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1 /*
2  * Copyright 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <cstdint>
20 
21 #include <EGL/egl.h>
22 #include <EGL/eglext.h>
23 #include <GLES2/gl2.h>
24 
25 struct ANativeWindowBuffer;
26 
27 namespace android {
28 namespace renderengine {
29 namespace gl {
30 
31 class GLESRenderEngine;
32 
33 class GLVertexBuffer {
34 public:
35     explicit GLVertexBuffer();
36     ~GLVertexBuffer();
37 
38     void allocateBuffers(const GLfloat data[], const GLuint size);
getBufferName()39     uint32_t getBufferName() const { return mBufferName; }
40     void bind() const;
41     void unbind() const;
42 
43 private:
44     uint32_t mBufferName;
45 };
46 
47 } // namespace gl
48 } // namespace renderengine
49 } // namespace android
50