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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "EglManager.h"
18 
19 #include <EGL/eglext.h>
20 #include <GLES/gl.h>
21 #include <cutils/properties.h>
22 #include <log/log.h>
23 #include <sync/sync.h>
24 #include <utils/Trace.h>
25 
26 #include <string>
27 #include <vector>
28 
29 #include "Frame.h"
30 #include "Properties.h"
31 #include "RenderEffectCapabilityQuery.h"
32 #include "utils/Color.h"
33 #include "utils/StringUtils.h"
34 
35 #define GLES_VERSION 2
36 
37 // Android-specific addition that is used to show when frames began in systrace
38 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
39 
40 namespace android {
41 namespace uirenderer {
42 namespace renderthread {
43 
44 #define ERROR_CASE(x) \
45     case x:           \
46         return #x;
egl_error_str(EGLint error)47 static const char* egl_error_str(EGLint error) {
48     switch (error) {
49         ERROR_CASE(EGL_SUCCESS)
50         ERROR_CASE(EGL_NOT_INITIALIZED)
51         ERROR_CASE(EGL_BAD_ACCESS)
52         ERROR_CASE(EGL_BAD_ALLOC)
53         ERROR_CASE(EGL_BAD_ATTRIBUTE)
54         ERROR_CASE(EGL_BAD_CONFIG)
55         ERROR_CASE(EGL_BAD_CONTEXT)
56         ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
57         ERROR_CASE(EGL_BAD_DISPLAY)
58         ERROR_CASE(EGL_BAD_MATCH)
59         ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
60         ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
61         ERROR_CASE(EGL_BAD_PARAMETER)
62         ERROR_CASE(EGL_BAD_SURFACE)
63         ERROR_CASE(EGL_CONTEXT_LOST)
64         default:
65             return "Unknown error";
66     }
67 }
eglErrorString()68 const char* EglManager::eglErrorString() {
69     return egl_error_str(eglGetError());
70 }
71 
72 static struct {
73     bool bufferAge = false;
74     bool setDamage = false;
75     bool noConfigContext = false;
76     bool pixelFormatFloat = false;
77     bool glColorSpace = false;
78     bool scRGB = false;
79     bool displayP3 = false;
80     bool hdr = false;
81     bool contextPriority = false;
82     bool surfacelessContext = false;
83     bool nativeFenceSync = false;
84     bool fenceSync = false;
85     bool waitSync = false;
86 } EglExtensions;
87 
EglManager()88 EglManager::EglManager()
89         : mEglDisplay(EGL_NO_DISPLAY)
90         , mEglConfig(nullptr)
91         , mEglConfigF16(nullptr)
92         , mEglConfig1010102(nullptr)
93         , mEglConfigA8(nullptr)
94         , mEglContext(EGL_NO_CONTEXT)
95         , mPBufferSurface(EGL_NO_SURFACE)
96         , mCurrentSurface(EGL_NO_SURFACE)
97         , mHasWideColorGamutSupport(false) {}
98 
~EglManager()99 EglManager::~EglManager() {
100     if (hasEglContext()) {
101         ALOGW("~EglManager() leaked an EGL context");
102     }
103 }
104 
initialize()105 void EglManager::initialize() {
106     if (hasEglContext()) return;
107 
108     ATRACE_NAME("Creating EGLContext");
109 
110     mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
111     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
112                         eglErrorString());
113 
114     EGLint major, minor;
115     LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
116                         "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString());
117 
118     ALOGV("Initialized EGL, version %d.%d", (int)major, (int)minor);
119 
120     initExtensions();
121 
122     // Now that extensions are loaded, pick a swap behavior
123     if (Properties::enablePartialUpdates) {
124         // An Adreno driver bug is causing rendering problems for SkiaGL with
125         // buffer age swap behavior (b/31957043).  To temporarily workaround,
126         // we will use preserved swap behavior.
