• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _ANDROID_GRAPHICS_SURFACE_TEXTURE_PLATFORM_H
18 #define _ANDROID_GRAPHICS_SURFACE_TEXTURE_PLATFORM_H
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 #include <android/hdr_metadata.h>
23 #include <jni.h>
24 #include <system/graphics.h>
25 
26 // This file provides a facade API on top of SurfaceTexture, which avoids using
27 // C++ types. This is still a C++ unstable API though. Ideally features here
28 // will be exposed via public NDK API and this file will be deleted.
29 
30 struct ASurfaceTexture;
31 
32 namespace android {
33 
34 // Trampoline functions allowing libandroid.so to define the NDK symbols without including
35 // the entirety of libnativedisplay as a whole static lib. As libnativedisplay
36 // maintains global state, libnativedisplay can never be directly statically
37 // linked so that global state won't be duplicated. This way libandroid.so can
38 // reroute the NDK methods into the implementations defined by libnativedisplay
39 ANativeWindow* ASurfaceTexture_routeAcquireANativeWindow(ASurfaceTexture* st);
40 int ASurfaceTexture_routeAttachToGLContext(ASurfaceTexture* st, uint32_t texName);
41 int ASurfaceTexture_routeDetachFromGLContext(ASurfaceTexture* st);
42 void ASurfaceTexture_routeRelease(ASurfaceTexture* st);
43 int ASurfaceTexture_routeUpdateTexImage(ASurfaceTexture* st);
44 void ASurfaceTexture_routeGetTransformMatrix(ASurfaceTexture* st, float mtx[16]);
45 int64_t ASurfaceTexture_routeGetTimestamp(ASurfaceTexture* st);
46 ASurfaceTexture* ASurfaceTexture_routeFromSurfaceTexture(JNIEnv* env, jobject surfacetexture);
47 
48 /**
49  * ASurfaceTexture_getCurrentTextureTarget returns the texture target of the
50  * current texture.
51  */
52 unsigned int ASurfaceTexture_getCurrentTextureTarget(ASurfaceTexture* st);
53 
54 /**
55  * ASurfaceTexture_takeConsumerOwnership attaches an ASurfaceTexture that is
56  * currently in the 'detached' state to a consumer context.
57  */
58 void ASurfaceTexture_takeConsumerOwnership(ASurfaceTexture* st);
59 
60 /**
61  * ASurfaceTexture_releaseConsumerOwnership detaches a SurfaceTexture from
62  * a consumer context.
63  */
64 void ASurfaceTexture_releaseConsumerOwnership(ASurfaceTexture* st);
65 
66 /**
67  * Callback function needed by ASurfaceTexture_dequeueBuffer. It creates a
68  * fence that is signalled when the previous buffer is no longer in use by the
69  * consumer (usually HWUI RenderThread) and can be written to by the producer.
70  */
71 typedef int (*ASurfaceTexture_createReleaseFence)(bool useFenceSync, EGLSyncKHR* eglFence,
72                                                   EGLDisplay* display, int* releaseFence,
73                                                   void* fencePassThroughHandle);
74 
75 /**
76  * Callback function needed by ASurfaceTexture_dequeueBuffer. It waits for the
77  * new buffer fence to signal before issuing any draw commands.
78  */
79 typedef int (*ASurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle);
80 
81 /**
82  * ASurfaceTexture_dequeueBuffer returns the next available AHardwareBuffer.
83  * The caller gets ownership of the buffer and need to release it with
84  * AHardwareBuffer_release.
85  */
86 AHardwareBuffer* ASurfaceTexture_dequeueBuffer(
87         ASurfaceTexture* st, int* outSlotid, android_dataspace* outDataspace,
88         AHdrMetadataType* outHdrType, android_cta861_3_metadata* outCta861_3,
89         android_smpte2086_metadata* outSmpte2086, float* outTransformMatrix, uint32_t* outTransform,
90         bool* outNewContent, ASurfaceTexture_createReleaseFence createFence,
91         ASurfaceTexture_fenceWait fenceWait, void* fencePassThroughHandle, ARect* currentCrop);
92 
93 } // namespace android
94 
95 #endif // _ANDROID_GRAPHICS_SURFACE_TEXTURE_PLATFORM_H
96