427 SKSL_TEST(GPU_ES3,          ArrayFollowedByScalar,           "shared/ArrayFollowedByScalar.sksl")
428 SKSL_TEST(CPU + GPU + SkQP, ArrayTypes,                      "shared/ArrayTypes.sksl")
429 SKSL_TEST(CPU + GPU + SkQP, Assignment,                      "shared/Assignment.sksl")
430 SKSL_TEST(CPU + GPU + SkQP, CastsRoundTowardZero,            "shared/CastsRoundTowardZero.sksl")
431 SKSL_TEST(CPU + GPU + SkQP, CommaMixedTypes,                 "shared/CommaMixedTypes.sksl")
432 SKSL_TEST(CPU + GPU + SkQP, CommaSideEffects,                "shared/CommaSideEffects.sksl")
433 SKSL_TEST(CPU + GPU + SkQP, ConstantIf,                      "shared/ConstantIf.sksl")
434 SKSL_TEST(GPU_ES3,          ConstArray,                      "shared/ConstArray.sksl")
435 SKSL_TEST(CPU + GPU + SkQP, ConstVariableComparison,         "shared/ConstVariableComparison.sksl")
436 SKSL_TEST(GPU_ES3,          DeadLoopVariable,                "shared/DeadLoopVariable.sksl")
437 SKSL_TEST(CPU + GPU + SkQP, DeadIfStatement,                 "shared/DeadIfStatement.sksl")
438 SKSL_TEST(CPU + GPU + SkQP, DeadReturn,                      "shared/DeadReturn.sksl")
439 // TODO(skia:12012): some Radeons crash when compiling this code; disable them.
440 // SKSL_TEST(GPU_ES3,       SkSLDeadReturnES3,               "shared/DeadReturnES3.sksl")
441 SKSL_TEST(CPU + GPU + SkQP, DeadStripFunctions,              "shared/DeadStripFunctions.sksl")
442 SKSL_TEST(CPU + GPU + SkQP, DependentInitializers,           "shared/DependentInitializers.sksl")
443 SKSL_TEST(GPU_ES3,          DoWhileControlFlow,              "shared/DoWhileControlFlow.sksl")
444 SKSL_TEST(CPU + GPU + SkQP, EmptyBlocksES2,                  "shared/EmptyBlocksES2.sksl")
445 SKSL_TEST(GPU_ES3,          EmptyBlocksES3,                  "shared/EmptyBlocksES3.sksl")
446 SKSL_TEST(CPU + GPU + SkQP, ForLoopControlFlow,              "shared/ForLoopControlFlow.sksl")
447 SKSL_TEST(CPU + GPU + SkQP, FunctionAnonymousParameters,     "shared/FunctionAnonymousParameters.sksl")
448 SKSL_TEST(CPU + GPU + SkQP, FunctionArgTypeMatch,            "shared/FunctionArgTypeMatch.sksl")
449 SKSL_TEST(CPU + GPU + SkQP, FunctionReturnTypeMatch,         "shared/FunctionReturnTypeMatch.sksl")
450 SKSL_TEST(CPU + GPU + SkQP, Functions,                       "shared/Functions.sksl")
451 SKSL_TEST(CPU + GPU + SkQP, FunctionPrototype,               "shared/FunctionPrototype.sksl")
452 SKSL_TEST(CPU + GPU + SkQP, GeometricIntrinsics,             "shared/GeometricIntrinsics.sksl")
453 SKSL_TEST(CPU + GPU + SkQP, HelloWorld,                      "shared/HelloWorld.sksl")
454 SKSL_TEST(CPU + GPU + SkQP, Hex,                             "shared/Hex.sksl")
455 SKSL_TEST(GPU_ES3,          HexUnsigned,                     "shared/HexUnsigned.sksl")
456 SKSL_TEST(CPU + GPU + SkQP, InoutParameters,                 "shared/InoutParameters.sksl")
457 SKSL_TEST(CPU + GPU + SkQP, Matrices,                        "shared/Matrices.sksl")
458 SKSL_TEST(GPU_ES3,          MatricesNonsquare,               "shared/MatricesNonsquare.sksl")
459 // TODO(skia:12443) These tests actually don't work on MANY devices. The GLSL SkQP suite
460 // does a terrible job of enforcing this rule. We still test them on CPU.