127         if (Properties::useBufferAge && EglExtensions.bufferAge) {
128             mSwapBehavior = SwapBehavior::BufferAge;
129         } else {
130             mSwapBehavior = SwapBehavior::Preserved;
131         }
132     }
133 
134     loadConfigs();
135     createContext();
136     createPBufferSurface();
137     makeCurrent(mPBufferSurface, nullptr, /* force */ true);
138 
139     skcms_Matrix3x3 wideColorGamut;
140     LOG_ALWAYS_FATAL_IF(!DeviceInfo::get()->getWideColorSpace()->toXYZD50(&wideColorGamut),
141                         "Could not get gamut matrix from wideColorSpace");
142     bool hasWideColorSpaceExtension = false;
143     if (memcmp(&wideColorGamut, &SkNamedGamut::kDisplayP3, sizeof(wideColorGamut)) == 0) {
144         hasWideColorSpaceExtension = EglExtensions.displayP3;
145     } else if (memcmp(&wideColorGamut, &SkNamedGamut::kSRGB, sizeof(wideColorGamut)) == 0) {
146         hasWideColorSpaceExtension = EglExtensions.scRGB;
147     } else {
148         LOG_ALWAYS_FATAL("Unsupported wide color space.");
149     }
150     mHasWideColorGamutSupport = EglExtensions.glColorSpace && hasWideColorSpaceExtension;
151 
152     auto* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
153     auto* version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
154     Properties::enableRenderEffectCache = supportsRenderEffectCache(
155         vendor, version);
156     ALOGV("RenderEffectCache supported %d on driver version %s",
157           Properties::enableRenderEffectCache, version);
158 }
159 
load8BitsConfig(EGLDisplay display,EglManager::SwapBehavior swapBehavior)160 EGLConfig EglManager::load8BitsConfig(EGLDisplay display, EglManager::SwapBehavior swapBehavior) {
161     EGLint eglSwapBehavior =
162             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
163     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
164                         EGL_OPENGL_ES2_BIT,
165                         EGL_RED_SIZE,
166                         8,
167                         EGL_GREEN_SIZE,
168                         8,
169                         EGL_BLUE_SIZE,
170                         8,
171                         EGL_ALPHA_SIZE,
172                         8,
173                         EGL_DEPTH_SIZE,
174                         0,
175                         EGL_CONFIG_CAVEAT,
176                         EGL_NONE,
177                         EGL_STENCIL_SIZE,
178                         STENCIL_BUFFER_SIZE,
179                         EGL_SURFACE_TYPE,
180                         EGL_WINDOW_BIT | eglSwapBehavior,
181                         EGL_NONE};
182     EGLConfig config = EGL_NO_CONFIG_KHR;
183     EGLint numConfigs = 1;
184     if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
185         return EGL_NO_CONFIG_KHR;
186     }
187     return config;
188 }
189 
load1010102Config(EGLDisplay display,SwapBehavior swapBehavior)190 EGLConfig EglManager::load1010102Config(EGLDisplay display, SwapBehavior swapBehavior) {
191     EGLint eglSwapBehavior =
192             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
193     // If we reached this point, we have a valid swap behavior
194     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
195                         EGL_OPENGL_ES2_BIT,
196                         EGL_RED_SIZE,
197                         10,
198                         EGL_GREEN_SIZE,
199                         10,
200                         EGL_BLUE_SIZE,
201                         10,
202                         EGL_ALPHA_SIZE,
203                         2,
204                         EGL_DEPTH_SIZE,
205                         0,
206                         EGL_STENCIL_SIZE,
207                         STENCIL_BUFFER_SIZE,
208                         EGL_SURFACE_TYPE,
209                         EGL_WINDOW_BIT | eglSwapBehavior,
210                         EGL_NONE};
211     EGLConfig config = EGL_NO_CONFIG_KHR;
212     EGLint numConfigs = 1;
213     if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
214         return EGL_NO_CONFIG_KHR;
215     }
216     return config;
217 }
218 
loadFP16Config(EGLDisplay display,SwapBehavior swapBehavior)219 EGLConfig EglManager::loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior) {
220     EGLint eglSwapBehavior =
221             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
222     // If we reached this point, we have a valid swap behavior
223     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
224                         EGL_OPENGL_ES2_BIT,
225                         EGL_COLOR_COMPONENT_TYPE_EXT,
226                         EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
227                         EGL_RED_SIZE,
