1 /* 2 * Copyright 2020 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <cstdint> 20 21 #include <EGL/egl.h> 22 #include <EGL/eglext.h> 23 #include <GLES2/gl2.h> 24 25 struct ANativeWindowBuffer; 26 27 namespace android { 28 namespace renderengine { 29 namespace gl { 30 31 class GLESRenderEngine; 32 33 class GLVertexBuffer { 34 public: 35 explicit GLVertexBuffer(); 36 ~GLVertexBuffer(); 37 38 void allocateBuffers(const GLfloat data[], const GLuint size); getBufferName()39 uint32_t getBufferName() const { return mBufferName; } 40 void bind() const; 41 void unbind() const; 42 43 private: 44 uint32_t mBufferName; 45 }; 46 47 } // namespace gl 48 } // namespace renderengine 49 } // namespace android 50