1 2out vec4 sk_FragColor; 3uniform vec4 colorRed; 4uniform vec4 colorGreen; 5bool test_eq_half_b() { 6 bool ok = true; 7 return ok; 8} 9bool test_matrix_op_matrix_float_b() { 10 bool ok = true; 11 return ok; 12} 13bool test_matrix_op_matrix_half_b() { 14 bool ok = true; 15 return ok; 16} 17vec4 main() { 18 bool _0_ok = true; 19 return ((_0_ok && test_eq_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b() ? colorGreen : colorRed; 20} 21