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1### Compilation failed:
2
3error: SPIR-V validation error: Block decoration on target <id> '4[%_arr_testBlock_int_2]' must be a structure type
4  OpDecorate %_arr_testBlock_int_2 Block
5
6OpCapability Shader
7%1 = OpExtInstImport "GLSL.std.450"
8OpMemoryModel Logical GLSL450
9OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
10OpExecutionMode %main OriginUpperLeft
11OpName %testBlock "testBlock"
12OpMemberName %testBlock 0 "x"
13OpName %sk_FragColor "sk_FragColor"
14OpName %sk_Clockwise "sk_Clockwise"
15OpName %main "main"
16OpMemberDecorate %testBlock 0 Offset 0
17OpDecorate %_arr_testBlock_int_2 ArrayStride 16
18OpDecorate %_arr_testBlock_int_2 Block
19OpDecorate %3 Binding 123
20OpDecorate %3 DescriptorSet 0
21OpDecorate %sk_FragColor RelaxedPrecision
22OpDecorate %sk_FragColor Location 0
23OpDecorate %sk_FragColor Index 0
24OpDecorate %sk_Clockwise BuiltIn FrontFacing
25OpDecorate %24 RelaxedPrecision
26%float = OpTypeFloat 32
27%testBlock = OpTypeStruct %float
28%int = OpTypeInt 32 1
29%int_2 = OpConstant %int 2
30%_arr_testBlock_int_2 = OpTypeArray %testBlock %int_2
31%_ptr_Uniform__arr_testBlock_int_2 = OpTypePointer Uniform %_arr_testBlock_int_2
32%3 = OpVariable %_ptr_Uniform__arr_testBlock_int_2 Uniform
33%v4float = OpTypeVector %float 4
34%_ptr_Output_v4float = OpTypePointer Output %v4float
35%sk_FragColor = OpVariable %_ptr_Output_v4float Output
36%bool = OpTypeBool
37%_ptr_Input_bool = OpTypePointer Input %bool
38%sk_Clockwise = OpVariable %_ptr_Input_bool Input
39%void = OpTypeVoid
40%17 = OpTypeFunction %void
41%int_1 = OpConstant %int 1
42%int_0 = OpConstant %int 0
43%_ptr_Uniform_float = OpTypePointer Uniform %float
44%main = OpFunction %void None %17
45%18 = OpLabel
46%21 = OpAccessChain %_ptr_Uniform_float %3 %int_1 %int_0
47%23 = OpLoad %float %21
48%24 = OpCompositeConstruct %v4float %23 %23 %23 %23
49OpStore %sk_FragColor %24
50OpReturn
51OpFunctionEnd
52
531 error
54