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1 /*
2  * Copyright (C) 2021 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "FocusResolver"
18 #define ATRACE_TAG ATRACE_TAG_INPUT
19 
20 #define INDENT "  "
21 #define INDENT2 "    "
22 
23 // Log debug messages about input focus tracking.
24 static constexpr bool DEBUG_FOCUS = false;
25 
26 #include <inttypes.h>
27 
28 #include <android-base/stringprintf.h>
29 #include <binder/Binder.h>
30 #include <ftl/enum.h>
31 #include <gui/WindowInfo.h>
32 #include <log/log.h>
33 
34 #include "FocusResolver.h"
35 
36 using android::gui::FocusRequest;
37 using android::gui::WindowInfoHandle;
38 
39 namespace android::inputdispatcher {
40 
getFocusedWindowToken(int32_t displayId) const41 sp<IBinder> FocusResolver::getFocusedWindowToken(int32_t displayId) const {
42     auto it = mFocusedWindowTokenByDisplay.find(displayId);
43     return it != mFocusedWindowTokenByDisplay.end() ? it->second.second : nullptr;
44 }
45 
getFocusRequest(int32_t displayId)46 std::optional<FocusRequest> FocusResolver::getFocusRequest(int32_t displayId) {
47     auto it = mFocusRequestByDisplay.find(displayId);
48     return it != mFocusRequestByDisplay.end() ? std::make_optional<>(it->second) : std::nullopt;
49 }
50 
51 /**
52  * 'setInputWindows' is called when the window properties change. Here we will check whether the
53  * currently focused window can remain focused. If the currently focused window remains eligible
54  * for focus ('isTokenFocusable' returns OK), then we will continue to grant it focus otherwise
55  * we will check if the previous focus request is eligible to receive focus.
56  */
setInputWindows(int32_t displayId,const std::vector<sp<WindowInfoHandle>> & windows)57 std::optional<FocusResolver::FocusChanges> FocusResolver::setInputWindows(
58         int32_t displayId, const std::vector<sp<WindowInfoHandle>>& windows) {
59     std::string removeFocusReason;
60 
61     // Check if the currently focused window is still focusable.
62     const sp<IBinder> currentFocus = getFocusedWindowToken(displayId);
63     if (currentFocus) {
64         Focusability result = isTokenFocusable(currentFocus, windows);
65         if (result == Focusability::OK) {
66             return std::nullopt;
67         }
68         removeFocusReason = ftl::enum_string(result);
69     }
70 
71     // We don't have a focused window or the currently focused window is no longer focusable. Check
72     // to see if we can grant focus to the window that previously requested focus.
73     const std::optional<FocusRequest> request = getFocusRequest(displayId);
74     if (request) {
75         sp<IBinder> requestedFocus = request->token;
76         const Focusability result = isTokenFocusable(requestedFocus, windows);
77         const Focusability previousResult = mLastFocusResultByDisplay[displayId];
78         mLastFocusResultByDisplay[displayId] = result;
79         if (result == Focusability::OK) {
80             return updateFocusedWindow(displayId,
81                                        "Window became focusable. Previous reason: " +
82                                                ftl::enum_string(previousResult),
83                                        requestedFocus, request->windowName);
84         }
85     }
86 
87     // Focused window is no longer focusable and we don't have a suitable focus request to grant.
88     // Remove focus if needed.
89     return updateFocusedWindow(displayId, removeFocusReason, nullptr);
90 }
91 
setFocusedWindow(const FocusRequest & request,const std::vector<sp<WindowInfoHandle>> & windows)92 std::optional<FocusResolver::FocusChanges> FocusResolver::setFocusedWindow(
93         const FocusRequest& request, const std::vector<sp<WindowInfoHandle>>& windows) {
94     const int32_t displayId = request.displayId;
95     const sp<IBinder> currentFocus = getFocusedWindowToken(displayId);
96     if (currentFocus == request.token) {
97         ALOGD_IF(DEBUG_FOCUS,
98                  "setFocusedWindow %s on display %" PRId32 " ignored, reason: already focused",
99                  request.windowName.c_str(), displayId);
100         return std::nullopt;
101     }
102 
103     // Handle conditional focus requests, i.e. requests that have a focused token. These requests
104     // are not persistent. If the window is no longer focusable, we expect focus to go back to the
105     // previously focused window.
106     if (request.focusedToken) {
107         if (currentFocus != request.focusedToken) {
108             ALOGW("setFocusedWindow %s on display %" PRId32
109                   " ignored, reason: focusedToken %s is not focused",
110                   request.windowName.c_str(), displayId, request.focusedWindowName.c_str());
111             return std::nullopt;
112         }
113         Focusability result = isTokenFocusable(request.token, windows);
114         if (result == Focusability::OK) {
115             return updateFocusedWindow(displayId, "setFocusedWindow with focus check",
116                                        request.token, request.windowName);
117         }
118         ALOGW("setFocusedWindow %s on display %" PRId32 " ignored, reason: %s",
119               request.windowName.c_str(), displayId, ftl::enum_string(result).c_str());
120         return std::nullopt;
121     }
122 
123     Focusability result = isTokenFocusable(request.token, windows);
124     // Update focus request. The focus resolver will always try to handle this request if there is
125     // no focused window on the display.
