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1 /*
2  * Copyright 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <GrAHardwareBufferUtils.h>
20 #include <GrDirectContext.h>
21 #include <SkImage.h>
22 #include <SkSurface.h>
23 #include <sys/types.h>
24 #include <ui/GraphicTypes.h>
25 
26 #include "android-base/macros.h"
27 
28 #include <mutex>
29 #include <vector>
30 
31 namespace android {
32 namespace renderengine {
33 namespace skia {
34 
35 /**
36  * AutoBackendTexture manages GPU image lifetime. It is a ref-counted object
37  * that keeps GPU resources alive until the last SkImage or SkSurface object using them is
38  * destroyed.
39  */
40 class AutoBackendTexture {
41 public:
42     // Manager class that is responsible for the immediate or deferred cleanup
43     // of AutoBackendTextures.  Clients of AutoBackendTexture are responsible for
44     // ensuring that access to this class is thread safe.  Clients also control when
45     // the resources are reclaimed by setting the manager into deferred mode.
46     class CleanupManager {
47     public:
48         CleanupManager() = default;
add(AutoBackendTexture * abt)49         void add(AutoBackendTexture* abt) {
50             if (mDeferCleanup) {
51                 mCleanupList.push_back(abt);
52             } else {
53                 delete abt;
54             }
55         }
56 
setDeferredStatus(bool enabled)57         void setDeferredStatus(bool enabled) { mDeferCleanup = enabled; }
58 
isEmpty()59         bool isEmpty() const { return mCleanupList.empty(); }
60 
61         // If any AutoBackedTextures were added while in deferred mode this method
62         // will ensure they are deleted before returning.  It must only be called
63         // on the thread where the GPU context that created the AutoBackedTexture
64         // is active.
cleanup()65         void cleanup() {
66             for (auto abt : mCleanupList) {
67                 delete abt;
68             }
69             mCleanupList.clear();
70         }
71 
72     private:
73         DISALLOW_COPY_AND_ASSIGN(CleanupManager);
74         bool mDeferCleanup = false;
75         std::vector<AutoBackendTexture*> mCleanupList;
76     };
77 
78     // Local reference that supports RAII-style management of an AutoBackendTexture
79     // AutoBackendTexture by itself can't be managed in a similar fashion because
80     // of shared ownership with Skia objects, so we wrap it here instead.
81     class LocalRef {
82     public:
LocalRef(GrDirectContext * context,AHardwareBuffer * buffer,bool isOutputBuffer,CleanupManager & cleanupMgr)83         LocalRef(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer,
84                  CleanupManager& cleanupMgr) {
85             mTexture = new AutoBackendTexture(context, buffer, isOutputBuffer, cleanupMgr);
86             mTexture->ref();
87         }
88 
~LocalRef()89         ~LocalRef() {
90             if (mTexture != nullptr) {
91                 mTexture->unref(true);
92             }
93         }
94 
95         // Makes a new SkImage from the texture content.
96         // As SkImages are immutable but buffer content is not, we create
97         // a new SkImage every time.
makeImage(ui::Dataspace dataspace,SkAlphaType alphaType,GrDirectContext * context)98         sk_sp<SkImage> makeImage(ui::Dataspace dataspace, SkAlphaType alphaType,
99                                  GrDirectContext* context) {
100             return mTexture->makeImage(dataspace, alphaType, context);
101         }
102 
103         // Makes a new SkSurface from the texture content, if needed.
getOrCreateSurface(ui::Dataspace dataspace,GrDirectContext * context)104         sk_sp<SkSurface> getOrCreateSurface(ui::Dataspace dataspace, GrDirectContext* context) {
105             return mTexture->getOrCreateSurface(dataspace, context);
106         }
107 
colorType()108         SkColorType colorType() const { return mTexture->mColorType; }
109 
110         DISALLOW_COPY_AND_ASSIGN(LocalRef);
111 
112     private:
113         AutoBackendTexture* mTexture = nullptr;
114     };
115 
116 private:
117     // Creates a GrBackendTexture whose contents come from the provided buffer.
118     AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer,
119                        CleanupManager& cleanupMgr);
120 
121     // The only way to invoke dtor is with unref, when mUsageCount is 0.
122     ~AutoBackendTexture();
123 
ref()124     void ref() { mUsageCount++; }
125 
126     // releaseLocalResources is true if the underlying SkImage and SkSurface
127     // should be deleted from local tracking.
128     void unref(bool releaseLocalResources);
129 
130     // Makes a new SkImage from the texture content.
131     // As SkImages are immutable but buffer content is not, we create
132     // a new SkImage every time.
133     sk_sp<SkImage> makeImage(ui::Dataspace dataspace, SkAlphaType alphaType,
134                              GrDirectContext* context);
135 
136     // Makes a new SkSurface from the texture content, if needed.
137     sk_sp<SkSurface> getOrCreateSurface(ui::Dataspace dataspace, GrDirectContext* context);
138 
139     GrBackendTexture mBackendTexture;
140     GrAHardwareBufferUtils::DeleteImageProc mDeleteProc;
141     GrAHardwareBufferUtils::UpdateImageProc mUpdateProc;
142     GrAHardwareBufferUtils::TexImageCtx mImageCtx;
143 
144     CleanupManager& mCleanupMgr;
145 
146     static void releaseSurfaceProc(SkSurface::ReleaseContext releaseContext);
147     static void releaseImageProc(SkImage::ReleaseContext releaseContext);
148 
149     int mUsageCount = 0;
150 
151     const bool mIsOutputBuffer;
152     sk_sp<SkImage> mImage = nullptr;
153     sk_sp<SkSurface> mSurface = nullptr;
154     ui::Dataspace mDataspace = ui::Dataspace::UNKNOWN;
155     SkColorType mColorType = kUnknown_SkColorType;
156 };
157 
158 } // namespace skia
159 } // namespace renderengine
160 } // namespace android
161