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1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %A "A"
9OpMemberName %A 0 "x"
10OpMemberName %A 1 "y"
11OpName %a1 "a1"
12OpName %B "B"
13OpMemberName %B 0 "x"
14OpMemberName %B 1 "y"
15OpMemberName %B 2 "z"
16OpName %b1 "b1"
17OpName %main "main"
18OpDecorate %sk_FragColor RelaxedPrecision
19OpDecorate %sk_FragColor Location 0
20OpDecorate %sk_FragColor Index 0
21OpDecorate %sk_Clockwise BuiltIn FrontFacing
22OpMemberDecorate %A 0 Offset 0
23OpMemberDecorate %A 1 Offset 4
24OpDecorate %_arr_float_int_2 ArrayStride 16
25OpMemberDecorate %B 0 Offset 0
26OpMemberDecorate %B 1 Offset 16
27OpMemberDecorate %B 2 Offset 48
28OpMemberDecorate %B 2 RelaxedPrecision
29OpDecorate %30 RelaxedPrecision
30OpDecorate %33 RelaxedPrecision
31%float = OpTypeFloat 32
32%v4float = OpTypeVector %float 4
33%_ptr_Output_v4float = OpTypePointer Output %v4float
34%sk_FragColor = OpVariable %_ptr_Output_v4float Output
35%bool = OpTypeBool
36%_ptr_Input_bool = OpTypePointer Input %bool
37%sk_Clockwise = OpVariable %_ptr_Input_bool Input
38%int = OpTypeInt 32 1
39%A = OpTypeStruct %int %int
40%_ptr_Private_A = OpTypePointer Private %A
41%a1 = OpVariable %_ptr_Private_A Private
42%int_2 = OpConstant %int 2
43%_arr_float_int_2 = OpTypeArray %float %int_2
44%B = OpTypeStruct %float %_arr_float_int_2 %A
45%_ptr_Private_B = OpTypePointer Private %B
46%b1 = OpVariable %_ptr_Private_B Private
47%void = OpTypeVoid
48%20 = OpTypeFunction %void
49%int_0 = OpConstant %int 0
50%_ptr_Private_int = OpTypePointer Private %int
51%float_0 = OpConstant %float 0
52%_ptr_Private_float = OpTypePointer Private %float
53%_ptr_Output_float = OpTypePointer Output %float
54%main = OpFunction %void None %20
55%21 = OpLabel
56%23 = OpAccessChain %_ptr_Private_int %a1 %int_0
57OpStore %23 %int_0
58%26 = OpAccessChain %_ptr_Private_float %b1 %int_0
59OpStore %26 %float_0
60%28 = OpAccessChain %_ptr_Private_int %a1 %int_0
61%29 = OpLoad %int %28
62%30 = OpConvertSToF %float %29
63%31 = OpAccessChain %_ptr_Private_float %b1 %int_0
64%32 = OpLoad %float %31
65%33 = OpFAdd %float %30 %32
66%34 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
67OpStore %34 %33
68OpReturn
69OpFunctionEnd
70