228                         16,
229                         EGL_GREEN_SIZE,
230                         16,
231                         EGL_BLUE_SIZE,
232                         16,
233                         EGL_ALPHA_SIZE,
234                         16,
235                         EGL_DEPTH_SIZE,
236                         0,
237                         EGL_STENCIL_SIZE,
238                         STENCIL_BUFFER_SIZE,
239                         EGL_SURFACE_TYPE,
240                         EGL_WINDOW_BIT | eglSwapBehavior,
241                         EGL_NONE};
242     EGLConfig config = EGL_NO_CONFIG_KHR;
243     EGLint numConfigs = 1;
244     if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
245         return EGL_NO_CONFIG_KHR;
246     }
247     return config;
248 }
249 
loadA8Config(EGLDisplay display,EglManager::SwapBehavior swapBehavior)250 EGLConfig EglManager::loadA8Config(EGLDisplay display, EglManager::SwapBehavior swapBehavior) {
251     EGLint eglSwapBehavior =
252             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
253     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
254                         EGL_OPENGL_ES2_BIT,
255                         EGL_RED_SIZE,
256                         8,
257                         EGL_GREEN_SIZE,
258                         0,
259                         EGL_BLUE_SIZE,
260                         0,
261                         EGL_ALPHA_SIZE,
262                         0,
263                         EGL_DEPTH_SIZE,
264                         0,
265                         EGL_SURFACE_TYPE,
266                         EGL_WINDOW_BIT | eglSwapBehavior,
267                         EGL_NONE};
268     EGLint numConfigs = 1;
269     if (!eglChooseConfig(display, attribs, nullptr, numConfigs, &numConfigs)) {
270         return EGL_NO_CONFIG_KHR;
271     }
272 
273     std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR);
274     if (!eglChooseConfig(display, attribs, configs.data(), numConfigs, &numConfigs)) {
275         return EGL_NO_CONFIG_KHR;
276     }
277 
278     // The component sizes passed to eglChooseConfig are minimums, so configs
279     // contains entries that exceed them. Choose one that matches the sizes
280     // exactly.
281     for (EGLConfig config : configs) {
282         EGLint r{0}, g{0}, b{0}, a{0};
283         eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
284         eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
285         eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
286         eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
287         if (8 == r && 0 == g && 0 == b && 0 == a) {
288             return config;
289         }
290     }
291     return EGL_NO_CONFIG_KHR;
292 }
293 
initExtensions()294 void EglManager::initExtensions() {
295     auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS));
296 
297     // For our purposes we don't care if EGL_BUFFER_AGE is a result of
298     // EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered
299     // under EGL_KHR_partial_update and we don't need the expanded scope
300     // that EGL_EXT_buffer_age provides.
301     EglExtensions.bufferAge =
302             extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update");
303     EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update");
304     LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"),
305                         "Missing required extension EGL_KHR_swap_buffers_with_damage");
306 
307     EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace");
308     EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context");
309     EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float");
310     EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb");
311     EglExtensions.displayP3 = extensions.has("EGL_EXT_gl_colorspace_display_p3_passthrough");
312     EglExtensions.hdr = extensions.has("EGL_EXT_gl_colorspace_bt2020_pq");
313     EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
314     EglExtensions.surfacelessContext = extensions.has("EGL_KHR_surfaceless_context");
315     EglExtensions.fenceSync = extensions.has("EGL_KHR_fence_sync");
316     EglExtensions.waitSync = extensions.has("EGL_KHR_wait_sync");
317     EglExtensions.nativeFenceSync = extensions.has("EGL_ANDROID_native_fence_sync");
318 }
319 
hasEglContext()320 bool EglManager::hasEglContext() {
321     return mEglDisplay != EGL_NO_DISPLAY;
322 }
323 
loadConfigs()324 void EglManager::loadConfigs() {
325     // Note: The default pixel format is RGBA_8888, when other formats are
326     // available, we should check the target pixel format and configure the
327     // attributes list properly.
