1 /* 2 * Copyright (C) 2022 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.shade 18 19 import android.view.WindowManager 20 import com.android.systemui.log.dagger.ShadeWindowLog 21 import com.android.systemui.plugins.log.ConstantStringsLogger 22 import com.android.systemui.plugins.log.ConstantStringsLoggerImpl 23 import com.android.systemui.plugins.log.LogBuffer 24 import com.android.systemui.plugins.log.LogLevel 25 import com.android.systemui.plugins.log.LogLevel.DEBUG 26 import com.android.systemui.plugins.log.LogMessage 27 import javax.inject.Inject 28 29 private const val TAG = "systemui.shadewindow" 30 31 class ShadeWindowLogger @Inject constructor(@ShadeWindowLog private val buffer: LogBuffer) : <lambda>null32 ConstantStringsLogger by ConstantStringsLoggerImpl(buffer, TAG) { 33 34 fun logApplyingWindowLayoutParams(lp: WindowManager.LayoutParams) { 35 buffer.log( 36 TAG, 37 DEBUG, 38 { str1 = lp.toString() }, 39 { "Applying new window layout params: $str1" } 40 ) 41 } 42 43 fun logNewState(state: Any) { 44 buffer.log( 45 TAG, 46 DEBUG, 47 { str1 = state.toString() }, 48 { "Applying new state: $str1" } 49 ) 50 } 51 52 private inline fun log( 53 logLevel: LogLevel, 54 initializer: LogMessage.() -> Unit, 55 noinline printer: LogMessage.() -> String 56 ) { 57 buffer.log(TAG, logLevel, initializer, printer) 58 } 59 60 fun logApplyVisibility(visible: Boolean) { 61 buffer.log( 62 TAG, 63 DEBUG, 64 { bool1 = visible }, 65 { "Updating visibility, should be visible : $bool1" }) 66 } 67 68 fun logShadeVisibleAndFocusable(visible: Boolean) { 69 buffer.log( 70 TAG, 71 DEBUG, 72 { bool1 = visible }, 73 { "Updating shade, should be visible and focusable: $bool1" } 74 ) 75 } 76 77 fun logShadeFocusable(focusable: Boolean) { 78 buffer.log( 79 TAG, 80 DEBUG, 81 { bool1 = focusable }, 82 { "Updating shade, should be focusable : $bool1" } 83 ) 84 } 85 } 86