1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %A "A" 9OpMemberName %A 0 "x" 10OpMemberName %A 1 "y" 11OpName %a1 "a1" 12OpName %B "B" 13OpMemberName %B 0 "x" 14OpMemberName %B 1 "y" 15OpMemberName %B 2 "z" 16OpName %b1 "b1" 17OpName %main "main" 18OpDecorate %sk_FragColor RelaxedPrecision 19OpDecorate %sk_FragColor Location 0 20OpDecorate %sk_FragColor Index 0 21OpDecorate %sk_Clockwise BuiltIn FrontFacing 22OpMemberDecorate %A 0 Offset 0 23OpMemberDecorate %A 1 Offset 4 24OpDecorate %_arr_float_int_2 ArrayStride 16 25OpMemberDecorate %B 0 Offset 0 26OpMemberDecorate %B 1 Offset 16 27OpMemberDecorate %B 2 Offset 48 28OpMemberDecorate %B 2 RelaxedPrecision 29OpDecorate %30 RelaxedPrecision 30OpDecorate %33 RelaxedPrecision 31%float = OpTypeFloat 32 32%v4float = OpTypeVector %float 4 33%_ptr_Output_v4float = OpTypePointer Output %v4float 34%sk_FragColor = OpVariable %_ptr_Output_v4float Output 35%bool = OpTypeBool 36%_ptr_Input_bool = OpTypePointer Input %bool 37%sk_Clockwise = OpVariable %_ptr_Input_bool Input 38%int = OpTypeInt 32 1 39%A = OpTypeStruct %int %int 40%_ptr_Private_A = OpTypePointer Private %A 41%a1 = OpVariable %_ptr_Private_A Private 42%int_2 = OpConstant %int 2 43%_arr_float_int_2 = OpTypeArray %float %int_2 44%B = OpTypeStruct %float %_arr_float_int_2 %A 45%_ptr_Private_B = OpTypePointer Private %B 46%b1 = OpVariable %_ptr_Private_B Private 47%void = OpTypeVoid 48%20 = OpTypeFunction %void 49%int_0 = OpConstant %int 0 50%_ptr_Private_int = OpTypePointer Private %int 51%float_0 = OpConstant %float 0 52%_ptr_Private_float = OpTypePointer Private %float 53%_ptr_Output_float = OpTypePointer Output %float 54%main = OpFunction %void None %20 55%21 = OpLabel 56%23 = OpAccessChain %_ptr_Private_int %a1 %int_0 57OpStore %23 %int_0 58%26 = OpAccessChain %_ptr_Private_float %b1 %int_0 59OpStore %26 %float_0 60%28 = OpAccessChain %_ptr_Private_int %a1 %int_0 61%29 = OpLoad %int %28 62%30 = OpConvertSToF %float %29 63%31 = OpAccessChain %_ptr_Private_float %b1 %int_0 64%32 = OpLoad %float %31 65%33 = OpFAdd %float %30 %32 66%34 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 67OpStore %34 %33 68OpReturn 69OpFunctionEnd 70