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1 /*
2  *  Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #ifndef MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_PLAYER_H_
12 #define MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_PLAYER_H_
13 
14 #include <aaudio/AAudio.h>
15 
16 #include <memory>
17 
18 #include "modules/audio_device/android/aaudio_wrapper.h"
19 #include "modules/audio_device/include/audio_device_defines.h"
20 #include "rtc_base/message_handler.h"
21 #include "rtc_base/thread.h"
22 #include "rtc_base/thread_annotations.h"
23 #include "rtc_base/thread_checker.h"
24 
25 namespace webrtc {
26 
27 class AudioDeviceBuffer;
28 class FineAudioBuffer;
29 class AudioManager;
30 
31 // Implements low-latency 16-bit mono PCM audio output support for Android
32 // using the C based AAudio API.
33 //
34 // An instance must be created and destroyed on one and the same thread.
35 // All public methods must also be called on the same thread. A thread checker
36 // will DCHECK if any method is called on an invalid thread. Audio buffers
37 // are requested on a dedicated high-priority thread owned by AAudio.
38 //
39 // The existing design forces the user to call InitPlayout() after StopPlayout()
40 // to be able to call StartPlayout() again. This is in line with how the Java-
41 // based implementation works.
42 //
43 // An audio stream can be disconnected, e.g. when an audio device is removed.
44 // This implementation will restart the audio stream using the new preferred
45 // device if such an event happens.
46 //
47 // Also supports automatic buffer-size adjustment based on underrun detections
48 // where the internal AAudio buffer can be increased when needed. It will
49 // reduce the risk of underruns (~glitches) at the expense of an increased
50 // latency.
51 class AAudioPlayer final : public AAudioObserverInterface,
52                            public rtc::MessageHandler {
53  public:
54   explicit AAudioPlayer(AudioManager* audio_manager);
55   ~AAudioPlayer();
56 
57   int Init();
58   int Terminate();
59 
60   int InitPlayout();
61   bool PlayoutIsInitialized() const;
62 
63   int StartPlayout();
64   int StopPlayout();
65   bool Playing() const;
66 
67   void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer);
68 
69   // Not implemented in AAudio.
70   int SpeakerVolumeIsAvailable(bool& available);  // NOLINT
SetSpeakerVolume(uint32_t volume)71   int SetSpeakerVolume(uint32_t volume) { return -1; }
SpeakerVolume(uint32_t & volume)72   int SpeakerVolume(uint32_t& volume) const { return -1; }        // NOLINT
MaxSpeakerVolume(uint32_t & maxVolume)73   int MaxSpeakerVolume(uint32_t& maxVolume) const { return -1; }  // NOLINT
MinSpeakerVolume(uint32_t & minVolume)74   int MinSpeakerVolume(uint32_t& minVolume) const { return -1; }  // NOLINT
75 
76  protected:
77   // AAudioObserverInterface implementation.
78 
79   // For an output stream, this function should render and write |num_frames|
80   // of data in the streams current data format to the |audio_data| buffer.
81   // Called on a real-time thread owned by AAudio.
82   aaudio_data_callback_result_t OnDataCallback(void* audio_data,
83                                                int32_t num_frames) override;
84   // AAudio calls this functions if any error occurs on a callback thread.
85   // Called on a real-time thread owned by AAudio.
86   void OnErrorCallback(aaudio_result_t error) override;
87 
88   // rtc::MessageHandler used for restart messages from the error-callback
89   // thread to the main (creating) thread.
90   void OnMessage(rtc::Message* msg) override;
91 
92  private:
93   // Closes the existing stream and starts a new stream.
94   void HandleStreamDisconnected();
95 
96   // Ensures that methods are called from the same thread as this object is
97   // created on.
98   rtc::ThreadChecker main_thread_checker_;
99 
100   // Stores thread ID in first call to AAudioPlayer::OnDataCallback from a
101   // real-time thread owned by AAudio. Detached during construction of this
102   // object.
103   rtc::ThreadChecker thread_checker_aaudio_;
104 
105   // The thread on which this object is created on.
106   rtc::Thread* main_thread_;
107 
108   // Wraps all AAudio resources. Contains an output stream using the default
109   // output audio device. Can be accessed on both the main thread and the
110   // real-time thread owned by AAudio. See separate AAudio documentation about
111   // thread safety.
112   AAudioWrapper aaudio_;
113 
114   // FineAudioBuffer takes an AudioDeviceBuffer which delivers audio data
115   // in chunks of 10ms. It then allows for this data to be pulled in
116   // a finer or coarser granularity. I.e. interacting with this class instead
117   // of directly with the AudioDeviceBuffer one can ask for any number of
118   // audio data samples.
119   // Example: native buffer size can be 192 audio frames at 48kHz sample rate.
120   // WebRTC will provide 480 audio frames per 10ms but AAudio asks for 192
121   // in each callback (once every 4th ms). This class can then ask for 192 and
122   // the FineAudioBuffer will ask WebRTC for new data approximately only every
123   // second callback and also cache non-utilized audio.
124   std::unique_ptr<FineAudioBuffer> fine_audio_buffer_;
125 
126   // Counts number of detected underrun events reported by AAudio.
127   int32_t underrun_count_ = 0;
128 
129   // True only for the first data callback in each audio session.
130   bool first_data_callback_ = true;
131 
132   // Raw pointer handle provided to us in AttachAudioBuffer(). Owned by the
133   // AudioDeviceModuleImpl class and set by AudioDeviceModule::Create().
134   AudioDeviceBuffer* audio_device_buffer_ RTC_GUARDED_BY(main_thread_checker_) =
135       nullptr;
136 
137   bool initialized_ RTC_GUARDED_BY(main_thread_checker_) = false;
138   bool playing_ RTC_GUARDED_BY(main_thread_checker_) = false;
139 
140   // Estimated latency between writing an audio frame to the output stream and
141   // the time that same frame is played out on the output audio device.
142   double latency_millis_ RTC_GUARDED_BY(thread_checker_aaudio_) = 0;
143 };
144 
145 }  // namespace webrtc
146 
147 #endif  // MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_PLAYER_H_
148