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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <sys/types.h>
20 #include <cstdint>
21 #include <list>
22 
23 #include <gui/ISurfaceComposerClient.h>
24 #include <gui/LayerState.h>
25 #include <renderengine/Image.h>
26 #include <renderengine/Mesh.h>
27 #include <renderengine/Texture.h>
28 #include <system/window.h> // For NATIVE_WINDOW_SCALING_MODE_FREEZE
29 #include <ui/FrameStats.h>
30 #include <ui/GraphicBuffer.h>
31 #include <ui/PixelFormat.h>
32 #include <ui/Region.h>
33 #include <utils/RefBase.h>
34 #include <utils/String8.h>
35 #include <utils/Timers.h>
36 
37 #include "BufferLayerConsumer.h"
38 #include "Client.h"
39 #include "DisplayHardware/HWComposer.h"
40 #include "FrameTimeline.h"
41 #include "FrameTracker.h"
42 #include "Layer.h"
43 #include "LayerVector.h"
44 #include "MonitoredProducer.h"
45 #include "SurfaceFlinger.h"
46 
47 namespace android {
48 
49 class BufferLayer : public Layer {
50 public:
51     explicit BufferLayer(const LayerCreationArgs& args);
52     virtual ~BufferLayer() override;
53 
54     // Implements Layer.
55     sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const override;
56     compositionengine::LayerFECompositionState* editCompositionState() override;
57 
58     // If we have received a new buffer this frame, we will pass its surface
59     // damage down to hardware composer. Otherwise, we must send a region with
60     // one empty rect.
61     void useSurfaceDamage() override;
62     void useEmptyDamage() override;
63 
64     bool isOpaque(const Layer::State& s) const override;
65     bool canReceiveInput() const override;
66 
67     // isVisible - true if this layer is visible, false otherwise
68     bool isVisible() const override;
69 
70     // isProtected - true if the layer may contain protected content in the
71     // GRALLOC_USAGE_PROTECTED sense.
72     bool isProtected() const override;
73 
74     // isFixedSize - true if content has a fixed size
75     bool isFixedSize() const override;
76 
77     bool usesSourceCrop() const override;
78 
79     bool isHdrY410() const override;
80 
81     void onPostComposition(const DisplayDevice*, const std::shared_ptr<FenceTime>& glDoneFence,
82                            const std::shared_ptr<FenceTime>& presentFence,
83                            const CompositorTiming&) override;
84 
85     // latchBuffer - called each time the screen is redrawn and returns whether
86     // the visible regions need to be recomputed (this is a fairly heavy
87     // operation, so this should be set only if needed). Typically this is used
88     // to figure out if the content or size of a surface has changed.
89     bool latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime,
90                      nsecs_t expectedPresentTime) override;
91     bool hasReadyFrame() const override;
92 
93     // Returns the current scaling mode
94     uint32_t getEffectiveScalingMode() const override;
95 
96     // Calls latchBuffer if the buffer has a frame queued and then releases the buffer.
97     // This is used if the buffer is just latched and releases to free up the buffer
98     // and will not be shown on screen.
99     // Should only be called on the main thread.
100     void latchAndReleaseBuffer() override;
101 
102     bool getTransformToDisplayInverse() const override;
103 
104     Rect getBufferCrop() const override;
105 
106     uint32_t getBufferTransform() const override;
107 
108     ui::Dataspace getDataSpace() const override;
109 
110     sp<GraphicBuffer> getBuffer() const override;
111     const std::shared_ptr<renderengine::ExternalTexture>& getExternalTexture() const override;
112 
getTransformHint()113     ui::Transform::RotationFlags getTransformHint() const override { return mTransformHint; }
114 
115     // Returns true if the transformed buffer size does not match the layer size and we need
116     // to apply filtering.
