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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <layerproto/LayerProtoHeader.h>
18 #include <renderengine/ExternalTexture.h>
19 
20 #include <Layer.h>
21 #include <gui/WindowInfo.h>
22 #include <math/vec4.h>
23 #include <ui/BlurRegion.h>
24 #include <ui/GraphicBuffer.h>
25 #include <ui/Rect.h>
26 #include <ui/Region.h>
27 #include <ui/Transform.h>
28 
29 namespace android {
30 namespace surfaceflinger {
31 class LayerProtoHelper {
32 public:
33     static void writePositionToProto(const float x, const float y,
34                                      std::function<PositionProto*()> getPositionProto);
35     static void writeSizeToProto(const uint32_t w, const uint32_t h,
36                                  std::function<SizeProto*()> getSizeProto);
37     static void writeToProto(const Rect& rect, std::function<RectProto*()> getRectProto);
38     static void writeToProto(const Rect& rect, RectProto* rectProto);
39     static void readFromProto(const RectProto& proto, Rect& outRect);
40     static void writeToProto(const FloatRect& rect,
41                              std::function<FloatRectProto*()> getFloatRectProto);
42     static void writeToProto(const Region& region, std::function<RegionProto*()> getRegionProto);
43     static void writeToProto(const Region& region, RegionProto* regionProto);
44     static void readFromProto(const RegionProto& regionProto, Region& outRegion);
45     static void writeToProto(const half4 color, std::function<ColorProto*()> getColorProto);
46     // This writeToProto for transform is incorrect, but due to backwards compatibility, we can't
47     // update Layers to use it. Use writeTransformToProto for any new transform proto data.
48     static void writeToProtoDeprecated(const ui::Transform& transform,
49                                        TransformProto* transformProto);
50     static void writeTransformToProto(const ui::Transform& transform,
51                                       TransformProto* transformProto);
52     static void writeToProto(const renderengine::ExternalTexture& buffer,
53                              std::function<ActiveBufferProto*()> getActiveBufferProto);
54     static void writeToProto(const gui::WindowInfo& inputInfo,
55                              const wp<Layer>& touchableRegionBounds,
56                              std::function<InputWindowInfoProto*()> getInputWindowInfoProto);
57     static void writeToProto(const mat4 matrix, ColorTransformProto* colorTransformProto);
58     static void readFromProto(const ColorTransformProto& colorTransformProto, mat4& matrix);
59     static void writeToProto(const android::BlurRegion region, BlurRegion*);
60     static void readFromProto(const BlurRegion& proto, android::BlurRegion& outRegion);
61 };
62 
63 } // namespace surfaceflinger
64 } // namespace android
65