328     mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior);
329     if (mEglConfig == EGL_NO_CONFIG_KHR) {
330         if (mSwapBehavior == SwapBehavior::Preserved) {
331             // Try again without dirty regions enabled
332             ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
333             mSwapBehavior = SwapBehavior::Discard;
334             mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior);
335         } else {
336             // Failed to get a valid config
337             LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString());
338         }
339     }
340 
341     // When we reach this point, we have a valid swap behavior
342     if (EglExtensions.pixelFormatFloat) {
343         mEglConfigF16 = loadFP16Config(mEglDisplay, mSwapBehavior);
344         if (mEglConfigF16 == EGL_NO_CONFIG_KHR) {
345             ALOGE("Device claims wide gamut support, cannot find matching config, error = %s",
346                   eglErrorString());
347             EglExtensions.pixelFormatFloat = false;
348         }
349     }
350     mEglConfig1010102 = load1010102Config(mEglDisplay, mSwapBehavior);
351     if (mEglConfig1010102 == EGL_NO_CONFIG_KHR) {
352         ALOGW("Failed to initialize 101010-2 format, error = %s",
353               eglErrorString());
354     }
355 }
356 
createContext()357 void EglManager::createContext() {
358     std::vector<EGLint> contextAttributes;
359     contextAttributes.reserve(5);
360     contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
361     contextAttributes.push_back(GLES_VERSION);
362     if (Properties::contextPriority != 0 && EglExtensions.contextPriority) {
363         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
364         contextAttributes.push_back(Properties::contextPriority);
365     }
366     contextAttributes.push_back(EGL_NONE);
367     mEglContext = eglCreateContext(
368             mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig,
369             EGL_NO_CONTEXT, contextAttributes.data());
370     LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s",
371                         eglErrorString());
372 }
373 
createPBufferSurface()374 void EglManager::createPBufferSurface() {
375     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
376                         "usePBufferSurface() called on uninitialized GlobalContext!");
377 
378     if (mPBufferSurface == EGL_NO_SURFACE && !EglExtensions.surfacelessContext) {
379         EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
380         mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
381         LOG_ALWAYS_FATAL_IF(mPBufferSurface == EGL_NO_SURFACE,
382                             "Failed to create a pixel buffer display=%p, "
383                             "mEglConfig=%p, error=%s",
384                             mEglDisplay, mEglConfig, eglErrorString());
385     }
386 }
387 
createSurface(EGLNativeWindowType window,ColorMode colorMode,sk_sp<SkColorSpace> colorSpace)388 Result<EGLSurface, EGLint> EglManager::createSurface(EGLNativeWindowType window,
389                                                      ColorMode colorMode,
390                                                      sk_sp<SkColorSpace> colorSpace) {
391     LOG_ALWAYS_FATAL_IF(!hasEglContext(), "Not initialized");
392 
393     if (!EglExtensions.noConfigContext) {
394         // The caller shouldn't use A8 if we cannot switch modes.
395         LOG_ALWAYS_FATAL_IF(colorMode == ColorMode::A8,
396                             "Cannot use A8 without EGL_KHR_no_config_context!");
397 
398         // Cannot switch modes without EGL_KHR_no_config_context.
399         colorMode = ColorMode::Default;
400     }
401     // The color space we want to use depends on whether linear blending is turned
402     // on and whether the app has requested wide color gamut rendering. When wide
403     // color gamut rendering is off, the app simply renders in the display's native
404     // color gamut.
405     //
406     // When wide gamut rendering is off:
407     // - Blending is done by default in gamma space, which requires using a
408     //   linear EGL color space (the GPU uses the color values as is)
409     // - If linear blending is on, we must use the non-linear EGL color space
410     //   (the GPU will perform sRGB to linear and linear to SRGB conversions
411     //   before and after blending)
412     //
413     // When wide gamut rendering is on we cannot rely on the GPU performing
414     // linear blending for us. We use two different color spaces to tag the
415     // surface appropriately for SurfaceFlinger:
416     // - Gamma blending (default) requires the use of the non-linear color space
417     // - Linear blending requires the use of the linear color space
418 
419     // Not all Android targets support the EGL_GL_COLORSPACE_KHR extension
420     // We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value.
