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1
2out vec4 sk_FragColor;
3uniform mat2 testMatrix2x2;
4uniform vec4 colorRed;
5uniform vec4 colorGreen;
6uniform float unknownInput;
7bool test_matrix_op_scalar_float_b() {
8    bool ok = true;
9    return ok;
10}
11bool test_matrix_op_scalar_half_b() {
12    bool ok = true;
13    return ok;
14}
15bool test_matrix_op_matrix_float_b() {
16    bool ok = true;
17    return ok;
18}
19bool test_matrix_op_matrix_half_b() {
20    bool ok = true;
21    return ok;
22}
23vec4 main() {
24    bool _0_ok = true;
25    _0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0));
26    _0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0));
27    _0_ok = _0_ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
28    {
29        float _3_five = 5.0;
30        _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, _3_five, 6.0, 7.0, 8.0, 9.0)[1] == vec3(4.0, _3_five, 6.0);
31    }
32    {
33        float _4_num = 6.0;
34        _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, _4_num++, 7.0, 8.0, 9.0)[0] == vec3(1.0, 2.0, 3.0);
35        _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, _4_num++, 8.0, 9.0)[1] == vec3(4.0, 5.0, 6.0);
36        _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, _4_num++, 9.0)[2] == vec3(7.0, 8.0, 9.0);
37    }
38    {
39        _0_ok = _0_ok && mat4(mat3(testMatrix2x2))[0] == vec4(1.0, 2.0, 0.0, 0.0);
40        _0_ok = _0_ok && mat4(mat3(testMatrix2x2))[1] == vec4(3.0, 4.0, 0.0, 0.0);
41    }
42    return (((_0_ok && test_matrix_op_scalar_float_b()) && test_matrix_op_scalar_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b() ? colorGreen : colorRed;
43}
44