126     mFocusRequestByDisplay[displayId] = request;
127     mLastFocusResultByDisplay[displayId] = result;
128 
129     if (result == Focusability::OK) {
130         return updateFocusedWindow(displayId, "setFocusedWindow", request.token,
131                                    request.windowName);
132     }
133 
134     // The requested window is not currently focusable. Wait for the window to become focusable
135     // but remove focus from the current window so that input events can go into a pending queue
136     // and be sent to the window when it becomes focused.
137     return updateFocusedWindow(displayId, "Waiting for window because " + ftl::enum_string(result),
138                                nullptr);
139 }
140 
isTokenFocusable(const sp<IBinder> & token,const std::vector<sp<WindowInfoHandle>> & windows)141 FocusResolver::Focusability FocusResolver::isTokenFocusable(
142         const sp<IBinder>& token, const std::vector<sp<WindowInfoHandle>>& windows) {
143     bool allWindowsAreFocusable = true;
144     bool visibleWindowFound = false;
145     bool windowFound = false;
146     for (const sp<WindowInfoHandle>& window : windows) {
147         if (window->getToken() != token) {
148             continue;
149         }
150         windowFound = true;
151         if (!window->getInfo()->inputConfig.test(gui::WindowInfo::InputConfig::NOT_VISIBLE)) {
152             // Check if at least a single window is visible.
153             visibleWindowFound = true;
154         }
155         if (window->getInfo()->inputConfig.test(gui::WindowInfo::InputConfig::NOT_FOCUSABLE)) {
156             // Check if all windows with the window token are focusable.
157             allWindowsAreFocusable = false;
158             break;
159         }
160     }
161 
162     if (!windowFound) {
163         return Focusability::NO_WINDOW;
164     }
165     if (!allWindowsAreFocusable) {
166         return Focusability::NOT_FOCUSABLE;
167     }
168     if (!visibleWindowFound) {
169         return Focusability::NOT_VISIBLE;
170     }
171 
172     return Focusability::OK;
173 }
174 
updateFocusedWindow(int32_t displayId,const std::string & reason,const sp<IBinder> & newFocus,const std::string & tokenName)175 std::optional<FocusResolver::FocusChanges> FocusResolver::updateFocusedWindow(
176         int32_t displayId, const std::string& reason, const sp<IBinder>& newFocus,
177         const std::string& tokenName) {
178     sp<IBinder> oldFocus = getFocusedWindowToken(displayId);
179     if (newFocus == oldFocus) {
180         return std::nullopt;
181     }
182     if (newFocus) {
183         mFocusedWindowTokenByDisplay[displayId] = {tokenName, newFocus};
184     } else {
185         mFocusedWindowTokenByDisplay.erase(displayId);
186     }
187 
188     return {{oldFocus, newFocus, displayId, reason}};
189 }
190 
dumpFocusedWindows() const191 std::string FocusResolver::dumpFocusedWindows() const {
192     if (mFocusedWindowTokenByDisplay.empty()) {
193         return INDENT "FocusedWindows: <none>\n";
194     }
195 
196     std::string dump;
197     dump += INDENT "FocusedWindows:\n";
198     for (const auto& [displayId, namedToken] : mFocusedWindowTokenByDisplay) {
199         dump += base::StringPrintf(INDENT2 "displayId=%" PRId32 ", name='%s'\n", displayId,
200                                    namedToken.first.c_str());
201     }
202     return dump;
203 }
204 
dump() const205 std::string FocusResolver::dump() const {
206     std::string dump = dumpFocusedWindows();
207     if (mFocusRequestByDisplay.empty()) {
208         return dump + INDENT "FocusRequests: <none>\n";
209     }
210 
211     dump += INDENT "FocusRequests:\n";
212     for (const auto& [displayId, request] : mFocusRequestByDisplay) {
213         auto it = mLastFocusResultByDisplay.find(displayId);
214         std::string result =
215                 it != mLastFocusResultByDisplay.end() ? ftl::enum_string(it->second) : "";
216         dump += base::StringPrintf(INDENT2 "displayId=%" PRId32 ", name='%s' result='%s'\n",
217                                    displayId, request.windowName.c_str(), result.c_str());
218     }
219     return dump;
220 }
221 
displayRemoved(int32_t displayId)222 void FocusResolver::displayRemoved(int32_t displayId) {
223     mFocusRequestByDisplay.erase(displayId);
224     mLastFocusResultByDisplay.erase(displayId);
225 }
226 
227 } // namespace android::inputdispatcher
228