421     // According to section 3.4.1 of the EGL specification, the attributes
422     // list is considered empty if the first entry is EGL_NONE
423     EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE};
424 
425     EGLConfig config = mEglConfig;
426     if (colorMode == ColorMode::A8) {
427         // A8 doesn't use a color space
428         if (!mEglConfigA8) {
429             mEglConfigA8 = loadA8Config(mEglDisplay, mSwapBehavior);
430             LOG_ALWAYS_FATAL_IF(!mEglConfigA8,
431                                 "Requested ColorMode::A8, but EGL lacks support! error = %s",
432                                 eglErrorString());
433         }
434         config = mEglConfigA8;
435     } else {
436         if (!mHasWideColorGamutSupport) {
437             colorMode = ColorMode::Default;
438         }
439 
440         if (DeviceInfo::get()->getWideColorType() == kRGBA_F16_SkColorType) {
441             if (mEglConfigF16 == EGL_NO_CONFIG_KHR) {
442                 colorMode = ColorMode::Default;
443             } else {
444                 config = mEglConfigF16;
445             }
446         }
447         if (EglExtensions.glColorSpace) {
448             attribs[0] = EGL_GL_COLORSPACE_KHR;
449             switch (colorMode) {
450                 case ColorMode::Default:
451                     attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR;
452                     break;
453                 case ColorMode::WideColorGamut: {
454                     skcms_Matrix3x3 colorGamut;
455                     LOG_ALWAYS_FATAL_IF(!colorSpace->toXYZD50(&colorGamut),
456                                         "Could not get gamut matrix from color space");
457                     if (memcmp(&colorGamut, &SkNamedGamut::kDisplayP3, sizeof(colorGamut)) == 0) {
458                         attribs[1] = EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT;
459                     } else if (memcmp(&colorGamut, &SkNamedGamut::kSRGB, sizeof(colorGamut)) == 0) {
460                         attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT;
461                     } else if (memcmp(&colorGamut, &SkNamedGamut::kRec2020, sizeof(colorGamut)) ==
462                                0) {
463                         attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT;
464                     } else {
465                         LOG_ALWAYS_FATAL("Unreachable: unsupported wide color space.");
466                     }
467                     break;
468                 }
469                 case ColorMode::Hdr:
470                     config = mEglConfigF16;
471                     attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT;
472                     break;
473                 case ColorMode::Hdr10:
474                     config = mEglConfig1010102;
475                     attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT;
476                     break;
477                 case ColorMode::A8:
478                     LOG_ALWAYS_FATAL("Unreachable: A8 doesn't use a color space");
479                     break;
480             }
481         }
482     }
483 
484     EGLSurface surface = eglCreateWindowSurface(mEglDisplay, config, window, attribs);
485     if (surface == EGL_NO_SURFACE) {
486         return Error<EGLint>{eglGetError()};
487     }
488 
489     if (mSwapBehavior != SwapBehavior::Preserved) {
490         LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
491                                              EGL_BUFFER_DESTROYED) == EGL_FALSE,
492                             "Failed to set swap behavior to destroyed for window %p, eglErr = %s",
493                             (void*)window, eglErrorString());
494     }
495 
496     return surface;
497 }
498 
destroySurface(EGLSurface surface)499 void EglManager::destroySurface(EGLSurface surface) {
500     if (isCurrent(surface)) {
501         makeCurrent(EGL_NO_SURFACE);
502     }
503     if (!eglDestroySurface(mEglDisplay, surface)) {
504         ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString());
505     }
506 }
507 
destroy()508 void EglManager::destroy() {
509     if (mEglDisplay == EGL_NO_DISPLAY) return;
510 
511     eglDestroyContext(mEglDisplay, mEglContext);
512     if (mPBufferSurface != EGL_NO_SURFACE) {
513         eglDestroySurface(mEglDisplay, mPBufferSurface);
514     }
515     eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
516     eglTerminate(mEglDisplay);
517     eglReleaseThread();
518 
519     mEglDisplay = EGL_NO_DISPLAY;
520     mEglContext = EGL_NO_CONTEXT;
521     mPBufferSurface = EGL_NO_SURFACE;
522     mCurrentSurface = EGL_NO_SURFACE;
523 }
524 
makeCurrent(EGLSurface surface,EGLint * errOut,bool force)525 bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut, bool force) {
526     if (!force && isCurrent(surface)) return false;
527 
528     if (surface == EGL_NO_SURFACE) {
529         // Ensure we always have a valid surface & context
530         surface = mPBufferSurface;
531     }
532     if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
533         if (errOut) {
534             *errOut = eglGetError();
535             ALOGW("Failed to make current on surface %p, error=%s", (void*)surface,