117     virtual bool bufferNeedsFiltering() const;
118 
119 protected:
120     struct BufferInfo {
121         nsecs_t mDesiredPresentTime;
122         std::shared_ptr<FenceTime> mFenceTime;
123         sp<Fence> mFence;
124         uint32_t mTransform{0};
125         ui::Dataspace mDataspace{ui::Dataspace::UNKNOWN};
126         Rect mCrop;
127         uint32_t mScaleMode{NATIVE_WINDOW_SCALING_MODE_FREEZE};
128         Region mSurfaceDamage;
129         HdrMetadata mHdrMetadata;
130         int mApi;
131         PixelFormat mPixelFormat{PIXEL_FORMAT_NONE};
132         bool mTransformToDisplayInverse{false};
133 
134         std::shared_ptr<renderengine::ExternalTexture> mBuffer;
135         uint64_t mFrameNumber;
136         int mBufferSlot{BufferQueue::INVALID_BUFFER_SLOT};
137 
138         bool mFrameLatencyNeeded{false};
139     };
140 
141     BufferInfo mBufferInfo;
142     virtual void gatherBufferInfo() = 0;
143 
144     std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
145             compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
146 
147     /*
148      * compositionengine::LayerFE overrides
149      */
150     const compositionengine::LayerFECompositionState* getCompositionState() const override;
151     bool onPreComposition(nsecs_t) override;
152     void preparePerFrameCompositionState() override;
153 
154     static bool getOpacityForFormat(PixelFormat format);
155 
156     // from graphics API
157     const uint32_t mTextureName;
158     ui::Dataspace translateDataspace(ui::Dataspace dataspace);
159     void setInitialValuesForClone(const sp<Layer>& clonedFrom);
160     void updateCloneBufferInfo() override;
161     uint64_t mPreviousFrameNumber = 0;
162 
163     void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override;
164 
165     // Transform hint provided to the producer. This must be accessed holding
166     // the mStateLock.
167     ui::Transform::RotationFlags mTransformHint = ui::Transform::ROT_0;
168 
getAutoRefresh()169     bool getAutoRefresh() const { return mDrawingState.autoRefresh; }
getSidebandStreamChanged()170     bool getSidebandStreamChanged() const { return mSidebandStreamChanged; }
171 
172     // Returns true if the next buffer should be presented at the expected present time
173     bool shouldPresentNow(nsecs_t expectedPresentTime) const;
174 
175     // Returns true if the next buffer should be presented at the expected present time,
176     // overridden by BufferStateLayer and BufferQueueLayer for implementation
177     // specific logic
178     virtual bool isBufferDue(nsecs_t /*expectedPresentTime*/) const = 0;
179 
180     std::atomic<bool> mSidebandStreamChanged{false};
181 
182 private:
183     virtual bool fenceHasSignaled() const = 0;
184     virtual bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const = 0;
185 
186     // Latch sideband stream and returns true if the dirty region should be updated.
187     virtual bool latchSidebandStream(bool& recomputeVisibleRegions) = 0;
188 
189     virtual bool hasFrameUpdate() const = 0;
190 
191     virtual status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
192                                     nsecs_t expectedPresentTime) = 0;
193 
194     virtual status_t updateActiveBuffer() = 0;
195     virtual status_t updateFrameNumber() = 0;
196 
197     // We generate InputWindowHandles for all non-cursor buffered layers regardless of whether they
198     // have an InputChannel. This is to enable the InputDispatcher to do PID based occlusion
199     // detection.
needsInputInfo()200     bool needsInputInfo() const override { return !mPotentialCursor; }
201 
202     // Returns true if this layer requires filtering
203     bool needsFiltering(const DisplayDevice*) const override;
204     bool needsFilteringForScreenshots(const DisplayDevice*,
205                                       const ui::Transform& inverseParentTransform) const override;
206 
207     // BufferStateLayers can return Rect::INVALID_RECT if the layer does not have a display frame
208     // and its parent layer is not bounded
209     Rect getBufferSize(const State& s) const override;
210 
211     PixelFormat getPixelFormat() const;
212 
213     // Computes the transform matrix using the setFilteringEnabled to determine whether the
214     // transform matrix should be computed for use with bilinear filtering.
215     void getDrawingTransformMatrix(bool filteringEnabled, float outMatrix[16]);
216 
217     std::unique_ptr<compositionengine::LayerFECompositionState> mCompositionState;
218 
219     FloatRect computeSourceBounds(const FloatRect& parentBounds) const override;
220 };
221 
222 } // namespace android
223