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1
2out vec4 sk_FragColor;
3uniform vec4 colorRed;
4uniform vec4 colorGreen;
5bool test_eq_half_b() {
6    bool ok = true;
7    return ok;
8}
9bool test_matrix_op_matrix_float_b() {
10    bool ok = true;
11    return ok;
12}
13bool test_matrix_op_matrix_half_b() {
14    bool ok = true;
15    return ok;
16}
17vec4 main() {
18    bool _0_ok = true;
19    return ((_0_ok && test_eq_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b() ? colorGreen : colorRed;
20}
21