536                   egl_error_str(*errOut));
537         } else {
538             LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface,
539                              eglErrorString());
540         }
541     }
542     mCurrentSurface = surface;
543     if (Properties::disableVsync) {
544         eglSwapInterval(mEglDisplay, 0);
545     }
546     return true;
547 }
548 
queryBufferAge(EGLSurface surface)549 EGLint EglManager::queryBufferAge(EGLSurface surface) {
550     switch (mSwapBehavior) {
551         case SwapBehavior::Discard:
552             return 0;
553         case SwapBehavior::Preserved:
554             return 1;
555         case SwapBehavior::BufferAge:
556             EGLint bufferAge;
557             eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge);
558             return bufferAge;
559     }
560     return 0;
561 }
562 
beginFrame(EGLSurface surface)563 Frame EglManager::beginFrame(EGLSurface surface) {
564     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!");
565     makeCurrent(surface);
566     Frame frame;
567     frame.mSurface = surface;
568     eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth);
569     eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight);
570     frame.mBufferAge = queryBufferAge(surface);
571     eglBeginFrame(mEglDisplay, surface);
572     return frame;
573 }
574 
damageFrame(const Frame & frame,const SkRect & dirty)575 void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) {
576 #ifdef EGL_KHR_partial_update
577     if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) {
578         EGLint rects[4];
579         frame.map(dirty, rects);
580         if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) {
581             LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s",
582                              (void*)frame.mSurface, eglErrorString());
583         }
584     }
585 #endif
586 }
587 
damageRequiresSwap()588 bool EglManager::damageRequiresSwap() {
589     return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge;
590 }
591 
swapBuffers(const Frame & frame,const SkRect & screenDirty)592 bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
593     if (CC_UNLIKELY(Properties::waitForGpuCompletion)) {
594         ATRACE_NAME("Finishing GPU work");
595         fence();
596     }
597 
598     EGLint rects[4];
599     frame.map(screenDirty, rects);
600     eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1);
601 
602     EGLint err = eglGetError();
603     if (CC_LIKELY(err == EGL_SUCCESS)) {
604         return true;
605     }
606     if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
607         // For some reason our surface was destroyed out from under us
608         // This really shouldn't happen, but if it does we can recover easily
609         // by just not trying to use the surface anymore
610         ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err,
611               frame.mSurface);
612         return false;
613     }
614     LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err));
615     // Impossible to hit this, but the compiler doesn't know that
616     return false;
617 }
618 
fence()619 void EglManager::fence() {
620     EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
621     eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
622     eglDestroySyncKHR(mEglDisplay, fence);
623 }
624 
setPreserveBuffer(EGLSurface surface,bool preserve)625 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
626     if (mSwapBehavior != SwapBehavior::Preserved) return false;
627 
628     bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
629                                       preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
630     if (!preserved) {
631         ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface,
632               eglErrorString());
633         // Maybe it's already set?
634         EGLint swapBehavior;
635         if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
636             preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
637         } else {
638             ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface,
639                   eglErrorString());
640         }
641     }
642 
643     return preserved;
644 }
645 
waitForeverOnFence(int fence,const char * logname)646 static status_t waitForeverOnFence(int fence, const char* logname) {
647     ATRACE_CALL();
648     if (fence == -1) {
649         return NO_ERROR;
650     }
651     constexpr int warningTimeout = 3000;
652     int err = sync_wait(fence, warningTimeout);
653     if (err < 0 && errno == ETIME) {
654         ALOGE("%s: fence %d didn't signal in %d ms", logname, fence, warningTimeout);
655         err = sync_wait(fence, -1);
656     }
657     return err < 0 ? -errno : status_t(NO_ERROR);
658 }
659 
fenceWait(int fence)660 status_t EglManager::fenceWait(int fence) {
661     if (!hasEglContext()) {
662         ALOGE("EglManager::fenceWait: EGLDisplay not initialized");
663         return INVALID_OPERATION;
664     }
665 
666     if (EglExtensions.waitSync && EglExtensions.nativeFenceSync) {
667         // Block GPU on the fence.