461 SKSL_TEST(CPU,              MatrixConstructorsES2,           "shared/MatrixConstructorsES2.sksl")
462 SKSL_TEST(CPU_ES3,          MatrixConstructorsES3,           "shared/MatrixConstructorsES3.sksl")
463 SKSL_TEST(CPU + GPU + SkQP, MatrixEquality,                  "shared/MatrixEquality.sksl")
464 SKSL_TEST(CPU + GPU + SkQP, MatrixScalarMath,                "shared/MatrixScalarMath.sksl")
465 SKSL_TEST(CPU + GPU + SkQP, MatrixToVectorCast,              "shared/MatrixToVectorCast.sksl")
466 SKSL_TEST(CPU + GPU + SkQP, MultipleAssignments,             "shared/MultipleAssignments.sksl")
467 SKSL_TEST(CPU + GPU + SkQP, NumberCasts,                     "shared/NumberCasts.sksl")
468 SKSL_TEST(CPU + GPU + SkQP, OperatorsES2,                    "shared/OperatorsES2.sksl")
469 SKSL_TEST(GPU_ES3,          OperatorsES3,                    "shared/OperatorsES3.sksl")
470 SKSL_TEST(CPU + GPU + SkQP, Ossfuzz36852,                    "shared/Ossfuzz36852.sksl")
471 SKSL_TEST(CPU + GPU + SkQP, OutParams,                       "shared/OutParams.sksl")
472 SKSL_TEST(CPU + GPU + SkQP, OutParamsAreDistinct,            "shared/OutParamsAreDistinct.sksl")
473 SKSL_TEST(CPU + GPU + SkQP, OutParamsTricky,                 "shared/OutParamsTricky.sksl")
474 SKSL_TEST(CPU + GPU + SkQP, ResizeMatrix,                    "shared/ResizeMatrix.sksl")
475 SKSL_TEST(GPU_ES3,          ResizeMatrixNonsquare,           "shared/ResizeMatrixNonsquare.sksl")
476 SKSL_TEST(CPU + GPU + SkQP, ReturnsValueOnEveryPathES2,      "shared/ReturnsValueOnEveryPathES2.sksl")
477 SKSL_TEST(GPU_ES3,          ReturnsValueOnEveryPathES3,      "shared/ReturnsValueOnEveryPathES3.sksl")
478 SKSL_TEST(CPU + GPU + SkQP, ScalarConversionConstructorsES2, "shared/ScalarConversionConstructorsES2.sksl")
479 SKSL_TEST(GPU_ES3,          ScalarConversionConstructorsES3, "shared/ScalarConversionConstructorsES3.sksl")
480 SKSL_TEST(CPU + GPU + SkQP, ScopedSymbol,                    "shared/ScopedSymbol.sksl")
481 SKSL_TEST(CPU + GPU + SkQP, StackingVectorCasts,             "shared/StackingVectorCasts.sksl")
482 SKSL_TEST(CPU + GPU + SkQP, StaticIf,                        "shared/StaticIf.sksl")
483 SKSL_TEST(GPU_ES3,          StaticSwitch,                    "shared/StaticSwitch.sksl")
484 SKSL_TEST(CPU + GPU + SkQP, StructArrayFollowedByScalar,     "shared/StructArrayFollowedByScalar.sksl")
485 SKSL_TEST(CPU + GPU + SkQP, StructsInFunctions,              "shared/StructsInFunctions.sksl")
486 SKSL_TEST(CPU + GPU + SkQP, Switch,                          "shared/Switch.sksl")
487 SKSL_TEST(CPU + GPU + SkQP, SwitchDefaultOnly,               "shared/SwitchDefaultOnly.sksl")
488 SKSL_TEST(CPU + GPU + SkQP, SwitchWithFallthrough,           "shared/SwitchWithFallthrough.sksl")
489 SKSL_TEST(CPU + GPU + SkQP, SwitchWithLoops,                 "shared/SwitchWithLoops.sksl")
490 SKSL_TEST(CPU + GPU + SkQP, SwizzleBoolConstants,            "shared/SwizzleBoolConstants.sksl")
491 SKSL_TEST(CPU + GPU + SkQP, SwizzleByConstantIndex,          "shared/SwizzleByConstantIndex.sksl")
492 SKSL_TEST(GPU_ES3,          SwizzleByIndex,                  "shared/SwizzleByIndex.sksl")
493 SKSL_TEST(CPU + GPU + SkQP, SwizzleConstants,                "shared/SwizzleConstants.sksl")
494 SKSL_TEST(CPU + GPU + SkQP, SwizzleLTRB,                     "shared/SwizzleLTRB.sksl")
495 SKSL_TEST(CPU + GPU + SkQP, SwizzleOpt,                      "shared/SwizzleOpt.sksl")
496 SKSL_TEST(CPU + GPU + SkQP, SwizzleScalar,                   "shared/SwizzleScalar.sksl")
497 SKSL_TEST(CPU + GPU + SkQP, SwizzleScalarBool,               "shared/SwizzleScalarBool.sksl")
498 SKSL_TEST(CPU + GPU + SkQP, SwizzleScalarInt,                "shared/SwizzleScalarInt.sksl")
499 SKSL_TEST(CPU + GPU + SkQP, TernaryAsLValueEntirelyFoldable, "shared/TernaryAsLValueEntirelyFoldable.sksl")
500 SKSL_TEST(CPU + GPU + SkQP, TernaryAsLValueFoldableTest,     "shared/TernaryAsLValueFoldableTest.sksl")
501 SKSL_TEST(CPU + GPU + SkQP, TernaryExpression,               "shared/TernaryExpression.sksl")
502 SKSL_TEST(CPU + GPU + SkQP, UnaryPositiveNegative,           "shared/UnaryPositiveNegative.sksl")
503 SKSL_TEST(CPU + GPU + SkQP, UniformArray,                    "shared/UniformArray.sksl")
504 SKSL_TEST(CPU + GPU + SkQP, UnusedVariables,                 "shared/UnusedVariables.sksl")
505 SKSL_TEST(CPU + GPU + SkQP, VectorConstructors,              "shared/VectorConstructors.sksl")
506 SKSL_TEST(CPU + GPU + SkQP, VectorToMatrixCast,              "shared/VectorToMatrixCast.sksl")
507 SKSL_TEST(CPU + GPU + SkQP, VectorScalarMath,                "shared/VectorScalarMath.sksl")
508 SKSL_TEST(GPU_ES3,          WhileLoopControlFlow,            "shared/WhileLoopControlFlow.sksl")
509