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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _UI_INPUT_INPUTDISPATCHER_CONNECTION_H
18 #define _UI_INPUT_INPUTDISPATCHER_CONNECTION_H
19 
20 #include "InputState.h"
21 
22 #include <input/InputTransport.h>
23 #include <utils/RefBase.h>
24 #include <deque>
25 
26 namespace android::inputdispatcher {
27 
28 struct DispatchEntry;
29 
30 /* Manages the dispatch state associated with a single input channel. */
31 class Connection : public RefBase {
32 protected:
33     virtual ~Connection();
34 
35 public:
36     enum class Status {
37         // Everything is peachy.
38         NORMAL,
39         // An unrecoverable communication error has occurred.
40         BROKEN,
41         // The input channel has been unregistered.
42         ZOMBIE,
43 
44         ftl_first = NORMAL,
45         ftl_last = ZOMBIE,
46     };
47 
48     Status status;
49     std::shared_ptr<InputChannel> inputChannel; // never null
50     bool monitor;
51     InputPublisher inputPublisher;
52     InputState inputState;
53 
54     // True if this connection is responsive.
55     // If this connection is not responsive, avoid publishing more events to it until the
56     // application consumes some of the input.
57     bool responsive = true;
58 
59     // Queue of events that need to be published to the connection.
60     std::deque<DispatchEntry*> outboundQueue;
61 
62     // Queue of events that have been published to the connection but that have not
63     // yet received a "finished" response from the application.
64     std::deque<DispatchEntry*> waitQueue;
65 
66     Connection(const std::shared_ptr<InputChannel>& inputChannel, bool monitor,
67                const IdGenerator& idGenerator);
68 
getInputChannelName()69     inline const std::string getInputChannelName() const { return inputChannel->getName(); }
70 
71     const std::string getWindowName() const;
72 
73     std::deque<DispatchEntry*>::iterator findWaitQueueEntry(uint32_t seq);
74 };
75 
76 } // namespace android::inputdispatcher
77 
78 #endif // _UI_INPUT_INPUTDISPATCHER_CONNECTION_H
79