668         // Create an EGLSyncKHR from the current fence.
669         int fenceFd = ::dup(fence);
670         if (fenceFd == -1) {
671             ALOGE("EglManager::fenceWait: error dup'ing fence fd: %d", errno);
672             return -errno;
673         }
674         EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE};
675         EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
676         if (sync == EGL_NO_SYNC_KHR) {
677             close(fenceFd);
678             ALOGE("EglManager::fenceWait: error creating EGL fence: %#x", eglGetError());
679             return UNKNOWN_ERROR;
680         }
681 
682         // XXX: The spec draft is inconsistent as to whether this should
683         // return an EGLint or void.  Ignore the return value for now, as
684         // it's not strictly needed.
685         eglWaitSyncKHR(mEglDisplay, sync, 0);
686         EGLint eglErr = eglGetError();
687         eglDestroySyncKHR(mEglDisplay, sync);
688         if (eglErr != EGL_SUCCESS) {
689             ALOGE("EglManager::fenceWait: error waiting for EGL fence: %#x", eglErr);
690             return UNKNOWN_ERROR;
691         }
692     } else {
693         // Block CPU on the fence.
694         status_t err = waitForeverOnFence(fence, "EglManager::fenceWait");
695         if (err != NO_ERROR) {
696             ALOGE("EglManager::fenceWait: error waiting for fence: %d", err);
697             return err;
698         }
699     }
700     return OK;
701 }
702 
createReleaseFence(bool useFenceSync,EGLSyncKHR * eglFence,int * nativeFence)703 status_t EglManager::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, int* nativeFence) {
704     *nativeFence = -1;
705     if (!hasEglContext()) {
706         ALOGE("EglManager::createReleaseFence: EGLDisplay not initialized");
707         return INVALID_OPERATION;
708     }
709 
710     if (EglExtensions.nativeFenceSync) {
711         EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
712         if (sync == EGL_NO_SYNC_KHR) {
713             ALOGE("EglManager::createReleaseFence: error creating EGL fence: %#x", eglGetError());
714             return UNKNOWN_ERROR;
715         }
716         glFlush();
717         int fenceFd = eglDupNativeFenceFDANDROID(mEglDisplay, sync);
718         eglDestroySyncKHR(mEglDisplay, sync);
719         if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
720             ALOGE("EglManager::createReleaseFence: error dup'ing native fence "
721                   "fd: %#x",
722                   eglGetError());
723             return UNKNOWN_ERROR;
724         }
725         *nativeFence = fenceFd;
726         *eglFence = EGL_NO_SYNC_KHR;
727     } else if (useFenceSync && EglExtensions.fenceSync) {
728         if (*eglFence != EGL_NO_SYNC_KHR) {
729             // There is already a fence for the current slot.  We need to
730             // wait on that before replacing it with another fence to
731             // ensure that all outstanding buffer accesses have completed
732             // before the producer accesses it.
733             EGLint result = eglClientWaitSyncKHR(mEglDisplay, *eglFence, 0, 1000000000);
734             if (result == EGL_FALSE) {
735                 ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x",
736                       eglGetError());
737                 return UNKNOWN_ERROR;
738             } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
739                 ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence");
740                 return TIMED_OUT;
741             }
742             eglDestroySyncKHR(mEglDisplay, *eglFence);
743         }
744 
745         // Create a fence for the outstanding accesses in the current
746         // OpenGL ES context.
747         *eglFence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, nullptr);
748         if (*eglFence == EGL_NO_SYNC_KHR) {
749             ALOGE("EglManager::createReleaseFence: error creating fence: %#x", eglGetError());
750             return UNKNOWN_ERROR;
751         }
752         glFlush();
753     }
754     return OK;
755 }
756 
757 } /* namespace renderthread */
758 } /* namespace uirenderer */
759 } /* namespace android */
760